RoboDunk Wiki
robodunk_en
https://robodunk.wiki.gg/wiki/RoboDunk_Wiki
MediaWiki 1.39.4
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RoboDunk Wiki
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RoboDunk Wiki
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2021-11-29T15:17:56Z
MediaWiki default
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<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
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Template:Extension DPL
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DynamicPageList3 extension
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Autogenerated DPL's necessary template for content inclusion
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<noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude>
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Category:Wiki skin images
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2023-05-17T18:57:22Z
Mr Pie 5
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Created page with "[[Category:Images]]"
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[[Category:Images]]
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Category:Images
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Mr Pie 5
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Created page with "[[Category:Media]]"
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[[Category:Media]]
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Category:Media
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Template:Doc
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<includeonly><!--
// localization info is autoloaded from Template:Doc/l10n
--><div class="documentation"><!--
--><div class="documentation-header"><!--
-->[[File:Template-{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!--
--><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!--
-->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!--
-->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!--
--><span style="font-size: 90%; font-style: italic;"><!--
-->The documentation below is transcluded from [[{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc]].<!--
--></span><!--
-->}}<!--
-->}}<!--
--><div style="float: right; margin-left: 5px;"><!--
-->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!--
--></div><!--
--></div><!--
<!-- leave line break here -->
<!--
-->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!--
-->{{#if:{{{baddoc|}}}|<!--
-->{{ambox<!--
-->| color = red<!--
-->| image = [[File:Stub.svg|x35px]]<!--
-->| type = '''This template's documentation has been marked as bad, incomplete, or outdated. Please improve or add to it.'''<!--
-->| text = '''Issues:''' {{{baddoc}}}<br/>Once fixed, remove <code><nowiki>| baddoc =</nowiki></code> from <code><nowiki>{{doc}}</nowiki></code> on the main template page.<!--
-->}}<!--
-->[[Category:Templates with bad documentation]]<!--
-->}}<!-- leave line break here -->
<!-- -->{{Template:{{{1|{{PAGENAME}}}}}/doc|{{{1|}}}}}<!--
-->|<!--
-->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!--
-->[[Category:Templates with no documentation]]<!--
-->}}<!-- leave line break here -->
<!-- --><div style="margin: 15px 0 0 0"><!--
-->{{#ifeq:{{SUBPAGENAME}}|doc|<!--
-->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc
-->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!--
-->[[Category:Template documentation]]<!--
-->}}<!--
-->}}<!--
--></div><!--
--></div><!--
--></includeonly><!--
--><noinclude>{{doc}}
[[Category:Documentation templates| ]]
</noinclude>
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Template:Infobox start
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Mr Pie 5
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<includeonly><div class="infobox {{{1|}}}">
{| class="infobox-table"</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox header
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<includeonly>|-
! colspan="2" class="infobox-header" | {{{name|}}}
{{infobox spacer|{{{image|}}}{{{wideimage|}}}}}
{{infobox centered row|[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]]|{{{image|}}}}}
{{Infobox spacer|{{{image|}}}}}
{{infobox centered row|[[File:{{{wideimage|}}}{{!}}{{{size|314x300px}}}]]|{{{wideimage|}}}}}
{{infobox spacer|{{{wideimage|}}}{{{description|}}}}}
{{infobox centered row|''{{{description|}}}''|{{{description|}}}}}
{{infobox spacer|{{{description|}}}}}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox spacer
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<includeonly>|- class="infobox-spacer"
{{#if: {{{1|}}} |
{{!}} colspan="2" {{!}} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox centered row
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Mr Pie 5
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<includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}}
{{#if: {{{2|{{{1|}}}}}}{{{3|}}} |
{{!}} colspan="2" class="infobox-centered" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox section
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<includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}}
{{#if: {{{2|{{{1|}}}}}}{{{3|}}} |
{{!}} colspan="2" class="infobox-section" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox row
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<includeonly>|- class="infobox-row {{#if:{{{class|}}}|{{{class|}}}}}"
{{#if: {{{3|{{{2|}}}}}}{{{4|}}} |
! class="infobox-row-name" {{!}} '''{{{1|}}}'''
{{!}} class="infobox-row-value" {{!}} {{#if: {{{3|{{{2|}}}}}} | {{{2|}}} | {{{4|}}} }} }}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox end
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<includeonly>|}
</div></includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Tlx
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<includeonly><code><nowiki>{{</nowiki>{{#if:{{{subst|}}}|[[wikipedia:Help:Substitution|subst]]:}}[[{{{LANG|}}}{{{SISTER|}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!--
-->{{#if:{{{2|}}}|
|{{{2}}}
}}<!--
-->{{#if:{{{3|}}}|
|{{{3}}}
}}<!--
-->{{#if:{{{4|}}}|
|{{{4}}}
}}<!--
-->{{#if:{{{5|}}}|
|{{{5}}}
}}<!--
-->{{#if:{{{6|}}}|
|{{{6}}}
}}<!--
-->{{#if:{{{7|}}}|
|{{{7}}}
}}<!--
-->{{#if:{{{8|}}}|
|{{{8}}}
}}<!--
-->{{#if:{{{9|}}}|
|{{{9}}}
}}<!--
-->{{#if:{{{10|}}}|
|{{{10}}}
}}<!--
-->{{#if:{{{11|}}}|
|{{{11}}}
}}<!--
-->{{#if:{{{12|}}}|
|''...''
}}<nowiki>}}</nowiki></code></includeonly><noinclude>{{doc}}</noinclude>
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Template:Infobox header/doc
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Mr Pie 5
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This is the header for a modular infobox. It provides a title, an image, and a description.
==Usage==
In a modular infobox, this should typically be placed right after [[Template:Infobox start]].
<pre>{{Infobox header
| name =
| image =
| wideimage =
| size =
| description =
}}</pre>
===Parameters===
* <code>name</code> - The title on top of the infobox
* <code>image</code> - The infobox image, defaults to 128x128px
* <code>wideimage</code> - An alternative image, defaults to 314x300px
* <code>size</code> - Optional. Changes the default size for either of the image parameters
* <code>description</code> - An italics description placed under the image
==Examples==
<pre>{{Infobox header
| name = Rimelings
| image = Rimelings.png
| size = 300x300px
| description = On play, gain 3 mana.
}}</pre>
<pre>{{Infobox header
| name = Whitesky Peak
| wideimage = Whitesky Peak.jpg
| description = Tall Mountain in the North-West, Housing the Blue Obelisk.
}}</pre>
<pre>{{Infobox header
| name = {{{name|}}}
| wideimage = {{{image|}}}
| size = 156x156px
| description = {{{description|}}}
}}</pre>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Infobox centered row/doc
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Mr Pie 5
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Displays a centered row with colspan 2 in an [[:Category:Infobox templates|Infobox]].
==Usage==
<pre>{{infobox centered row|value|test-value|else-value}}</pre>
''Note these are all unnamed parameters when using the template''
* <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.)
* If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty
* If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows Else-value as its value
==Example==
<pre>{{Infobox centered row|''{{{description}}}''|{{{description|}}|Not available}}}</pre>
Displays the italicized text of <code>description</code>, but only if it is not an empty string, otherwise it use the text "Not available".
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Infobox section/doc
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Mr Pie 5
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Creates a section divider in an infobox
==Usage==
<pre>{{Infobox section|title|test-value|else-value}}</pre>
''Note these are all unnamed parameters when using the template''
* <code>title</code> is the text to be shown in the section.
* If <code>test-value</code> (optional) is given, the section will only show if this value is not empty.
* If <code>else-value</code> (optional) is given and <code>Test-value</code> is empty, the section is displayed and shows Else-value as its value
==Example==
<pre>{{Infobox section|Crafting|{{{ingredient1|}}}|Statistics}}</pre>
Will create a crafting section heading, but only if the <code>ingredient1</code> parameter is given and not empty, otherwise the heading uses the text "Statistics".
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Infobox row/doc
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Displays a row in an [[:Category:Infobox templates|infobox]].
==Usage==
<pre>{{infobox row|title|value|test-value|else-value}}</pre>
''Note these are all unnamed parameters when using the template''
* <code>title</code> is displayed as keyword to the row, describing the value (e.g. "HP", "Size", etc.)
* <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.)
* If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty
* If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows else-value as its value
==Example==
<pre>{{Infobox row|HP|{{{hp}}}|{{{hp|}}}}}</pre>
Displays a row titled HP, followed by the value of <code>hp</code>, but if it is not given, hides the whole row.
----
<pre>{{Infobox row|Location|{{{location}}}|{{{location|}}}|''Unknown''}}</pre>
Displays a row titled Location, followed by the value of <code>location</code>, but if it is not given, displays ''Unknown'' as the value instead.
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Infobox end/doc
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An ending for a modular infobox. It includes nothing more than a closing <code>|}</code> and is functionally the same as writing that, but provides an easier-to-read format.
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Infobox start/doc
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Mr Pie 5
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This is the beginning for a modular infobox. It provides the beginning <code><nowiki>{|</nowiki></code> for an infobox as well as relevant classes in an easy-to-read form.
==Usage==
Place this at the start of an infobox. It will initialize the infobox using the css classes <code>.infobox</code> <code>.infobox-table</code>. An optional parameter will add a class to the infobox, to allow for multiple infobox styles using this same template.
===Parameters===
* 1 - Optional. Adds plaintext as a class on the infobox. Infoboxes are of class "infobox" by default, but setting this parameter to, for example, "winter", will make the infobox both class "infobox" and "winter" (.infobox.winter as a css selector).
==Example==
Basic use <pre>{{Infobox start}}</pre>
Adding an optional second class <pre>{{Infobox start|winter}}</pre>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Infobox spacer/doc
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Mr Pie 5
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Creates a blank row for spacing in an [[:Category:Infobox templates|infobox]]. The row is 0.5em high and has no content.
==Usage==
<pre style="overflow:auto;">
{{Infobox spacer|test-value}}
</pre>
* <code>test-value</code> - optional. If given, the spacer will display only if the value is not empty
==Example==
<pre style="overflow:auto;">
{{Infobox row|Image|[[File:{{{image|}}}|128px]]}}
{{Infobox spacer|{{{image|}}}}}
{{Infobox row|Description|{{{description|}}}}}
</pre>
In this example, the spacer will add a space 0.5em high between the Image and Description row, but only if <nowiki>{{{image|}}}</nowiki> is not empty.
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Documentation
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Mr Pie 5
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Redirected page to [[Template:Doc]]
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#REDIRECT [[Template:Doc]]
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Template:Doc/doc
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Mr Pie 5
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Created page with "This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code><noinclude></code> tags: <code><nowiki><noinclude>{{doc}}<noinclude></nowiki></code> == Usage == {{tlx| doc | ''<documentation source page>'' | baddoc {{=}} y }} ; First unnamed parameter Source page of the documentation, without the <code>/..."
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This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code><noinclude></code> tags: <code><nowiki><noinclude>{{doc}}<noinclude></nowiki></code>
== Usage ==
{{tlx| doc | ''<documentation source page>'' | baddoc {{=}} y }}
; First unnamed parameter
Source page of the documentation, without the <code>/doc</code> suffix. Defaults to the page name, so it can almost always be omitted.
; baddoc
Set this parameter if the documentation seems outdated or insufficient, otherwise do not include it.
== See also ==
* {{tl|doc/preload}} – Text that will be preloaded into the edit box when the "create" link is clicked on templates with no existing <code>/doc</code> subpage.
* [[:Category:Documentation templates]]
* [[:Category:Template documentation]]
* [[:Category:Templates with no documentation]]
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Tl
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Mr Pie 5
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Redirected page to [[Template:Tlx]]
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#REDIRECT [[Template:Tlx]]
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Template:Tlx/doc
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Mr Pie 5
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Created page with "This template can be used to display and link a template. * <code><nowiki>{{tlx|delete|deletion reason}}</nowiki></code> generates {{tlx|delete|deletion reason}}. <includeonly> <!-- Categories for the template itself --> [[Category:Formatting templates]] </includeonly><noinclude> [[Category:Template documentation]] </noinclude>"
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This template can be used to display and link a template.
* <code><nowiki>{{tlx|delete|deletion reason}}</nowiki></code> generates {{tlx|delete|deletion reason}}.
<includeonly>
<!-- Categories for the template itself -->
[[Category:Formatting templates]]
</includeonly><noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:License/doc
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Mr Pie 5
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This template is to be used in a Licensing heading on file pages to denote the file's license.
'''All acceptable first parameter examples:'''
<nowiki>{{License|</nowiki>[[Template:License/game|game]]<nowiki>}}</nowiki>
{{License|game}}
<nowiki>{{License|</nowiki>[[Template:License/mod|mod]]<nowiki>}}</nowiki>
{{License|mod}}
<nowiki>{{License|</nowiki>[[Template:License/combo|combo]]<nowiki>}}</nowiki>
{{License|combo}}
<nowiki>{{License|</nowiki>[[Template:License/fairuse|fairuse]]<nowiki>}}</nowiki>
{{License|fairuse}}
<nowiki>{{License|</nowiki>[[Template:License/CC0|CC0]]<nowiki>}}</nowiki>
{{License|CC0}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-ND|CC-BY-NC-ND]]<nowiki>}}</nowiki>
{{License|CC-BY-NC-ND}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-SA|CC-BY-NC-SA]]<nowiki>}}</nowiki>
{{License|CC-BY-NC-SA}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC|CC-BY-NC]]<nowiki>}}</nowiki>
{{License|CC-BY-NC}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-ND|CC-BY-ND]]<nowiki>}}</nowiki>
{{License|CC-BY-ND}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-SA|CC-BY-SA]]<nowiki>}}</nowiki>
{{License|CC-BY-SA}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY|CC-BY]]<nowiki>}}</nowiki>
{{License|CC-BY}}
<nowiki>{{License|</nowiki>[[Template:License/CC-PD|CC-PD]]<nowiki>}}</nowiki>
{{License|CC-PD}}
<nowiki>{{License|</nowiki>[[Template:License/CC-SRR|CC-SRR]]<nowiki>}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}}</nowiki>
{{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Category:License templates
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Mr Pie 5
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Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
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Template:License/CC-BY
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Mr Pie 5
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Protected "[[Template:License/CC-BY]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
cb1ea6596b6a76801872b870eac5a357f990891f
Template:License/CC-BY-ND
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Mr Pie 5
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Protected "[[Template:License/CC-BY-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-BY-NC-ND
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Mr Pie 5
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Protected "[[Template:License/CC-BY-NC-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
99d002b3db0aef30a9ff22175f6434ac1981632f
Template:License/CC-BY-SA
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Mr Pie 5
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Protected "[[Template:License/CC-BY-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-SRR
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Mr Pie 5
2833
Protected "[[Template:License/CC-SRR]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div>
<div>This file is under the Creative Commons Some Rights Reserved License.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/fairuse
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Mr Pie 5
2833
Protected "[[Template:License/fairuse]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:IN COPYRIGHT.svg|50px|class=copyright-logo|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div>
<div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/>
</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-PD
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Mr Pie 5
2833
Protected "[[Template:License/CC-PD]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div>
<div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-BY-NC
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Mr Pie 5
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Protected "[[Template:License/CC-BY-NC]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-BY-NC-SA
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Mr Pie 5
2833
Protected "[[Template:License/CC-BY-NC-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC0
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Mr Pie 5
2833
Protected "[[Template:License/CC0]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div>
<div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
4018ec8b729360ab69505aece4b0bf16f9c0e2e4
Template:License/nolicense
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Mr Pie 5
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Protected "[[Template:License/nolicense]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div>
<div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
f7ea10bec5a6dfc7c4b7441f84af54ebc7a3a89c
Template:License
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Mr Pie 5
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Protected "[[Template:License]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div class="license">
{{License/{{{1|nolicense}}}}}{{#if:{{{source|}}}|<div>Source: {{{source|}}}</div>}}
</div>
</includeonly>
<noinclude>{{documentation}}</noinclude>
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Category:Templates
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Mr Pie 5
2833
Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Category:Infobox part templates
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Mr Pie 5
2833
Created page with "[[Category:Infobox templates]]"
wikitext
text/x-wiki
[[Category:Infobox templates]]
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Category:Infobox templates
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Mr Pie 5
2833
Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
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Category:Logos
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Mr Pie 5
2833
Created page with "[[Category:Images]]"
wikitext
text/x-wiki
[[Category:Images]]
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Category:Legal notices
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Mr Pie 5
2833
Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Category:Documentation templates
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Mr Pie 5
2833
Created page with "[[Category:Templates]] [[Category:Template documentation]]"
wikitext
text/x-wiki
[[Category:Templates]]
[[Category:Template documentation]]
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Category:Template documentation
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Mr Pie 5
2833
Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Category:Templates with no documentation
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Mr Pie 5
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Created page with "__EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] [[Category:Templates]]"
wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
[[Category:Templates]]
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Category:Wiki maintenance
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Mr Pie 5
2833
Created page with "The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' * [[Special:BrokenRedirects|Broken redirects]] * Special:DoubleRedirects|Double redirect..."
wikitext
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The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
[[Category:{{SITENAME}}]]
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Category:Pages with broken file links
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2023-05-18T18:10:38Z
Mr Pie 5
2833
Created page with "__EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]]"
wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Formatting templates
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Mr Pie 5
2833
Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
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Template:Doc/preload
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Mr Pie 5
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Created page with "Describe the template's function here. == Usage == Describe usage instructions here. ; Parameter x name Describe the function of the parameter $x here. ; First unnamed parameter Describe the function of the first unnamed parameter here. <!-- Uncomment this to make use of TemplateData, or remove it if it is not necessary. <templatedata> </templatedata> --> <no<includeonly></includeonly>include> [[Category:Template documentation]] </no<includeonly></includeonly>includ..."
wikitext
text/x-wiki
Describe the template's function here.
== Usage ==
Describe usage instructions here.
; Parameter x name
Describe the function of the parameter $x here.
; First unnamed parameter
Describe the function of the first unnamed parameter here.
<!-- Uncomment this to make use of TemplateData, or remove it if it is not necessary.
<templatedata>
</templatedata>
-->
<no<includeonly></includeonly>include>
[[Category:Template documentation]]
</no<includeonly></includeonly>include><noinclude>[[category:Template documentation| ]]
</noinclude>
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1 revision imported
wikitext
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Describe the template's function here.
== Usage ==
Describe usage instructions here.
; Parameter x name
Describe the function of the parameter $x here.
; First unnamed parameter
Describe the function of the first unnamed parameter here.
<!-- Uncomment this to make use of TemplateData, or remove it if it is not necessary.
<templatedata>
</templatedata>
-->
<no<includeonly></includeonly>include>
[[Category:Template documentation]]
</no<includeonly></includeonly>include><noinclude>[[category:Template documentation| ]]
</noinclude>
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MediaWiki:Privacy
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2023-10-05T18:05:35Z
Pcj
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Created page with "-"
wikitext
text/x-wiki
-
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MediaWiki:Disclaimers
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2023-10-05T18:05:45Z
Pcj
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Created page with "-"
wikitext
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MediaWiki:Copyright
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2023-10-05T18:05:50Z
Pcj
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Created page with "<div><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>"
wikitext
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<div><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>
7290744eba73e7f9987d32ef26b3490f5bea3537
RoboDunk Wiki
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2023-10-22T19:46:36Z
Mr Pie 5
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Mr Pie 5 moved page [[Main Page]] to [[RoboDunk Wiki]]
wikitext
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<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
5702e4d5fd9173246331a889294caf01a3ad3706
Main Page
0
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2023-10-22T19:46:36Z
Mr Pie 5
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Mr Pie 5 moved page [[Main Page]] to [[RoboDunk Wiki]]
wikitext
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#REDIRECT [[RoboDunk Wiki]]
3a2e4ea458105eac0ac443df2005ef10c660581a
MediaWiki:Mainpage
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2023-10-22T19:46:52Z
Mr Pie 5
2833
Created page with "RoboDunk Wiki"
wikitext
text/x-wiki
RoboDunk Wiki
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MediaWiki:Theme-definitions
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2023-10-22T23:15:23Z
Mr Pie 5
2833
Created page with "* dark[bundled] * light[bundled]"
wikitext
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* dark[bundled]
* light[bundled]
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MediaWiki:Licenses
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2023-10-22T23:15:57Z
Mr Pie 5
2833
Created page with "* License|game|This contains content from RoboDunk or its official media * License|fairuse|This will be used in a way that qualifies as "fair use" under US law * License|CC0|This file is licensed under the CC0 1.0 License * License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License * License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License * License|CC-BY-NC|This i..."
wikitext
text/x-wiki
* License|game|This contains content from RoboDunk or its official media
* License|fairuse|This will be used in a way that qualifies as "fair use" under US law
* License|CC0|This file is licensed under the CC0 1.0 License
* License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License
* License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* License|CC-BY-NC|This is licensed under the Creative Commons Attribution-NonCommercial 3.0 License
* License|CC-BY-ND|This is licensed under the Creative Commons Attribution-NoDerivs 3.0 License
* License|CC-BY-SA|This is licensed under the Creative Commons Attribution-ShareAlike 3.0 License
* License|CC-BY|This is licensed under the Creative Commons Attribution 3.0 License
* License|CC-PD|This is in the public domain
* License|CC-SRR|This is licensed under the Creative Commons Some Rights Reserved License
* License|nolicense|I don't know the license
ba024500e21a7c9019dae1a464bcee05e168fd25
Template:Infobox start
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2023-10-22T23:16:19Z
Mr Pie 5
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1 revision imported
wikitext
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<includeonly><div class="infobox {{{1|}}}">
{| class="infobox-table"</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox header
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Mr Pie 5
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1 revision imported
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<includeonly>|-
! colspan="2" class="infobox-header" | {{{name|}}}
{{infobox spacer|{{{image|}}}{{{wideimage|}}}}}
{{infobox centered row|[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]]|{{{image|}}}}}
{{Infobox spacer|{{{image|}}}}}
{{infobox centered row|[[File:{{{wideimage|}}}{{!}}{{{size|314x300px}}}]]|{{{wideimage|}}}}}
{{infobox spacer|{{{wideimage|}}}{{{description|}}}}}
{{infobox centered row|''{{{description|}}}''|{{{description|}}}}}
{{infobox spacer|{{{description|}}}}}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox spacer
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Mr Pie 5
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1 revision imported
wikitext
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<includeonly>|- class="infobox-spacer"
{{#if: {{{1|}}} |
{{!}} colspan="2" {{!}} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox centered row
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Mr Pie 5
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1 revision imported
wikitext
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<includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}}
{{#if: {{{2|{{{1|}}}}}}{{{3|}}} |
{{!}} colspan="2" class="infobox-centered" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox section
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1 revision imported
wikitext
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<includeonly>|- {{#if:{{{class|}}}|class="{{{class|}}}"}}
{{#if: {{{2|{{{1|}}}}}}{{{3|}}} |
{{!}} colspan="2" class="infobox-section" {{!}} {{#if: {{{2|{{{1|}}}}}} | {{{1|}}} | {{{3|}}} }} }}</includeonly><noinclude>{{Doc}}[[Category:Infobox part templates]]</noinclude>
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Template:Infobox row
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Mr Pie 5
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1 revision imported
wikitext
text/x-wiki
<includeonly>|- class="infobox-row {{#if:{{{class|}}}|{{{class|}}}}}"
{{#if: {{{3|{{{2|}}}}}}{{{4|}}} |
! class="infobox-row-name" {{!}} '''{{{1|}}}'''
{{!}} class="infobox-row-value" {{!}} {{#if: {{{3|{{{2|}}}}}} | {{{2|}}} | {{{4|}}} }} }}</includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
74060e1aa1abf3b093081dbac2f6226a4111ea45
Template:Infobox end
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Mr Pie 5
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1 revision imported
wikitext
text/x-wiki
<includeonly>|}
</div></includeonly><noinclude>{{doc}}[[Category:Infobox part templates]]</noinclude>
eb5de12ae38e1b21016cf1aa37aeb9442ad54257
Template:Infobox start/doc
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Mr Pie 5
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1 revision imported
wikitext
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This is the beginning for a modular infobox. It provides the beginning <code><nowiki>{|</nowiki></code> for an infobox as well as relevant classes in an easy-to-read form.
==Usage==
Place this at the start of an infobox. It will initialize the infobox using the css classes <code>.infobox</code> <code>.infobox-table</code>. An optional parameter will add a class to the infobox, to allow for multiple infobox styles using this same template.
===Parameters===
* 1 - Optional. Adds plaintext as a class on the infobox. Infoboxes are of class "infobox" by default, but setting this parameter to, for example, "winter", will make the infobox both class "infobox" and "winter" (.infobox.winter as a css selector).
==Example==
Basic use <pre>{{Infobox start}}</pre>
Adding an optional second class <pre>{{Infobox start|winter}}</pre>
<noinclude>
[[Category:Template documentation]]
</noinclude>
f6f730534cf3af4d7069fb6373454a4f760f17a5
Template:Infobox header/doc
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Mr Pie 5
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1 revision imported
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This is the header for a modular infobox. It provides a title, an image, and a description.
==Usage==
In a modular infobox, this should typically be placed right after [[Template:Infobox start]].
<pre>{{Infobox header
| name =
| image =
| wideimage =
| size =
| description =
}}</pre>
===Parameters===
* <code>name</code> - The title on top of the infobox
* <code>image</code> - The infobox image, defaults to 128x128px
* <code>wideimage</code> - An alternative image, defaults to 314x300px
* <code>size</code> - Optional. Changes the default size for either of the image parameters
* <code>description</code> - An italics description placed under the image
==Examples==
<pre>{{Infobox header
| name = Rimelings
| image = Rimelings.png
| size = 300x300px
| description = On play, gain 3 mana.
}}</pre>
<pre>{{Infobox header
| name = Whitesky Peak
| wideimage = Whitesky Peak.jpg
| description = Tall Mountain in the North-West, Housing the Blue Obelisk.
}}</pre>
<pre>{{Infobox header
| name = {{{name|}}}
| wideimage = {{{image|}}}
| size = 156x156px
| description = {{{description|}}}
}}</pre>
<noinclude>
[[Category:Template documentation]]
</noinclude>
53c18c5a99a10eafb338b932d0a79bc234c8e7a0
Template:Infobox spacer/doc
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Creates a blank row for spacing in an [[:Category:Infobox templates|infobox]]. The row is 0.5em high and has no content.
==Usage==
<pre style="overflow:auto;">
{{Infobox spacer|test-value}}
</pre>
* <code>test-value</code> - optional. If given, the spacer will display only if the value is not empty
==Example==
<pre style="overflow:auto;">
{{Infobox row|Image|[[File:{{{image|}}}|128px]]}}
{{Infobox spacer|{{{image|}}}}}
{{Infobox row|Description|{{{description|}}}}}
</pre>
In this example, the spacer will add a space 0.5em high between the Image and Description row, but only if <nowiki>{{{image|}}}</nowiki> is not empty.
<noinclude>
[[Category:Template documentation]]
</noinclude>
3053c535f6039bb017e4b9295ad19128b781a9e0
Template:Infobox centered row/doc
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Displays a centered row with colspan 2 in an [[:Category:Infobox templates|Infobox]].
==Usage==
<pre>{{infobox centered row|value|test-value|else-value}}</pre>
''Note these are all unnamed parameters when using the template''
* <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.)
* If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty
* If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows Else-value as its value
==Example==
<pre>{{Infobox centered row|''{{{description}}}''|{{{description|}}|Not available}}}</pre>
Displays the italicized text of <code>description</code>, but only if it is not an empty string, otherwise it use the text "Not available".
<noinclude>
[[Category:Template documentation]]
</noinclude>
0b0f843bcf3bd8393813f91c3d783e5e3a069db4
Template:Infobox section/doc
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Creates a section divider in an infobox
==Usage==
<pre>{{Infobox section|title|test-value|else-value}}</pre>
''Note these are all unnamed parameters when using the template''
* <code>title</code> is the text to be shown in the section.
* If <code>test-value</code> (optional) is given, the section will only show if this value is not empty.
* If <code>else-value</code> (optional) is given and <code>Test-value</code> is empty, the section is displayed and shows Else-value as its value
==Example==
<pre>{{Infobox section|Crafting|{{{ingredient1|}}}|Statistics}}</pre>
Will create a crafting section heading, but only if the <code>ingredient1</code> parameter is given and not empty, otherwise the heading uses the text "Statistics".
<noinclude>
[[Category:Template documentation]]
</noinclude>
15e793ceb14ec8f1e868fe5361a457e63b846faa
Template:Infobox row/doc
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Displays a row in an [[:Category:Infobox templates|infobox]].
==Usage==
<pre>{{infobox row|title|value|test-value|else-value}}</pre>
''Note these are all unnamed parameters when using the template''
* <code>title</code> is displayed as keyword to the row, describing the value (e.g. "HP", "Size", etc.)
* <code>value</code> is displayed as the value and can be formatted (e.g. 1000, "huge", <nowiki>{{ItemLink|Wall}}</nowiki>, etc.)
* If <code>test-value</code> (optional) is given, the row is only displayed if it is not empty
* If <code>else-value</code> (optional) is given and <code>test-value</code> is empty, the row is displayed and shows else-value as its value
==Example==
<pre>{{Infobox row|HP|{{{hp}}}|{{{hp|}}}}}</pre>
Displays a row titled HP, followed by the value of <code>hp</code>, but if it is not given, hides the whole row.
----
<pre>{{Infobox row|Location|{{{location}}}|{{{location|}}}|''Unknown''}}</pre>
Displays a row titled Location, followed by the value of <code>location</code>, but if it is not given, displays ''Unknown'' as the value instead.
<noinclude>
[[Category:Template documentation]]
</noinclude>
3e6c910b4bc1584b8813eba75c1b257e2a012e08
Template:Infobox end/doc
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An ending for a modular infobox. It includes nothing more than a closing <code>|}</code> and is functionally the same as writing that, but provides an easier-to-read format.
<noinclude>
[[Category:Template documentation]]
</noinclude>
f82a81c859c6f419a3e859c49de8ab2a52cdec69
Template:Doc
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<includeonly><!--
// localization info is autoloaded from Template:Doc/l10n
--><div class="documentation"><!--
--><div class="documentation-header"><!--
-->[[File:Template-{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!--
--><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!--
-->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!--
-->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!--
--><span style="font-size: 90%; font-style: italic;"><!--
-->The documentation below is transcluded from [[{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc]].<!--
--></span><!--
-->}}<!--
-->}}<!--
--><div style="float: right; margin-left: 5px;"><!--
-->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!--
--></div><!--
--></div><!--
<!-- leave line break here -->
<!--
-->{{#ifexist:Template:{{{1|{{PAGENAME}}}}}/doc|<!--
-->{{#if:{{{baddoc|}}}|<!--
-->{{ambox<!--
-->| color = red<!--
-->| image = [[File:Stub.svg|x35px]]<!--
-->| type = '''This template's documentation has been marked as bad, incomplete, or outdated. Please improve or add to it.'''<!--
-->| text = '''Issues:''' {{{baddoc}}}<br/>Once fixed, remove <code><nowiki>| baddoc =</nowiki></code> from <code><nowiki>{{doc}}</nowiki></code> on the main template page.<!--
-->}}<!--
-->[[Category:Templates with bad documentation]]<!--
-->}}<!-- leave line break here -->
<!-- -->{{Template:{{{1|{{PAGENAME}}}}}/doc|{{{1|}}}}}<!--
-->|<!--
-->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!--
-->[[Category:Templates with no documentation]]<!--
-->}}<!-- leave line break here -->
<!-- --><div style="margin: 15px 0 0 0"><!--
-->{{#ifeq:{{SUBPAGENAME}}|doc|<!--
-->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc
-->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!--
-->[[Category:Template documentation]]<!--
-->}}<!--
-->}}<!--
--></div><!--
--></div><!--
--></includeonly><!--
--><noinclude>{{doc}}
[[Category:Documentation templates| ]]
</noinclude>
574fb1cac36da5dc5e67e6d550abb0ae1051fc85
Template:Doc/doc
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This template is used to transclude a template's documentation from its <code>/doc</code> subpage onto the template page itself. Usually, it is located at the bottom of the template code and wrapped in <code><noinclude></code> tags: <code><nowiki><noinclude>{{doc}}<noinclude></nowiki></code>
== Usage ==
{{tlx| doc | ''<documentation source page>'' | baddoc {{=}} y }}
; First unnamed parameter
Source page of the documentation, without the <code>/doc</code> suffix. Defaults to the page name, so it can almost always be omitted.
; baddoc
Set this parameter if the documentation seems outdated or insufficient, otherwise do not include it.
== See also ==
* {{tl|doc/preload}} – Text that will be preloaded into the edit box when the "create" link is clicked on templates with no existing <code>/doc</code> subpage.
* [[:Category:Documentation templates]]
* [[:Category:Template documentation]]
* [[:Category:Templates with no documentation]]
<noinclude>
[[Category:Template documentation]]
</noinclude>
8b37837ce879436437fc49a084dae31499bcbee5
Template:Documentation
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#REDIRECT [[Template:Doc]]
cd02371233544eb65ee4889af7c50dfa22f3e532
Template:License/CC-BY
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<includeonly>
<div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
cb1ea6596b6a76801872b870eac5a357f990891f
Template:License/CC-BY-NC
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<includeonly>
<div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
62ddaa3c4f4ec9daa5c99eae6f4d0fbe28a107db
Template:License/CC-BY-NC-SA
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<includeonly>
<div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
1daec90898afefd43e4dd3cabd17f76d046fc881
Template:License/CC-BY-ND
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<includeonly>
<div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
e91d618bc5ce2e47d66c1ebc35e819f9f1022ee3
Template:License/CC0
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<includeonly>
<div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div>
<div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
4018ec8b729360ab69505aece4b0bf16f9c0e2e4
Template:License/CC-BY-NC-ND
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<includeonly>
<div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
99d002b3db0aef30a9ff22175f6434ac1981632f
Template:License/CC-BY-SA
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<includeonly>
<div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
792991b642e162f313ae36cad1ca3b4618c60481
Template:License/CC-SRR
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<includeonly>
<div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div>
<div>This file is under the Creative Commons Some Rights Reserved License.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
f749214ff8ae90a32cf96f64ebc7da9ec6bf22eb
Template:License/fairuse
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<includeonly>
<div>[[File:IN COPYRIGHT.svg|50px|class=copyright-logo|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div>
<div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/>
</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
a1c06a065e65d60f60721627e03fbcddf37c5b36
Template:License/nolicense
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<includeonly>
<div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div>
<div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
f7ea10bec5a6dfc7c4b7441f84af54ebc7a3a89c
Template:License/CC-PD
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<includeonly>
<div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div>
<div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
7143056c200b7bb6d89dd2ef7d31d28bad2a7eef
Template:License
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<includeonly>
<div class="license">
{{License/{{{1|nolicense}}}}}{{#if:{{{source|}}}|<div>Source: {{{source|}}}</div>}}
</div>
</includeonly>
<noinclude>{{documentation}}</noinclude>
fd30538c577707bb98dd86b70455f60414a91fbe
Template:License/doc
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This template is to be used in a Licensing heading on file pages to denote the file's license.
'''All acceptable first parameter examples:'''
<nowiki>{{License|</nowiki>[[Template:License/game|game]]<nowiki>}}</nowiki>
{{License|game}}
<nowiki>{{License|</nowiki>[[Template:License/mod|mod]]<nowiki>}}</nowiki>
{{License|mod}}
<nowiki>{{License|</nowiki>[[Template:License/combo|combo]]<nowiki>}}</nowiki>
{{License|combo}}
<nowiki>{{License|</nowiki>[[Template:License/fairuse|fairuse]]<nowiki>}}</nowiki>
{{License|fairuse}}
<nowiki>{{License|</nowiki>[[Template:License/CC0|CC0]]<nowiki>}}</nowiki>
{{License|CC0}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-ND|CC-BY-NC-ND]]<nowiki>}}</nowiki>
{{License|CC-BY-NC-ND}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-SA|CC-BY-NC-SA]]<nowiki>}}</nowiki>
{{License|CC-BY-NC-SA}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC|CC-BY-NC]]<nowiki>}}</nowiki>
{{License|CC-BY-NC}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-ND|CC-BY-ND]]<nowiki>}}</nowiki>
{{License|CC-BY-ND}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-SA|CC-BY-SA]]<nowiki>}}</nowiki>
{{License|CC-BY-SA}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY|CC-BY]]<nowiki>}}</nowiki>
{{License|CC-BY}}
<nowiki>{{License|</nowiki>[[Template:License/CC-PD|CC-PD]]<nowiki>}}</nowiki>
{{License|CC-PD}}
<nowiki>{{License|</nowiki>[[Template:License/CC-SRR|CC-SRR]]<nowiki>}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}}</nowiki>
{{License|game|source=https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>
[[Category:Template documentation]]
</noinclude>
0df401c4583d0713d33eda8e988e5e1708b3ae6b
Template:Tl
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#REDIRECT [[Template:Tlx]]
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Template:Tlx
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<includeonly><code><nowiki>{{</nowiki>{{#if:{{{subst|}}}|[[wikipedia:Help:Substitution|subst]]:}}[[{{{LANG|}}}{{{SISTER|}}}{{ns:Template}}:{{{1|}}}|{{{1|}}}]]<!--
-->{{#if:{{{2|}}}|
|{{{2}}}
}}<!--
-->{{#if:{{{3|}}}|
|{{{3}}}
}}<!--
-->{{#if:{{{4|}}}|
|{{{4}}}
}}<!--
-->{{#if:{{{5|}}}|
|{{{5}}}
}}<!--
-->{{#if:{{{6|}}}|
|{{{6}}}
}}<!--
-->{{#if:{{{7|}}}|
|{{{7}}}
}}<!--
-->{{#if:{{{8|}}}|
|{{{8}}}
}}<!--
-->{{#if:{{{9|}}}|
|{{{9}}}
}}<!--
-->{{#if:{{{10|}}}|
|{{{10}}}
}}<!--
-->{{#if:{{{11|}}}|
|{{{11}}}
}}<!--
-->{{#if:{{{12|}}}|
|''...''
}}<nowiki>}}</nowiki></code></includeonly><noinclude>{{doc}}</noinclude>
32ed124c13f13f6179b1dfb4a667e8b049fa8406
Template:Tlx/doc
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This template can be used to display and link a template.
* <code><nowiki>{{tlx|delete|deletion reason}}</nowiki></code> generates {{tlx|delete|deletion reason}}.
<includeonly>
<!-- Categories for the template itself -->
[[Category:Formatting templates]]
</includeonly><noinclude>
[[Category:Template documentation]]
</noinclude>
8df33d7354159818d93bd00bd386572c2043768b
Category:Formatting templates
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[[Category:Templates]]
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Category:Logos
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[[Category:Images]]
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Category:Legal notices
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[[Category:{{SITENAME}}]]
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Category:Media
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[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Category:Images
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[[Category:Media]]
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Category:Templates
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[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Category:Infobox templates
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[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Category:Infobox part templates
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[[Category:Infobox templates]]
aeefc91c46810db9bccc7412f311db824a309ada
Category:License templates
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[[Category:Templates]]
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Category:Template documentation
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[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Category:Templates with no documentation
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
[[Category:Templates]]
605876c4861cb8f3124ac4653c96c42bdfe9c425
Category:Documentation templates
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[[Category:Templates]]
[[Category:Template documentation]]
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Category:Wiki maintenance
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text/x-wiki
The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
[[Category:{{SITENAME}}]]
868d749adc0b8b94644015db60e0029addd31fd8
Category:Pages with broken file links
14
57
106
105
2023-10-22T23:16:22Z
Mr Pie 5
2833
1 revision imported
wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
786037995b8f7e89762a8ea13b84ade091453c00
Category:Wiki skin images
14
58
108
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2023-10-22T23:16:22Z
Mr Pie 5
2833
1 revision imported
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
File:Jollypunch logo.png
6
59
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2023-10-22T23:25:25Z
Mr Pie 5
2833
[[Category:Logos]]
wikitext
text/x-wiki
== Summary ==
[[Category:Logos]]
== Licensing ==
{{License|game}}
26d9379f6b0c5ea6587485b41f0de68af70c265d
File:Scratches texture.jpg
6
60
110
2023-10-23T00:17:03Z
Mr Pie 5
2833
[[Category:Wiki skin images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
111
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2023-10-23T00:17:30Z
Mr Pie 5
2833
Mr Pie 5 uploaded a new version of [[File:Scratches texture.jpg]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
126
111
2023-10-23T21:15:02Z
Mr Pie 5
2833
Protected "[[File:Scratches texture.jpg]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
File:Border.png
6
61
112
2023-10-23T00:18:36Z
Mr Pie 5
2833
[[Category:Wiki skin images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
127
112
2023-10-23T21:15:02Z
Mr Pie 5
2833
Protected "[[File:Border.png]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
File:Site-background-dark.jpg
6
62
113
2023-10-23T00:43:20Z
Mr Pie 5
2833
[[Category:Wiki skin images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
128
113
2023-10-23T21:15:02Z
Mr Pie 5
2833
Protected "[[File:Site-background-dark.jpg]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
File:Site-background-light.jpg
6
63
114
2023-10-23T01:00:19Z
Mr Pie 5
2833
[[Category:Wiki skin images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
124
114
2023-10-23T21:15:02Z
Mr Pie 5
2833
Protected "[[File:Site-background-light.jpg]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
File:Site-logo.png
6
64
115
2023-10-23T01:29:44Z
Mr Pie 5
2833
[[Category:Wiki skin images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
129
115
2023-10-23T21:15:02Z
Mr Pie 5
2833
Protected "[[File:Site-logo.png]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
MediaWiki:Vector.css
8
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2023-10-23T01:57:51Z
Mr Pie 5
2833
Created page with "/* All CSS here will be loaded for users of the Vector skin */ :root { --wiki-content-right-margin:10px; --wiki-content-border-width:20px; --wiki-content-border-radius:calc(var(--wiki-content-border-width) * 1.5); --wiki-navigation-left-margin:var(--wiki-content-border-width); --wiki-navigation-right-margin:var(--wiki-content-border-width); } :root, .theme-dark { --wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /*..."
css
text/css
/* All CSS here will be loaded for users of the Vector skin */
:root {
--wiki-content-right-margin:10px;
--wiki-content-border-width:20px;
--wiki-content-border-radius:calc(var(--wiki-content-border-width) * 1.5);
--wiki-navigation-left-margin:var(--wiki-content-border-width);
--wiki-navigation-right-margin:var(--wiki-content-border-width);
}
:root,
.theme-dark {
--wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* [[File:Site-background-dark.jpg]] */
--wiki-body-background-color: #4e3938;
--wiki-body-background-color--rgb: 78, 57, 56;
--wiki-body-dynamic-color: #ffffff;
--wiki-body-dynamic-color--rgb: 255,255,255;
--wiki-body-dynamic-color--inverted: #000000;
--wiki-body-dynamic-color--inverted--rgb: 0,0,0;
--wiki-body-dynamic-color--secondary: #dddddd;
--wiki-body-dynamic-color--secondary--rgb: 221,221,221;
--wiki-body-dynamic-color--secondary--inverted: #333333;
--wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51;
--wiki-content-background-color: #590808;
--wiki-content-background-color--rgb: 89, 8, 8;
--wiki-content-background-opacity: 0.95;
--wiki-content-background-color--secondary: #7F0B0B;
--wiki-content-background-color--secondary--rgb: 127, 11, 11;
--wiki-content-border-color: #cb615f;
--wiki-content-border-color--rgb: 203, 97, 95;
--wiki-content-text-color: #f7f7f7;
--wiki-content-text-color--rgb: 247,247,247;
--wiki-content-link-color: #fed555;
--wiki-content-link-color--rgb: 254, 213, 85;
--wiki-content-link-label-color: #000;
--wiki-content-link-label-color--rgb: 0,0,0;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-label-color--rgb);
--wiki-content-redlink-color: var(--wiki-alert-color);
--wiki-content-redlink-color--rgb: var(--wiki-alert-color--rgb);
--wiki-content-text-mix-color: #a88080;
--wiki-content-text-mix-color--rgb: 168, 128, 128;
--wiki-content-text-mix-color-95: #611414;
--wiki-content-text-mix-color-95--rgb: 97, 20, 20;
--wiki-content-dynamic-color: #ffffff;
--wiki-content-dynamic-color--rgb: 255, 255, 255;
--wiki-content-dynamic-color--inverted: #000000;
--wiki-content-dynamic-color--inverted--rgb: 0, 0, 0;
--wiki-content-dynamic-color--secondary: #dddddd;
--wiki-content-dynamic-color--secondary--rgb: 221, 221, 221;
--wiki-content-dynamic-color--secondary--inverted: #333333;
--wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51;
--wiki-heading-color: #fdd779;
--wiki-heading-color--rgb: 253, 215, 121;
--wiki-heading-font-family: 'Chakra Petch',rubik,helvetica,arial,sans-serif;
--wiki-accent-color: #FC120D;
--wiki-accent-color--rgb: 252, 18, 13;
--wiki-accent-color--hover: #CC0F0C;
--wiki-accent-color--hover--rgb: 204, 15, 12;
--wiki-accent-label-color: #FFE0A2;
--wiki-accent-label-color--rgb: 255, 224, 162;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: var(--wiki-content-border-color);
--wiki-navigation-background-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color-rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #C80014;
--wiki-alert-color--rgb: 200, 0, 20;
--wiki-alert-label-color: #ffffff;
--wiki-alert-label-color--rgb: 255, 255, 255;
--wiki-warning-color:#b86518;
--wiki-warning-color--rgb: 184, 101, 24;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12, 116, 47;
--wiki-success-label-color: #ffffff;
--wiki-success-label-color--rgb: 255, 255, 255;
--wiki-icon-general-filter: invert(100%);
--wiki-icon-to-link-filter: invert(81%) sepia(21%) saturate(1200%) hue-rotate(352deg) brightness(105%) contrast(99%);
--wiki-black-to-border-filter: invert(49%) sepia(32%) saturate(764%) hue-rotate(314deg) brightness(91%) contrast(102%);
}
.theme-light {
--wiki-body-background-image: url(/images/f/f7/Site-background-light.jpg); /* [[File:Site-background-light.jpg]] */
--wiki-body-background-color: #759aa2;
--wiki-body-background-color--rgb: 117, 154, 162;
--wiki-body-dynamic-color: #000000;
--wiki-body-dynamic-color--rgb: 0,0,0;
--wiki-body-dynamic-color--inverted: #ffffff;
--wiki-body-dynamic-color--inverted--rgb: 255,255,255;
--wiki-body-dynamic-color--secondary: #333333;
--wiki-body-dynamic-color--secondary--rgb: 51,51,51;
--wiki-body-dynamic-color--secondary--inverted: #dddddd;
--wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-content-background-color: #B3D2EF;
--wiki-content-background-color--rgb: 179, 210, 239;
--wiki-content-background-opacity: 0.95;
--wiki-content-background-color--secondary: #82B9ED;
--wiki-content-background-color--secondary--rgb: 130, 185, 237;
--wiki-content-border-color: #365291;
--wiki-content-border-color--rgb: 54, 82, 145;
--wiki-content-text-color: #20180e;
--wiki-content-text-color--rgb: 32, 24, 14;
--wiki-content-link-color: #01449F;
--wiki-content-link-color--rgb: 1, 68, 159;
--wiki-content-link-label-color: #ffffff;
--wiki-content-link-label-color--rgb: 255,255,255;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-label-color--rgb);
--wiki-content-redlink-color: var(--wiki-alert-color);
--wiki-content-redlink-color--rgb: var(--wiki-alert-color--rgb);
--wiki-content-text-mix-color: #6a757e;
--wiki-content-text-mix-color--rgb: 106, 117, 126;
--wiki-content-text-mix-color-95: #acc9e4;
--wiki-content-text-mix-color-95--rgb: 172, 201, 228;
--wiki-content-dynamic-color: #000000;
--wiki-content-dynamic-color--rgb: 0,0,0;
--wiki-content-dynamic-color--inverted: #ffffff;
--wiki-content-dynamic-color--inverted--rgb: 255,255,255;
--wiki-content-dynamic-color--secondary: #333333;
--wiki-content-dynamic-color--secondary--rgb: 51,51,51;
--wiki-content-dynamic-color--secondary--inverted: #dddddd;
--wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
--wiki-heading-font-family: 'Chakra Petch',rubik,helvetica,arial,sans-serif;
--wiki-accent-color: #4A75DE;
--wiki-accent-color--rgb: 74, 117, 222;
--wiki-accent-color--hover: #3C60B2;
--wiki-accent-color--hover--rgb: 60, 96, 178;
--wiki-accent-label-color: #FFE0A2;
--wiki-accent-label-color--rgb: 255, 224, 162;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: var(--wiki-content-border-color);
--wiki-navigation-background-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb:var(--wiki-content-link-color--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color-rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #bf0017;
--wiki-alert-color--rgb: 191,0,23;
--wiki-alert-label-color: #ffffff;
--wiki-alert-label-color--rgb: 255, 255, 255;
--wiki-warning-color: #c66d1a;
--wiki-warning-color--rgb: 198,109,26;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12, 116, 47;
--wiki-success-label-color: #ffffff;
--wiki-success-label-color--rgb: 255, 255, 255;
--wiki-icon-general-filter: ;
--wiki-icon-to-link-filter: invert(14%) sepia(78%) saturate(4189%) hue-rotate(208deg) brightness(87%) contrast(99%);
--wiki-black-to-border-filter: invert(29%) sepia(30%) saturate(1835%) hue-rotate(191deg) brightness(87%) contrast(83%);
}
/************************************
* Body, head, and general framework *
*************************************/
body {
background-image: var(--wiki-body-background-image);
background-size:cover;
background-position: top center;
background-repeat: no-repeat;
background-attachment: fixed;
background-color: var(--wiki-body-background-color);
}
#mw-page-base {
background:none;
}
/* let ul default to text that respects color */
ul {
list-style-image: none;
}
/* override default wiki.gg table overflowing in favor of media queries (see bottom of sheet) */
table {
display: table;
white-space: initial;
}
/************************
* End general framework *
*************************/
/**************
* Vector tabs *
***************/
#p-namespaces {
margin-left:var(--wiki-navigation-left-margin);
}
#right-navigation {
margin-right:calc(var(--wiki-navigation-right-margin) + var(--wiki-content-right-margin));
}
.vector-menu-tabs-legacy li,
#p-cactions {
background-image: linear-gradient(to top,var(--wiki-navigation-background-color) 0,var(--wiki-navigation-background-color--secondary) 1px,var(--wiki-content-background-color) 100%);
}
#p-cactions {
padding-bottom:1px;
}
.vector-menu-tabs-legacy li.selected {
background: var(--wiki-navigation-selected-background-color);
border-color: var(--wiki-navigation-selected-border-color);
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown .vector-menu-heading{
background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%);
}
.vector-menu-tabs li a,
.vector-menu-tabs li.new a,
.vector-menu-tabs li.new a:visited,
.vector-menu-tabs .selected a,
.vector-menu-tabs .selected a:visited,
#mw-head .vector-menu-dropdown .vector-menu-heading {
color: var(--wiki-navigation-text-color);
}
.vector-menu-tabs .selected a,
.vector-menu-tabs .selected a:visited {
color: var(--wiki-navigation-selected-text-color);
}
div.vectorMenu .mw-list-item a,
.vector-menu-dropdown .mw-list-item.selected a,
.vector-menu-dropdown .mw-list-item.selected a:visited {
color: var(--wiki-content-link-color);
}
.vector-menu-dropdown .vector-menu-content {
background: none;
border: none;
box-shadow:none;
}
.vector-menu-dropdown .vector-menu-content-list {
background-color: var(--wiki-content-background-color);
border: 1px solid var(--wiki-content-border-color);
}
.vector-menu-dropdown .vector-menu-heading::after {
filter: brightness(0) var(--wiki-icon-to-link-filter);
}
#p-search {
z-index:2;
}
#p-search .searchButton {
background-color:transparent;
}
/******************
* End vector tabs *
*******************/
/********
* Links *
*********/
a,
.mw-parser-output a.external,
.mw-parser-output a.extiw {
color: var(--wiki-content-link-color);
}
a:visited,
.mw-parser-output a.extiw:visited,
.mw-parser-output a.external:visited {
color: var(--wiki-content-link-color--visited);
}
a.new,
a.new:visited {
color:var(--wiki-content-redlink-color);
}
/* move external marker to an after so we can filter it to link color */
.mw-parser-output a.external {
background:none;
padding-right: 0;
}
.mw-parser-output a.external::after {
display:inline-block;
width:1em;
height:1em;
background-image: url(/skins/Vector/resources/common/images/link-external-small-ltr-progressive.svg?14604);
background-position: center right;
background-repeat: no-repeat;
background-size: 0.857em;
content:'';
filter:brightness(0) var(--wiki-icon-to-link-filter);
vertical-align: text-top;
}
a.extiw[title^="wikipedia:"]::after {
display:inline-block;
height:1em;
width:1em;
margin-left:1px;
background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg);
background-size:0.857em;
background-repeat:no-repeat;
background-position:center right;
content:'';
vertical-align: text-top;
}
a.extiw[title^="mw:"]::after {
display:inline-block;
height:1em;
width:1em;
margin-left:1px;
background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg);
background-size:0.857em;
background-repeat:no-repeat;
background-position:center right;
content:'';
vertical-align: text-top;
}
/************
* End links *
*************/
/***************
* Left Sidebar *
****************/
#mw-panel {
margin-top:-1rem;
}
#mw-panel .vector-menu-portal {
position:relative;
background-color: rgba(var(--wiki-sidebar-background-color--rgb), var(--wiki-sidebar-background-opacity));
border:1px solid var(--wiki-sidebar-border-color);
border-radius:var(--wiki-content-border-radius);
margin-left:0;
margin-bottom:20px;
padding:calc(var(--wiki-content-border-width) / 2);
box-shadow:inset 0 0 var(--wiki-content-border-width) 0 black;
}
#mw-panel .vector-menu-portal::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
content:'';
border: 1px solid transparent;
border-image-slice: 160;
border-image-width: var(--wiki-content-border-width);
border-image-outset: 1px;
border-image-repeat: stretch;
border-image-source: url(/images/4/46/Border.png); /* [[File:Border.png]] */
border-radius:var(--wiki-content-border-radius);
filter:var(--wiki-black-to-border-filter) drop-shadow(0.5px 0.5px 0px black) drop-shadow(-0.5px -0.5px 0px black) drop-shadow(-0.5px 0.5px 0px black) drop-shadow(0.5px -0.5px 0px black);
pointer-events:none;
z-index:1;
}
@supports(background-blend-mode:luminosity){
#mw-panel .vector-menu-portal::after {
position:absolute;
width:100%;
height:100%;
left:0;
top:0;
content:'';
border-radius:30px;
background-color:var(--wiki-sidebar-background-color);
background-image:url(/images/4/4d/Scratches_texture.jpg); /* [[File:Scratches texture.jpg]] */
background-blend-mode:luminosity;
background-image:repeat;
opacity:0.1;
pointer-events:none;
}
}
#mw-panel .vector-menu-portal:last-child {
margin-bottom:0;
}
.vector-menu-portal .vector-menu-content .mw-list-item a,
.vector-menu-portal .vector-menu-content .mw-list-item a:visited {
color: var(--wiki-sidebar-link-color);
}
.vector-menu-portal .vector-menu-heading {
background: none;
color: var(--wiki-sidebar-heading-color);
font-family:var(--wiki-heading-font-family);
}
/*******************
* End left sidebar *
********************/
/*******
* Logo *
********/
/* [[File:Site-logo.png]] */
.mw-wiki-logo {
background-size: contain;
}
/***********
* End logo *
************/
/***************
* Content area *
****************/
.mw-body,
.parsoid-body,
.mw-footer {
position:relative;
color: var(--wiki-content-text-color);
background-color: rgba(var(--wiki-content-background-color--rgb), var(--wiki-content-background-opacity));
border: 1px solid var(--wiki-content-border-color);
border-radius:var(--wiki-content-border-radius);
box-shadow:inset 0 0 var(--wiki-content-border-width) 0 black;
margin-right:var(--wiki-content-right-margin);
}
.mw-body::before,
.mw-footer::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
content:'';
border: 1px solid transparent;
border-image-slice: 160;
border-image-width: var(--wiki-content-border-width);
border-image-outset: 1px;
border-image-repeat: stretch;
border-image-source: url(/images/4/46/Border.png); /* [[File:Border.png]] */
border-radius:var(--wiki-content-border-radius);
filter:var(--wiki-black-to-border-filter) drop-shadow(1px 1px 0px black) drop-shadow(-1px -1px 0px black) drop-shadow(-1px 1px 0px black) drop-shadow(1px -1px 0px black);
pointer-events:none;
z-index:1;
}
@supports(background-blend-mode:luminosity){
.mw-body::after,
.mw-footer::after {
position:absolute;
width:100%;
height:100%;
left:0;
top:0;
content:'';
border-radius:30px;
background-color:var(--wiki-content-background-color);
background-image:url(/images/4/4d/Scratches_texture.jpg); /* [[File:Scratches texture.jpg]] */
background-image:repeat;
background-blend-mode:luminosity;
opacity:0.1;
pointer-events:none;
}
}
.mw-footer {
margin-top:40px;
margin-bottom:30px;
}
.mw-footer li {
color: var(--wiki-content-text-color);
}
/*******************************
* End content area and footer *
*******************************/
/***********
* Headings *
************/
.mw-body h1,
.mw-body h2 {
border-bottom: 1px solid var(--wiki-content-border-color);
}
.mw-body h1,
.mw-body h2,
.mw-body h3,
.mw-body h4,
.mw-body h5,
.mw-body h6 {
color: var(--wiki-heading-color);
font-family:var(--wiki-heading-font-family);
}
/***************
* End headings *
****************/
/*************
* Wikitables *
**************/
.wikitable {
background: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.wikitable>tr>th,
.wikitable>*>tr>th {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.wikitable>tr>td,
.wikitable>*>tr>td {
border: 1px solid var(--wiki-content-border-color);
}
/*****************
* End wikitables *
******************/
/**************
* Preferences *
***************/
.mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed,
.mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout {
border: none;
}
.oo-ui-tabSelectWidget-framed {
background-color: transparent;
border-bottom: 1px solid var(--wiki-content-link-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled,
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover {
color: var(--wiki-content-text-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected,
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover {
background-color: var(--wiki-content-link-color);
color: var(--wiki-content-link-label-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label {
border-bottom: none;
}
.mw-prefs-buttons {
background-color: var(--wiki-content-background-color);
border-top: 1px solid var(--wiki-content-link-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled,
.oo-ui-textInputWidget .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color)
}
.oo-ui-pendingElement-pending {
background-color: var(--wiki-content-background-color--secondary);
background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent);
}
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select {
color: var(--wiki-content-text-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover,
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus,
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active,
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus,
.oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget {
color: Var(--wiki-content-text-color);
}
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected,
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted,
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected,
.oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.15);
color: var(--wiki-content-link-color);
}
/****************
* End preferences *
*****************/
/***************
* Page history *
****************/
#pagehistory li {
background-color: transparent;
border: none;
}
#pagehistory li.selected {
background-color: var(--wiki-content-background-color--secondary);
border: 1px dashed var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.diff td.diff-addedline {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-success-color);
border-width: 1px 1px 1px 4px;
}
.diff td.diff-addedline .diffchange {
background-color: var(--wiki-success-color);
color: var(--wiki-success-label-color);
}
.diff td.diff-deletedline {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-alert-color);
border-width: 1px 1px 1px 4px;
}
.diff td.diff-deletedline .diffchange {
background-color: var(--wiki-alert-color);
color: var(--wiki-alert-label-color)
}
.diff td.diff-context {
background: transparent;
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.diff-marker a.mw-diff-movedpara-right {
color: transparent;
}
.diff-marker a.mw-diff-movedpara-right:hover:after {
opacity: .75;
}
.diff-marker a.mw-diff-movedpara-right:after {
color: var(--wiki-content-text-color);
content: "\21a9";
}
.diff-marker a.mw-diff-movedpara-left {
color: transparent;
}
.diff-marker a.mw-diff-movedpara-left:hover:after {
opacity: .75;
}
.diff-marker a.mw-diff-movedpara-left:after {
color: var(--wiki-content-text-color);
content: "\21aa";
}
.mw-plusminus-neg {
color:var(--wiki-alert-color);
}
.mw-plusminus-pos {
color:var(--wiki-success-color);
}
/*******************
* End page history *
********************/
/********************
* Table of contents *
*********************/
#toc,
.toc,
.toccolours,
.mw-warning {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
box-shadow: 0 0.1em 0.2em #000000;
}
.toctogglelabel {
color: var(--wiki-content-link-color);
}
.tocnumber {
color: var(--wiki-content-text-color);
}
/************************
* End table of contents *
*************************/
/*************
* Thumbnails *
**************/
div.thumb {
border: 1px solid var(--wiki-content-border-color);
margin: 2px;
margin-left: 6px;
}
img.thumbborder {
border: 1px solid var(--wiki-content-border-color);
padding: 5px;
}
div.thumbinner {
background-color: rgba(255, 255, 255, .2);
}
li.gallerybox div.thumb {
background-color: rgba(255, 255, 255, .2);
border: 1px solid var(--wiki-content-border-color);
}
html .thumbimage {
border: 1px solid var(--wiki-content-border-color);
}
.thumb,
.thumb .thumbinner,
.thumb .thumbimage {
max-width: 100%;
box-sizing: border-box;
}
.thumb .thumbimage {
height: auto;
}
/*****************
* End thumbnails *
******************/
/**************
* Wiki editor *
***************/
#wpTextbox0 {
/* need !important here to override inline styling */
background-color:var(--wiki-content-background-color) !important;
}
.wikiEditor-ui {
border: none;
}
.wikiEditor-ui .wikiEditor-ui-top,
.wikiEditor-ui .wikiEditor-ui-view {
border-color:var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar {
background: var(--wiki-content-background-color);
}
.wikiEditor-ui-toolbar .group,
.wikiEditor-ui-toolbar .section-secondary .group {
border-color:var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .tabs span.tab a,
.wikiEditor-ui-toolbar .tabs span.tab a:visited,
.wikiEditor-ui-toolbar .tabs span.tab a.current,
.wiikiEditor-ui-toolbar .tabs span.tab a.current:visited,
.wikiEditor-ui-toolbar .booklet .index .current {
color: var(--wiki-content-link-color);
}
.wikiEditor-ui-toolbar .group .tool-select .options {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .group .tool-select .options .option {
color: var(--wiki-content-text-color);
}
.wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover {
background-color: var(--wiki-content-background-color);
}
.wikiEditor-ui-toolbar .tabs span.tab a::before,
.wikiEditor-ui-toolbar .group .tool-select .label::after {
filter: var(--wiki-icon-general-filter);
}
.wikiEditor-ui-toolbar .group .label,
.wikiEditor-ui-toolbar .group .tool-select .label,
.wikiEditor-ui-toolbar .page-table th,
.wikiEditor-ui-toolbar .page-table td,
.wikiEditor-ui-toolbar .page-characters div span,
.wikiEditor-ui-toolbar .booklet .index div {
color: var(--wiki-content-text-color);
}
.wikiEditor-ui-toolbar .booklet>.index> :hover {
background-color: var(--wiki-content-background-color--secondary);
}
.wikiEditor-ui-toolbar .sections .section {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
border-top: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .page-characters div span {
border: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .booklet .pages {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.wikiEditor-ui-toolbar .booklet .index .current {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.wikiEditor-ui-toolbar .page-characters div span:hover {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
border-color: var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .page-table td {
border-top: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-tabs div a {
background: #9A647F;
display: inline-block;
}
.wikiEditor-ui-tabs div.current {
border-bottom: 1px solid #3B3352;
}
.wikiEditor-ui-tabs div.current a {
font-weight: bold;
}
.wikiEditor-ui-tabs {
border-left: 1px solid #3B3352;
border-top: 1px solid #3B3352;
}
.wikiEditor-preview-contents {
background: rgba(0, 0, 0, 0);
background-color: rgba(255, 255, 255, 0.2);
border-color: #3B3352;
border-style: solid;
border-width: 0 1px 1px;
}
.wikiEditor-ui-controls {
background: rgba(0, 0, 0, 0);
border-bottom: 1px solid #3B3352;
}
.wikiEditor-preview-contents,
.wikiEditor-preview-loading {
background-color: transparent;
}
.editOptions {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
border-image: none;
border-radius: 0 0 5px 5px;
border-style: none solid solid;
border-width: medium 1px 1px;
}
input#wpSummary {
margin-bottom: 1em;
margin-top: 1em;
width: 80%;
}
.theme-dark .ace_editor,
.ace_editor {
--ace-keywords: #CDA869;
--ace-regexp: #E9C062;
--ace-constants: #CF6A4C;
--ace-illegal: #F8F8F8;
--ace-deprecated: #D2A8A1;
--ace-support: #9B859D;
--ace-function: #DAD085;
--ace-list: #F9EE98;
--ace-variable: #7587A6;
--ace-string: #8F9D6A;
--ace-illegal-highlight: rgba(86, 45, 86, 0.75);
--ace-step-highlight: #665200;
--ace-multiselect-shadow: #141414;
}
.theme-light .ace_editor{
--ace-keywords: #00f;
--ace-regexp: #036a07;
--ace-constants: #c5060b;
--ace-illegal: #f00;
--ace-deprecated: #f00;
--ace-support: #6d79de;
--ace-function: #3c4c72;
--ace-list: #b90690;
--ace-variable: #318495;
--ace-string: #036a07;
--ace-illegal-highlight: rgba(255, 0, 0, 0.1);
--ace-step-highlight: #fcff00;
--ace-multiselect-shadow: #fff;
}
.ace_editor .ace_gutter {
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
}
.ace_gutter-cell {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.4);
}
.ace_editor .ace_print-margin {
width: 1px;
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.75);
}
.ace_editor {
/* this image gradient hack effectively lets the element have 2 layers of background */
background-image:linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color));
background-color:rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.93);
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.93);
}
.ace_editor .ace_cursor {
color: var(--wiki-content-text-color);
}
.ace_editor .ace_marker-layer .ace_selection {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.20)
}
.ace_editor.ace_multiselect .ace_selection.ace_start {
box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow);
}
.ace_editor .ace_marker-layer .ace_step {
background: var(--ace-step-highlight);
}
.ace_editor .ace_marker-layer .ace_active-line {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.031)
}
.ace_editor .ace_gutter-active-line {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.031)
}
.ace-tm .ace_marker-layer .ace_selected-word {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.ace_editor .ace_marker-layer .ace_selection {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
}
.ace_editor .ace_marker-layer .ace_selected-word {
border: 1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.20)
}
.ace_editor .ace_invisible {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.25)
}
.ace_editor .ace_keyword,
.ace_editor .ace_meta {
color: var(--ace-keywords);
}
.ace_editor .ace_constant,
.ace_editor .ace_constant.ace_numeric,
.ace_editor .ace_constant.ace_character,
.ace_editor .ace_constant.ace_character.ace_escape,
.ace_editor .ace_constant.ace_other,
.ace_editor .ace_heading,
.ace_editor .ace_markup.ace_heading,
.ace_editor .ace_support.ace_constant {
color: var(--ace-constants);
}
.ace_editor .ace_invalid.ace_illegal {
color: var(--ace-illegal);
background-color: var(--ace-illegal-highlight);
}
.ace_editor .ace_invalid.ace_deprecated {
text-decoration: underline;
font-style: italic;
color: var(--ace-deprecated);
}
.ace_editor .ace_support,
.ace_editor .ace_support.ace_type {
color: var(--ace-support);
}
.ace_editor .ace_fold {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
border-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
}
.ace_editor .ace_support.ace_function {
color: var(--ace-function);
}
.ace_editor .ace_list,
.ace_editor .ace_markup.ace_list,
.ace_editor .ace_storage {
color: var(--ace-list);
}
.ace_editor .ace_entity.ace_name.ace_function,
.ace_editor .ace_meta.ace_tag,
.ace_editor .ace_variable {
color: var(--ace-variable);
}
.ace_editor .ace_string {
color: var(--ace-string);
}
.ace_editor .ace_string.ace_regexp {
color: var(--ace-regexp);
}
.ace_editor .ace_comment {
font-style: italic;
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.3);
}
.ace_editor .ace_xml-pe {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.28);
}
.ace_editor .ace_indent-guide {
background:none;
border-right:1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.2);
}
.ace_search {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_search_field {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-mix-color);
}
.ace_button {
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_button:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.ace_button.checked {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.ace_searchbtn {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_searchbtn:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.ace_searchbtn.prev::after,
.ace_searchbtn.next::after {
border-color: var(--wiki-accent-label-color);
}
.ace_searchbtn_close {
filter: var(--wiki-icon-general-filter);
}
.wikiEditor-ui .codeEditor-status {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-editform #wpTextbox1 {
background: rgba(var(--wiki-content-background-color--rgb), 0.5);
color: var(--wiki-content-text-color);
}
.theme-dark .CodeMirror,
.CodeMirror {
--codemirror-yellow: #ffd700;
--codemirror-light-blue: #adf;
--codemirror-blue: #08f;
--codemirror-green: #290;
--codemirror-red: #f50;
--codemirror-dark-red: #dd1616;
--codemirror-purple: #CD4EF9;
--codemirror-pink: #e0e;
--codemirror-light-gray: #eee;
--codemirror-gray: #84a0a0;
}
.theme-light .CodeMirror {
--codemirror-yellow: #9e8500;
--codemirror-light-blue: #008ae7;
--codemirror-blue: #0085f9;
--codemirror-green: #290;
--codemirror-red: #ef4f00;
--codemirror-dark-red: #a11;
--codemirror-purple: #80c;
--codemirror-pink: #ed00ed;
--codemirror-light-gray: #858585;
--codemirror-gray: #6b8a8a;
}
.CodeMirror {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color)
}
.CodeMirror .CodeMirror-line::selection,
.CodeMirror .CodeMirror-line>span::selection,
.CodeMirror .CodeMirror-line>span>span::selection,
.CodeMirror .CodeMirror-line::-moz-selection,
.CodeMirror .CodeMirror-line>span::-moz-selection,
.CodeMirror .CodeMirror-line>span>span::-moz-selection,
.CodeMirror .CodeMirror-selected {
background: rgba(var(--wiki-content-link-color--rgb), .3);
}
.CodeMirror-linenumber {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.CodeMirror div.CodeMirror-cursor {
border-left: 1px solid var(--wiki-content-text-color);
}
.cm-keyword {
color: var(--codemirror-purple)
}
.cm-def {
color: var(--codemirror-blue)
}
.cm-comment {
color: var(--codemirror-yellow)
}
.cm-variable-2 {
color: var(--codemirror-light-blue)
}
.cm-string {
color: var(--codemirror-red)
}
.cm-atom {
color: var(--codemirror-pink)
}
.cm-number {
color: var(--codemirror-green)
}
.CodeMirror-gutters {
background-color: var(--wiki-content-background-color--secondary);
border-right-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color)
}
.cm-mw-matching {
background-color: var(--codemirror-yellow)
}
.cm-mw-skipformatting {
background-color: var(--codemirror-light-blue)
}
.cm-mw-list {
color: var(--codemirror-blue)
}
.cm-mw-doubleUnderscore,
.cm-mw-hr,
.cm-mw-signature {
background-color: var(--wiki-content-background-color--secondary);
color: var(--codemirror-blue)
}
.cm-mw-indenting {
color: var(--codemirror-blue)
}
.cm-mw-mnemonic {
color: var(--codemirror-green)
}
.cm-mw-comment {
color: var(--codemirror-gray)
}
.cm-mw-apostrophes-bold,
.cm-mw-apostrophes-italic,
.cm-mw-section-header {
color: var(--codemirror-blue)
}
.cm-mw-template,
.cm-mw-template-argument-name,
.cm-mw-template-bracket,
.cm-mw-template-delimiter,
.cm-mw-template-name {
color: var(--codemirror-purple);
}
.cm-mw-templatevariable,
.cm-mw-templatevariable-bracket,
.cm-mw-templatevariable-delimiter,
.cm-mw-templatevariable-name {
color: var(--codemirror-red)
}
.cm-mw-parserfunction-bracket,
.cm-mw-parserfunction-delimiter,
.cm-mw-parserfunction-name {
color: var(--codemirror-dark-red)
}
.cm-mw-exttag-attribute,
.cm-mw-exttag-bracket,
.cm-mw-exttag-name,
.cm-mw-htmltag-attribute,
.cm-mw-htmltag-bracket,
.cm-mw-htmltag-name {
color: var(--codemirror-green)
}
.cm-mw-link,
.cm-mw-link-pagename {
color: var(--wiki-content-link-color)
}
.cm-mw-link-tosection {
color: var(--codemirror-blue)
}
.cm-mw-extlink,
.cm-mw-extlink-bracket,
.cm-mw-extlink-protocol,
.cm-mw-free-extlink,
.cm-mw-free-extlink-protocol,
.cm-mw-link-bracket,
.cm-mw-link-delimiter {
color: var(--wiki-content-link-color)
}
.cm-mw-table-bracket,
.cm-mw-table-definition,
.cm-mw-table-delimiter {
color: var(--codemirror-pink)
}
.cm-mw-matchingbracket {
background-color: var(--wiki-content-background-color--secondary);
box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color);
font-weight: bold;
}
/*************
* End editor *
**************/
/****************
* Tabber styles *
*****************/
.tabber__tab,
.tabber__tab:visited {
color:var(--wiki-content-link-color);
}
.tabber__tab:hover,
.tabber__tab:hover:visited,
.tabber__tab[aria-selected="true"],
.tabber__tab[aria-selected="true"]:visited {
color: var(--wiki-content-link-color--hover);
}
.tabber__indicator {
background: var(--wiki-content-link-color);
}
.tabber__header__prev::after,
.tabber__header__next::after {
filter: var(--wiki-icon-general-filter);
}
/********************
* End Tabber styles *
*********************/
/***************************************
* Various fixes for multi-theme Vector *
****************************************/
.oo-ui-iconElement-icon {
filter: var(--wiki-icon-to-link-filter);
}
.oo-ui-iconElement-icon.oo-ui-icon-reload {
filter: brightness(0) var(--wiki-icon-to-link-filter);
}
fieldset {
border-color:var(--wiki-content-border-color);
}
hr {
background-color:var(--wiki-content-border-color);
}
.CategoryTreeToggle {
color:var(--wiki-content-link-color);
}
input,
select {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
input:hover,
input:focus,
input:active {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
input:focus-visible {
outline: 1px solid var(--wiki-content-link-color);
}
input::file-selector-button,
input[type="button"],
input[type="submit"] {
background-color:var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.vector-body blockquote {
border-color:var(--wiki-content-border-color);
}
/* category bar and filetoc */
.catlinks,
ul#filetoc {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
/**/
body .ui-dialog .ui-widget-header {
/* we need an important here because the built-in styles have one :( */
background: var(--wiki-content-background-color) !important;
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.ui-widget-content {
background: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
body .ui-button {
/* we need an important here because the built-in styles have one. Vector is a mess */
background: var(--wiki-accent-color) !important;
border-color: var(--wiki-accent-color) !important;
color: var(--wiki-accent-label-color);
}
body .ui-button:hover,
body .ui-button:focus,
body .ui-button:active {
/* we need an important here because we had to use some above */
background: var(--wiki-accent-color--hover) !important;
border-color: var(--wiki-accent-color--hover) !important;
color: var(--wiki-accent-label-color);
}
.ui-state-default,
.ui-widget-content .ui-state-default,
.ui-widget-header .ui-state-default {
color: var(--wiki-accent-label-color);
}
#contentSub,
#contentSub2 {
color:var(--wiki-content-text-mix-color)
}
/* arrow on redirect pages */
.mw-content-ltr .redirectText li:first-child {
padding-left:0;
background:none;
}
.mw-content-ltr .redirectText li:first-child::before {
content:'';
display:inline-block;
width:47px;
height:1em;
vertical-align: middle;
background-image:linear-gradient(transparent,transparent),url(/resources/src/mediawiki.action/images/redirect-ltr.svg?ff441);
filter:var(--wiki-icon-general-filter);
}
/* notifications ("your edit was saved", etc.) */
.mw-notification {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.mw-notification .oo-ui-labelElement-label {
color:var(--wiki-content-text-color);
}
.mw-notification .oo-ui-iconElement-icon {
filter:unset;
}
/**/
.mime-type.has-warning {
color:var(--wiki-content-text-color);
}
.oo-ui-image-warning.oo-ui-icon-alert,
.mw-ui-icon-alert-warning::before {
filter:drop-shadow(0 0 3px #000);
}
.mw_metadata td,
.mw_metadata th {
border-color: var(--wiki-content-border-color);
}
.mw_metadata th {
background-color: var(--wiki-content-background-color--secondary);
}
.mw_metadata td {
background-color: var(--wiki-content-background-color);
}
.mw-datatable td,
.mw-datatable th {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
#mw-allmessagestable tbody:hover td,
.mw-datatable tr:hover>td {
background-color: var(--wiki-content-background-color--secondary);
}
#mw-allmessagestable .am_default {
background-color: rgba(var(--wiki-accent-color--rgb), .8);
color: var(--wiki-accent-label-color);
}
#mw-allmessagestable .am_actual,
#mw-allmessagestable tbody:hover .am_default {
background-color: rgba(var(--wiki-accent-color--rgb), .6);
}
#mw-allmessagestable .am_actual {
color: var(--wiki-accent-label-color);
}
#mw-allmessagestable tbody:hover .am_actual {
background-color: rgba(var(--wiki-accent-color--rgb), .5);
}
.mw-datatable,
.mw-json {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: inherit;
}
.mw-datatable>*>tr>th,
.mw-datatable>tr>th,
.mw-json>*>tr>th,
.mw-json>tr>th {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
padding-bottom: 9px;
padding-top: 9px;
}
.mw-datatable>*>tr>td,
.mw-datatable>tr>td,
.mw-json>*>tr>td,
.mw-json>tr>td {
border-color: var(--wiki-content-border-color);
}
.mw-json tr {
background-color: inherit;
}
.mw-json .mw-json-single-value,
.mw-json .mw-json-value,
.mw-json .value {
background: rgba(var(--wiki-success-color--rgb), .6);
}
.mw-json .mw-json-empty {
background: var(--wiki-content-background-color--secondary);
}
.mw-message-box,
.mw-message-box-warning {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
}
.mw-message-box-warning {
border-color: var(--wiki-warning-color);
border-width: 1px 1px 1px 10px;
}
.wikitable *,
.wikitable :after,
.wikitable :before {
-webkit-box-sizing: inherit;
box-sizing: inherit;
}
.cargo-pagevalues-tableinfo {
background-color: var(--wiki-content-background-color);
border-bottom: 1px solid var(--wiki-content-border-color);
top: 46px;
position: static;
/* override sticky in the built-in */
}
.cargo-table-diagram .cargo-table-svg .node.entity-name rect {
fill: var(--wiki-content-background-color--secondary);
fill-opacity: 1;
}
.cargo-table-diagram .cargo-table-svg .node rect {
stroke: var(--wiki-content-border-color);
opacity: 1;
}
.cargo-table-diagram .cargo-table-svg .node text tspan {
fill: var(--wiki-content-text-color);
}
table.cargoTable {
color: var(--wiki-content-text-color);
}
table.cargoTable tbody td,
table.cargoTable thead th {
border: 1px solid var(--wiki-content-border-color);
}
table.cargoTable tr:hover {
background-color: rgba(var(--wiki-accent-color--rgb), .25);
}
table.cargoTable thead tr:nth-child(odd),
table.cargoTable.noMerge thead tr:nth-child(odd) {
background-color: var(--wiki-accent-color);
}
table.cargoTable tbody tr:nth-child(2n),
table.cargoTable.noMerge tbody tr:nth-child(2n) {
background-color: var(--wiki-content-background-color);
}
table.cargoTable tbody tr:nth-child(odd),
table.cargoTable.noMerge tbody tr:nth-child(odd) {
background-color: var(--wiki-content-background-color--secondary);
}
table.cargoTable th.headerSort {
color:var(--wiki-accent-label-color);
}
table.cargoTable th.headerSort:hover {
color:var(--wiki-accent-label-color);
text-decoration:underline;
}
#mw-content-text div.cargoReplacementTableInfo {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}.dataTables_wrapper .dataTables_length,
.dataTables_wrapper .dataTables_filter,
.dataTables_wrapper .dataTables_info,
.dataTables_wrapper .dataTables_processing,
.dataTables_wrapper .dataTables_paginate {
color:var(--wiki-content-text-color);
}
table.dataTable tbody tr {
background-color:var(--wiki-content-background-color);
}
table.dataTable.display tbody tr.odd > .sorting_1,
table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 {
background-color:rgba(var(--wiki-content-background-color--secondary--rgb), 0.75);
}
table.dataTable.stripe tbody tr.odd,
table.dataTable.display tbody tr.odd,
table.dataTable.display tbody tr.even > .sorting_1,
table.dataTable.order-column.stripe tbody tr.even > .sorting_1 {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
}
table.dataTable.display tbody tr:hover > .sorting_1,
table.dataTable.order-column.hover tbody tr:hover > .sorting_1 {
background-color:rgba(var(--wiki-content-background-color--rgb), 0.75);
}
table.dataTable.hover tbody tr:hover,
table.dataTable.display tbody tr:hover {
background-color: var(--wiki-content-background-color--secondary);
}
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled,
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover,
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active {
/* we need this !important to override a built-in one */
color: var(--wiki-content-text-mix-color) !important;
}
table.dataTable.row-border tbody th,
table.dataTable.row-border tbody td,
table.dataTable.display tbody th,
table.dataTable.display tbody td {
border-top: 1px solid var(--wiki-content-border-color);
}
.dataTables_wrapper .dataTables_paginate .paginate_button.current,
.dataTables_wrapper .dataTables_paginate .paginate_button.current:hover {
/* we need this !important to override a built-in one */
color: var(--wiki-content-mix-color) !important;
border: 1px solid var(--wiki-content-border-color);
background-color: var(--wiki-content-background-color);
background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%);
}
div.drilldown-filters-wrapper {
background-color: transparent;
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.action-pagevalues tr:nth-of-type(2n) {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
}
.action-pagevalues tr:hover {
background-image: linear-gradient(rgba(var(--wiki-accent-color--rgb), 0.2), rgba(var(--wiki-accent-color--rgb), 0.2));
}
div.specialCargoQuery-extraPane {
background: var(--wiki-content-background-color);
}
div.thumbinner {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.thumbimage {
background-color: unset;
border: unset;
}
.oo-ui-panelLayout-framed {
border-color:var(--wiki-content-border-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button {
background-color: transparent;
}
.oo-ui-checkboxInputWidget [type="checkbox"] + span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span {
filter: unset;
background-color:rgba(var(--wiki-content-link-color--rgb), 0.05);
border-color:rgba(var(--wiki-content-link-color--rgb), 0.75);
}
.oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check {
background-image:none;
}
.oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k);
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E");
content:'';
pointer-events: none;
filter:var(--wiki-icon-general-filter);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span {
border-color: var(--wiki-content-link-color);
filter: unset;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span {
background-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span {
box-shadow: none;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
outline: 1px solid transparent;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span {
background-color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
border-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5)
}
.oo-ui-image-invert.oo-ui-icon-check {
background:none;
position:relative;
}
.oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k);
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E");
content:'';
pointer-events: none;
filter:var(--wiki-icon-general-filter);
}
.oo-ui-indicatorElement-indicator {
filter: var(--wiki-icon-to-link-filter);
}
.mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label {
color: var(--wiki-content-text-color);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:hover {
color: var(--wiki-content-text-color--hover);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:focus {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget {
color: var(--wiki-content-text-color);
padding: 8px 6px;
-webkit-transition: color .3s, background-color .3s;
transition: color .3s, background-color .3s;
}
.mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15);
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined {
background-color: transparent;
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table,
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize {
background-color: var(--wiki-content-background-color--secondary);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget {
border-color: var(--wiki-content-border-color);
padding: 0;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label {
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover {
color: var(--wiki-content-link-color--hover);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before {
content: "["
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after {
content: "]"
}
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.mw-rcfilters-ui-filterMenuSectionOptionWidget {
background-color: var(--wiki-content-background-color)
}
.oo-ui-menuSelectWidget {
background-color: var(--wiki-content-background-color--secondary);
}
.mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label {
color: var(--wiki-content-text-color)
}
.mw-rcfilters-ui-filterMenuHeaderWidget-header {
background-color: var(--wiki-content-background-color);
border-bottom-color: var(--wiki-content-border-color)
}
.mw-rcfilters-ui-filterMenuHeaderWidget-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) {
border-bottom-color: var(--wiki-content-border-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces {
border-top-color: var(--wiki-content-border-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title,
.mw-rcfilters-ui-itemMenuOptionWidget:hover,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-link-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span {
border-color: var(--wiki-content-link-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected,
.mw-rcfilters-ui-itemMenuOptionWidget:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15)
}
.mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel,
.mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget-label-desc {
color: rgba(var(--wiki-content-text-color--rgb), .6);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-text-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span {
border-color: var(--wiki-content-text-color)
}
.mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled {
background-color: transparent;
color: var(--wiki-content-text-color);
border-color:var(--wiki-content-text-mix-color);
}
.mw-changeslist-legend,
.mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-menuSelectWidget-footer {
background-color: var(--wiki-content-text-mix-color-95);
}
.mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) {
background-color: rgba(var(--wiki-body-dynamic-color--rgb), 0.1);
}
.autocomment, .autocomment a, .autocomment a:visited {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.autocomment, .autocomment a, .autocomment a:visited {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.mw-icon-arrow-collapsed,
.mw-collapsible-arrow.mw-collapsible-toggle-collapsed {
filter:brightness(75%) var(--wiki-icon-general-filter);
}
/*
The below rules fix an error caused by the above rule because the toggles in the edit footer
have text and an arrow in the same element, so the text gets inverted when it shouldn't be
*/
.mw-editfooter-toggler {
position:relative;
filter:unset;
background:none;
}
.mw-editfooter-toggler::before {
position:absolute;
left:0;
top:0;
background-repeat: no-repeat;
background-position: left center;
width:12px;
height:100%;
content:'';
filter:brightness(75%) var(--wiki-icon-general-filter);
}
.mw-editfooter-toggler.mw-icon-arrow-collapsed::before {
background-image: url(/resources/src/mediawiki.icon/images/arrow-collapsed-ltr.svg?40e9a);
}
.mw-editfooter-toggler.mw-icon-arrow-expanded::before {
background-image: url(/resources/src/mediawiki.icon/images/arrow-expanded.svg?d0685);
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {
-webkit-transition: border-color 300ms, box-shadow 300ms;
transition: border-color 300ms, box-shadow 300ms;
background-color: var(--wiki-content-background-color--secondary)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle {
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
outline: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-content-link-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle {
background-color: var(--wiki-content-background-color--secondary);
border-bottom: 0;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input {
border-top-left-radius: 0;
border-top-right-radius: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
border-color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle {
opacity: 0.5
}
.oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input {
color:var(--wiki-content-text-color);
}
.oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input {
color: inherit;
background: transparent;
font-family: inherit
}
.oo-ui-textInputWidget .oo-ui-inputWidget-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle,
.oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input,
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle {
background: var(--wiki-content-text-mix-color-95);
color: rgba(var(--wiki-content-text-color--rgb), 0.25);
text-shadow:none;
border-color:var(--wiki-content-text-mix-color);
}
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on,
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover {
background-color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected,
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
}
.oo-ui-bookletLayout-outlinePanel {
padding: 7px 0;
}
.oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot {
outline-color:var(--wiki-content-border-color);
}
.oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color);
border-right-color: var(--wiki-content-border-color);
}
.oo-ui-messageDialog-title {
color:var(--wiki-heading-color);
}
.oo-ui-toolbar-bar,
.oo-ui-popupToolGroup-tools,
.oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover {
background-color:var(--wiki-content-background-color--secondary);
color:var(--wiki-content-text-color);
}
.oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover {
border-right-color:var(--wiki-content-border-color);
}
.oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active,
.oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active,
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link,
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link,
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-link-color);
}
.oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link {
/* we remove the transition here because it causes the hard-coded color to flash briefly */
transition:none;
}
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover {
color:var(--wiki-content-link-color);
}
.oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title {
color:var(--wiki-content-link-color);
}
.oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover,
.oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.15);
}
.oo-ui-menuToolGroup,
.oo-ui-popupToolGroup-tools {
border-color:var(--wiki-content-border-color);
}
.oo-ui-toolbar-position-top > .oo-ui-toolbar-bar {
border-color: var(--wiki-content-border-color);
box-shadow: 0 1px 1px 0 rgba(var(--wiki-content-dynamic-color--rgb),0.1);
}
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link,
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link {
background-color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
}
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link {
background-color:var(--wiki-accent-color);
color:var(--wiki-accent-label-color);
}
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover {
background-color:var(--wiki-accent-color--hover);
}
.oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color)
}
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-content-text-color--hover)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-content-text-color--hover)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{
color: var(--wiki-alert-color)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-alert-color--hover)
}
.oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button {
border: 1px solid transparent
}
.oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button {
color: inherit
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color--hover);
border-color: var(--wiki-accent-color--hover)
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button {
background-color: #bf0017;
border-color: #bf0017;
color: #fff
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: #59000b;
border-color: #59000b
}
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button {
color: var(--wiki-content-link-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover {
background-color: transparent;
}
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td,
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-popupWidget-popup {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
.mw-ui-button {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-link-color);
border-color: var(--wiki-content-border-color);
}
.mw-ui-button:not(:disabled):visited {
color: var(--wiki-content-link-color);
}
.mw-ui-button:not(:disabled):hover {
background-color: var(--wiki-content-text-mix-color-95);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-link-color--hover);
}
.mw-ui-button:not(:disabled):focus {
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.mw-ui-button:not(:disabled):active,
.mw-ui-button:not(:disabled).is-on {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-link-color);
}
.mw-ui-icon-before::before {
filter: var(--wiki-icon-to-link-filter);
}
.oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.oo-ui-windowManager-modal>.oo-ui-dialog {
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.5);
}
.oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame {
border-color:var(--wiki-content-border-color);
}
.oo-ui-messageDialog-message {
color: var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button {
color: var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button {
color: var(--wiki-content-link-color);
border-color:rgba(var(--wiki-content-link-color--rgb), 0.5);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover {
color: var(--wiki-content-link-color--hover);
border-color:var(--wiki-content-link-color);
box-shadow:inset 0 0 3px var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color--hover);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button {
background-color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
}
pre,
code,
.mw-code {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-templatedata-doc-param-alias {
color:var(--wiki-content-text-mix-color);
}
.theme-light .mw-highlight {
--pygments-background: var(--wiki-content-background-color--secondary);
--pygments-err: #db0000;
--pygments-c: #3a7575;
--pygments-k: #008000;
--pygments-o: #666;
--pygments-ch: #3a7575;
--pygments-cm: #3a7575;
--pygments-cp: #986200;
--pygments-cpf: #3a7575;
--pygments-c1: #3a7575;
--pygments-cs: #3a7575;
--pygments-gd: #a00000;
--pygments-gr: #db0000;
--pygments-gh: #000080;
--pygments-gi: #008100;
--pygments-go: #6e6e6e;
--pygments-gp: #000080;
--pygments-gu: #800080;
--pygments-gt: #04d;
--pygments-kc: #008000;
--pygments-kd: #008000;
--pygments-kn: #008000;
--pygments-kp: #008000;
--pygments-kr: #008000;
--pygments-kt: #b00040;
--pygments-m: #666;
--pygments-s: #ba2121;
--pygments-na: #647421;
--pygments-nb: #008000;
--pygments-nc: #00f;
--pygments-no: #800;
--pygments-nd: #a412ff;
--pygments-ni: #6d6d6d;
--pygments-ne: #c9352e;
--pygments-nf: #00f;
--pygments-nl: #727200;
--pygments-nn: #00f;
--pygments-nt: #008000;
--pygments-nv: #19177c;
--pygments-ow: #a412ff;
--pygments-w: #6e6e6e;
--pygments-mb: #666;
--pygments-mf: #666;
--pygments-mh: #666;
--pygments-mi: #666;
--pygments-mo: #666;
--pygments-sa: #ba2121;
--pygments-sb: #ba2121;
--pygments-sc: #ba2121;
--pygments-dl: #ba2121;
--pygments-sd: #ba2121;
--pygments-s2: #ba2121;
--pygments-se: #a55a1e;
--pygments-sh: #ba2121;
--pygments-si: #af4d74;
--pygments-sx: #008000;
--pygments-sr: #af4d74;
--pygments-s1: #ba2121;
--pygments-ss: #19177c;
--pygments-bp: #008000;
--pygments-fm: #00f;
--pygments-vc: #19177c;
--pygments-vg: #19177c;
--pygments-vi: #19177c;
--pygments-vm: #19177c;
--pygments-il: #666;
}
.theme-dark .mw-highlight,
.mw-highlight {
--pygments-background: var(--wiki-content-background-color--secondary);
--pygments-err: #fe4242;
--pygments-c: #4b9797;
--pygments-k: #00a300;
--pygments-o: #898989;
--pygments-ch: #4b9797;
--pygments-cm: #4b9797;
--pygments-cp: #c17d00;
--pygments-cpf: #4b9797;
--pygments-c1: #4b9797;
--pygments-cs: #4b9797;
--pygments-gd: #ff3f3f;
--pygments-gr: #fe4242;
--pygments-gh: #7a7aff;
--pygments-gi: #00a000;
--pygments-go: #8a8a8a;
--pygments-gp: #7a7aff;
--pygments-gu: #f500f5;
--pygments-gt: #4e84fe;
--pygments-kc: #00a300;
--pygments-kd: #00a300;
--pygments-kn: #00a300;
--pygments-kp: #00a300;
--pygments-kr: #00a300;
--pygments-kt: #fe357e;
--pygments-m: #898989;
--pygments-s: #e25e5e;
--pygments-na: #80932a;
--pygments-nb: #00a300;
--pygments-nc: #7a7afe;
--pygments-no: #ff4040;
--pygments-nd: #bf5aff;
--pygments-ni: #999;
--pygments-ne: #da655f;
--pygments-nf: #7a7afe;
--pygments-nl: #a0a000;
--pygments-nn: #7a7afe;
--pygments-nt: #00a300;
--pygments-nv: #8381e7;
--pygments-ow: #bf5aff;
--pygments-w: #bbb;
--pygments-mb: #898989;
--pygments-mf: #898989;
--pygments-mh: #898989;
--pygments-mi: #898989;
--pygments-mo: #898989;
--pygments-sa: #e25e5e;
--pygments-sb: #e25e5e;
--pygments-sc: #e25e5e;
--pygments-dl: #e25e5e;
--pygments-sd: #e25e5e;
--pygments-s2: #e25e5e;
--pygments-se: #d07125;
--pygments-sh: #e25e5e;
--pygments-si: #c17492;
--pygments-sx: #00a300;
--pygments-sr: #c17492;
--pygments-s1: #e25e5e;
--pygments-ss: #8381e7;
--pygments-bp: #00a300;
--pygments-fm: #7a7afe;
--pygments-vc: #8381e7;
--pygments-vg: #8381e7;
--pygments-vi: #8381e7;
--pygments-vm: #8381e7;
--pygments-il: #898989;
}
.mw-highlight .err {
border-color: var(--pygments-err)
}
.mw-highlight .c {
color: var(--pygments-c)
}
.mw-highlight .k {
color: var(--pygments-k)
}
.mw-highlight .o {
color: var(--pygments-o)
}
.mw-highlight .ch {
color: var(--pygments-ch)
}
.mw-highlight .cm {
color: var(--pygments-cm)
}
.mw-highlight .cp {
color: var(--pygments-cp)
}
.mw-highlight .cpf {
color: var(--pygments-cpf)
}
.mw-highlight .c1 {
color: var(--pygments-c1)
}
.mw-highlight .cs {
color: var(--pygments-cs)
}
.mw-highlight .gd {
color: var(--pygments-gd)
}
.mw-highlight .gr {
color: var(--pygments-gr)
}
.mw-highlight .gh {
color: var(--pygments-gh)
}
.mw-highlight .gi {
color: var(--pygments-gi)
}
.mw-highlight .go {
color: var(--pygments-go)
}
.mw-highlight .gp {
color: var(--pygments-gp)
}
.mw-highlight .gu {
color: var(--pygments-gu)
}
.mw-highlight .gt {
color: var(--pygments-gt)
}
.mw-highlight .kc {
color: var(--pygments-kc)
}
.mw-highlight .kd {
color: var(--pygments-kd)
}
.mw-highlight .kn {
color: var(--pygments-kn)
}
.mw-highlight .kp {
color: var(--pygments-kp)
}
.mw-highlight .kr {
color: var(--pygments-kr)
}
.mw-highlight .kt {
color: var(--pygments-kt)
}
.mw-highlight .m {
color: var(--pygments-m)
}
.mw-highlight .s {
color: var(--pygments-s)
}
.mw-highlight .na {
color: var(--pygments-na)
}
.mw-highlight .nb {
color: var(--pygments-nb)
}
.mw-highlight .nc {
color: var(--pygments-nc)
}
.mw-highlight .no {
color: var(--pygments-no)
}
.mw-highlight .nd {
color: var(--pygments-nd)
}
.mw-highlight .ni {
color: var(--pygments-ni)
}
.mw-highlight .ne {
color: var(--pygments-ne)
}
.mw-highlight .nf {
color: var(--pygments-nf)
}
.mw-highlight .nl {
color: var(--pygments-nl)
}
.mw-highlight .nn {
color: var(--pygments-nn)
}
.mw-highlight .nt {
color: var(--pygments-nt)
}
.mw-highlight .nv {
color: var(--pygments-nv)
}
.mw-highlight .ow {
color: var(--pygments-ow)
}
.mw-highlight .w {
color: var(--pygments-w)
}
.mw-highlight .mb {
color: var(--pygments-mb)
}
.mw-highlight .mf {
color: var(--pygments-mf)
}
.mw-highlight .mh {
color: var(--pygments-mh)
}
.mw-highlight .mi {
color: var(--pygments-mi)
}
.mw-highlight .mo {
color: var(--pygments-mo)
}
.mw-highlight .sa {
color: var(--pygments-sa)
}
.mw-highlight .sb {
color: var(--pygments-sb)
}
.mw-highlight .sc {
color: var(--pygments-sc)
}
.mw-highlight .dl {
color: var(--pygments-dl)
}
.mw-highlight .sd {
color: var(--pygments-sd)
}
.mw-highlight .s2 {
color: var(--pygments-s2)
}
.mw-highlight .se {
color: var(--pygments-se)
}
.mw-highlight .sh {
color: var(--pygments-sh)
}
.mw-highlight .si {
color: var(--pygments-si)
}
.mw-highlight .sx {
color: var(--pygments-sx)
}
.mw-highlight .sr {
color: var(--pygments-sr)
}
.mw-highlight .s1 {
color: var(--pygments-s1)
}
.mw-highlight .ss {
color: var(--pygments-ss)
}
.mw-highlight .bp {
color: var(--pygments-bp)
}
.mw-highlight .fm {
color: var(--pygments-fm)
}
.mw-highlight .vc {
color: var(--pygments-vc)
}
.mw-highlight .vg {
color: var(--pygments-vg)
}
.mw-highlight .vi {
color: var(--pygments-vi)
}
.mw-highlight .vm {
color: var(--pygments-vm)
}
.mw-highlight .il {
color: var(--pygments-il)
}
.mw-highlight,
.mw-highlight pre {
background: var(--pygments-background)
}
.mw-content-ltr.mw-highlight-lines pre,
.mw-content-ltr.content .mw-highlight-lines pre {
padding-left: 3.5em;
box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted);
}
.mw-highlight .hll {
background-color: rgba(var(--wiki-accent-color--rgb), .2)
}
.mw-apisandbox-toolbar {
background: var(--wiki-content-background-color--secondary)
}
/* special:replacetext */
.ext-replacetext-searchoptions {
background-color: transparent;
border: 1px solid var(--wiki-content-border-color);
}
.ext-replacetext-searchoptions .ext-replacetext-divider {
border-bottom: 1px solid var(--wiki-content-border-color);
}
/**/
.theme-dark textarea {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.theme-dark textarea:focus-visible {
outline-color: var(--wiki-content-link-color);
outline-style: solid;
}
/* make math formulas legible on dark theme */
.mwe-math-fallback-image-inline,
.mwe-math-fallback-image-display {
filter: var(--wiki-icon-general-filter);
}
/* search bar */
#searchInput {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
box-shadow: none;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
#searchButton {
filter: var(--wiki-icon-to-link-filter);
}
.vector-search-box-input::placeholder {
color:var(--wiki-content-text-mix-color);
}
/* Search suggestions */
.suggestions-results,
.suggestions-special {
background-color: var(--wiki-content-background-color--secondary);
}
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--wiki-content-text-color);
}
.suggestions-result {
color: var(--wiki-content-link-color);
}
.suggestions-result-current {
background-color: var(--wiki-content-link-color);
color: var(--wiki-content-link-label-color);
}
.suggestions-special .special-label {
color: var(--wiki-content-text-mix-color);
}
.suggestions-special.suggestions-result-current .special-label {
color:var(--wiki-content-link-label-color);
}
.suggestions-special .special-query {
color: var(--wiki-link-label-color);
}
/* search page */
fieldset#mw-searchoptions {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
border-color: var(--wiki-content-border-color);
}
#mw-searchoptions .divider {
border-color: var(--wiki-content-border-color);
}
.mw-search-profile-tabs {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
border: 1px solid var(--wiki-content-border-color);
margin-top: 1em;
}
.mw-search-profile-tabs div.search-types ul li.current a {
color: var(--wiki-content-text-color);
}
/* invert the help icon on the helplink */
#mw-indicator-mw-helplink a {
background-image: none;
}
#mw-indicator-mw-helplink a::before {
background-image: url(/resources/src/mediawiki.helplink/images/helpNotice.svg?46d34);
background-position: left center;
background-repeat: no-repeat;
display: inline-block;
vertical-align: middle;
height: 20px;
padding-left: 25px;
content: "";
}
#mw-indicator-mw-helplink a::before {
filter: var(--wiki-icon-to-link-filter);
}
/**/
/* Login/register page */
.mw-number-text {
color:var(--wiki-content-text-mix-color);
}
.mw-body-content .mw-number-text h3 {
color:var(--wiki-heading-color);
}
.mw-number-text.icon-edits,
.mw-number-text.icon-pages,
.mw-number-text.icon-contributors {
position:relative;
background:none;
}
.mw-number-text.icon-edits::before,
.mw-number-text.icon-pages::before,
.mw-number-text.icon-contributors::before {
position:absolute;
width:95px;
height:100%;
left:0;
top:0;
content:'';
filter:brightness(0) var(--wiki-icon-general-filter);
}
.mw-number-text.icon-edits::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center;
}
.mw-number-text.icon-pages::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center
}
.mw-number-text.icon-contributors::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center
}
/**/
/* Multimedia viewer */
.mw-mmv-post-image,
.mw-mmv-image-metadata {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled) {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):hover {
background-color: var(--wiki-accent-color--hover);
}
.skin-vector .mw-ui-button.mw-ui-progressive:hover,
.skin-vector .mw-ui-button.mw-ui-primary:disabled {
box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color);
border: 2px solid var(--wiki-content-border-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):active,
.mw-ui-button.mw-ui-progressive:not(:disabled).is-on {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
}
.mw-ui-button.mw-ui-progressive {
box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color)
}
.mw-ui-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-ui-input:hover,
.mw-ui-input:focus{
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.mw-ui-input::placeholder {
color:var(--wiki-content-text-mix-color);
}
.mw-mmv-dialog {
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 0 2px 2px 0 var(--wiki-content-border-color);
}
.mw-mmv-options-dialog-header {
color: var(--wiki-content-text-color);
}
.mw-mmv-options-text-header,
.mw-mmv-options-text-body {
color: var(--wiki-content-text-mix-color);
}
.mw-ui-button.mw-ui-quiet,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive {
color: var(--wiki-content-link-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):focus {
box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-content-link-color);
}
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet,
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive,
.mw-ui-button.mw-ui-quiet:active,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive:active,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive:active,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive,
.mw-ui-button.mw-ui-quiet:focus,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus {
color: var(--wiki-content-text-color);
}
/**/
/* Echo */
.mw-echo-ui-notificationItemWidget-unread,
.mw-echo-ui-placeholderItemWidget {
background-color:var(--wiki-content-background-color);
}
.mw-echo-ui-notificationsListWidget:not(:hover) a,
#p-personal .mw-echo-ui-notificationsListWidget:not(:hover) a.new,
.mw-echo-ui-notificationItemWidget-content-message-header {
color:var(--wiki-content-text-color);
}
.mw-echo-ui-notificationItemWidget,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-head,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer .mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons .oo-ui-buttonElement:last-child {
border-color:var(--wiki-content-border-color);
}
.mw-echo-ui-crossWikiNotificationItemWidget-group,
.mw-echo-ui-bundleNotificationItemWidget-group {
background-color:var(--wiki-content-background-color);
}
.mw-echo-ui-notificationItemWidget-icon{
filter:brightness(0) var(--wiki-icon-to-link-filter);
}
.mw-echo-ui-toggleReadCircleButtonWidget-circle {
background-color:var(--wiki-content-link-color);
}
.mw-echo-ui-notificationItemWidget-unread:hover,
.mw-echo-ui-notificationsInboxWidget-toolbarWrapper {
background-color:var(--wiki-content-background-color--secondary);
}
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.1);
color:var(--wiki-content-link-color);
}
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted,
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-pressed.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted{
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
color:var(--wiki-content-link-color);
}
.oo-ui-optionWidget-selected .mw-echo-ui-pageNotificationsOptionWidget-label-count {
color:var(--wiki-content-link-color);
}
@-webkit-keyframes unseen-fadeout-to-unread {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color--secondary);
}
}
@keyframes unseen-fadeout-to-unread {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color--secondary);
}
}
@-webkit-keyframes unseen-fadeout-to-read {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color);
}
}
@keyframes unseen-fadeout-to-read {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color);
}
}
/**/
/*************************
* End Vector theme fixes *
**************************/
/************************
* Theme-based Scribunto *
*************************/
#mw-scribunto-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-scribunto-console-fieldset,
.mw-scribunto-message,
.mw-scribunto-input,
.mw-scribunto-error,
.mw-scribunto-print {
background: var(--wiki-content-background-col0r);
}
.mw-scribunto-console-fieldset {
color: var(--wiki-content-text-color);
}
.mw-scribunto-message {
color: var(--wiki-content-text-color);
}
.mw-scribunto-input {
color: var(--wiki-content-text-color--hover);
}
.mw-scribunto-error {
color: var(--wiki-alert-color);
}
.mw-scribunto-print {
color: var(--wiki-content-text-color);
}
/****************
* End Scribunto *
*****************/
/***********************
* Theme-based msupload *
************************/
#msupload-div,
#msupload-list .file {
background-color:var(--wiki-content-background-color);
border-color:var(--wiki-content-border-color);
}
#msupload-dropzone {
border-color:var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
.drop-over {
background-color:var(--wiki-accent-color);
color:var(--wiki-accent-label-color);
}
#msupload-bottom #msupload-files {
padding-left:0;
background: none;
}
#msupload-bottom #msupload-files::before {
display:inline-block;
background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0;
background-position:left center;
height:22px;
width:25px;
content:'';
vertical-align: top;
filter:var(--wiki-icon-general-filter);
}
/***************************
* End theme-based msupload *
****************************/
/*****************************
* Theme-based commentstreams *
******************************/
.cs-title-edit-field {
border-color:var(--wiki-accent-color);
}
.cs-edit-box ,
.cs-expanded .cs-comment-header {
background-color: var(--wiki-content-background-color--secondary);
border-color:var(--wiki-content-border-color);
}
.cs-target-comment .cs-comment-header {
border-color:var(--wiki-accent-color);
}
.cs-comment-details {
color: rgba(var(--wiki-content-text-color--rgb), 0.6);
}
.cs-comment {
border:1px solid var(--wiki-content-border-color);
}
.cs-comment-body {
padding:0 5px;
}
/*********************************
* End theme-based commentstreams *
**********************************/
/*********************
* Mobile adjustments *
**********************/
@media screen and (max-width:720px) {
:root {
--wiki-content-border-width:10px;
--vector-tab-height: 3.07692308em;
--vector-tab-top-spacing: 3em;
--content-right-margin: 0;
--content-padding:0.5em;
--logo-height: 80px;
--logo-width: 100%;
--logo-margin: 1em;
--head-height: 6em;
}
#mw-page-base,
#mw-head-base {
height:var(--head-height);
}
#mw-head-base {
margin-top:calc(var(--head-height) * -1);
}
#p-logo,
#p-logo a {
height: var(--logo-height);
width: var(--logo-width);
}
.mw-wiki-logo {
background-size:contain;
}
#mw-head {
left:0;
width:100%;
top:calc( var(--head-height) + 1px + (var(--vector-tab-height) * -0.8));
}
#left-navigation,
#right-navigation {
margin-top: 0;
margin-bottom: 0;
}
.vector-menu-tabs li a,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-tabs .mw-watchlink.icon a {
min-width:unset;
}
div#right-navigation div#p-search {
margin-right: 0;
}
.vector-menu-tabs-legacy {
padding-left:0;
}
#simpleSearch {
width: calc(100vw - (var(--wiki-content-border-width) * 2) - var(--wiki-content-right-margin) - 20px);
}
#p-search {
position: absolute;
margin-left:0;
left:calc(var(--wiki-content-border-width) + 10px);
top: calc(var(--vector-tab-top-spacing));
}
.mw-body {
border-left: none;
border-right: none;
margin-top: 0;
margin-bottom: 5px;
padding-top:calc(var(--vector-tab-top-spacing) + var(--content-padding));
}
.mw-footer {
border-left: none;
border-right: none;
}
#mw-panel {
position: unset;
width: 100%;
margin: 0;
padding: 0;
top: 0;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
text-align: center
}
.vector-menu-dropdown .vector-menu-content {
right: 0;
left: unset;
}
#mw-panel .vector-menu-portal {
margin:0;
border-left-width:0;
border-right-width:0;
}
table.wikitable,
table.responsive-table {
display: block;
overflow-x: scroll;
}
/* advanced search options */
#mw-searchoptions table {
float: none;
}
#mw-searchoptions table td {
display: block;
}
/* popup when clicking the download button in multimediaviewer */
.mw-mmv-dialog {
width: unset;
}
/* turn math elements into scroll blocks unless they're an immediate child of a span */
:not(span)>.mwe-math-element {
display: block;
overflow-x: auto;
}
}
/*************
* End mobile *
**************/
608daf4b9ccadccdf2cf8325d5167eefa4bf1595
MediaWiki:Common.css
8
66
117
2023-10-23T01:58:07Z
Mr Pie 5
2833
Created page with "/* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;700&display=swap');"
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;700&display=swap');
1549facab3a07869d42ea5713c1289411f6891ce
120
117
2023-10-23T21:05:59Z
Mr Pie 5
2833
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;700&display=swap');
/****************************
* Simple dark api.php pages *
*****************************/
@media (prefers-color-scheme: dark) {
body {
background-color:#20211f;
border-color: #7b7261;
color: #f6ecdb;
}
h1, h2, h3, h4, h5, h6 {
color: rgb(234, 224, 207);
border-color: rgb(83, 84, 81);
}
.mw-highlight .s2 {
color: rgb(206, 99, 91);
}
a {
color: rgb(133, 180, 221);
}
a:visited {
color: rgb(141, 127, 218);
}
pre, code, .mw-code {
background-color: rgb(34, 35, 33);
color: rgb(234, 224, 207);
border-color: rgb(63, 64, 62);
}
}
/***************
* End dark API *
****************/
/********************************
* Miscellaneous utility classes *
*********************************/
.responsive-image {
max-width:100%;
height:auto;
}
.theme-dark .invert-on-dark,
.theme-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px){
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/***************************
* End misc utility classes *
****************************/
/**************************
* [[Template:Doc]] styles *
***************************/
.documentation {
margin: 0em auto 1em;
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.1);
border: 2px solid var(--wiki-content-border-color);
border-radius: 1em;
padding: 1em;
}
.documentation-header {
padding-bottom: 3px;
border-bottom: 1px solid var(--wiki-content-border-color);
margin-bottom: 1ex;
}
/**************************
* End Template:Doc styles *
***************************/
/***********************
* [[Template:License]] *
************************/
.license {
display:flex;
flex-flow:row nowrap;
background-color:var(--wiki-content-background-color--secondary);
border:1px solid var(--wiki-content-border-color);
padding:0.1em;
margin:0.5em 0 0.5em 0;
}
.copyright-logo {
filter:var(--wiki-icon-general-filter);
}
/***********************
* End Template:License *
************************/
/************
* Infoboxes *
*************/
/* portable infoboxes */
:root {
--pi-background: var(--wiki-content-background-color);
--pi-secondary-background: var(--wiki-accent-color);
--pi-secondary-background--rgb: var(--wiki-accent-color--rgb);
--pi-secondary-background-label: var(--wiki-accent-label-color);
--pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5);
}
.portable-infobox {
border:4px solid var(--pi-border-color);
}
.portable-infobox .pi-title,
.portable-infobox .pi-header {
text-align:center;
font-size:1.5em;
background:rgba(var(--pi-secondary-background--rgb), 0.75);
color:var(--pi-secondary-background-label);
}
.portable-infobox .pi-data {
background:rgba(var(--pi-secondary-background--rgb), 0.18);
}
.portable-infobox .pi-image {
padding: 8px;
}
.pi-image-thumbnail {
max-width:100%;
}
.pi-section-navigation .pi-section-tab.pi-section-active,
.pi-section-navigation .pi-section-tab.current,
.pi-media-collection .pi-tab-link.current {
background: var(--pi-secondary-background);
color: var(--pi-secondary-background-label);
}
.pi-theme-baby .pi-image-thumbnail {
width:100px;
}
/* overqualify these to overwrite normal content heading styles */
.mw-body .portable-infobox h2,
.mw-body .portable-infobox h3 {
border-bottom: 0;
font-family: inherit;
font-weight: 700;
margin: 0;
}
/**/
/* Template infoboxes; [[Template:Infobox]] and [[:Category:Infobox part templates]] */
.infobox {
float: right;
width: 23em;
max-width:100%;
margin-left: 1em;
margin-bottom: 0.5em;
padding: 4px;
border:2px solid var(--wiki-content-border-color);
background-color:var(--wiki-content-background-color);
}
.infobox-table {
width: 100%;
padding: 0;
background-color:transparent;
border: 0;
}
.infobox-header,
.infobox-section {
background-color: var(--wiki-content-background-color--secondary);
border:1px solid var(--wiki-content-border-color);
font-weight:bold;
text-align:center;
}
.infobox-header {
font-size: 150%;
padding:0.4em;
}
.infobox-section {
padding:0.05em 0.5em;
}
.infobox-centered {
text-align: center;
}
.infobox-centered img {
max-width:100%;
height:auto;
}
.infobox-row {
vertical-align: top;
}
.infobox-row-name {
text-align: left;
vertical-align:middle;
padding:0.1em;
font-size:89%;
}
.infobox-spacer {
height: 0.5em;
}
/**/
/****************
* End infoboxes *
*****************/
/*****************************
* Used by [[Template:Ambox]] *
******************************/
.ambox {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
border-collapse: collapse;
font-size: 95%;
margin: 0 auto 2px auto;
width: 80%;
}
.ambox-gray {
border-left-color: #383838;
}
.ambox + .ambox {
margin-top: -2px;
}
.ambox-text {
padding: 0.25em 0.5em;
}
.ambox-image {
padding: 2px 0px 2px 0.5em;
text-align: center;
width: 60px;
}
.ambox-tiny .ambox-image {
padding: 2px 0.5em;
text-align: left;
width: auto;
}
/* Ambox colors */
.ambox-blue {
border-left: 10px solid #1e90ff;
}
.ambox-red {
border-left: 10px solid #b22222;
}
.ambox-orange {
border-left: 10px solid #f28500;
}
.ambox-yellow {
border-left: 10px solid #f4c430;
}
.ambox-purple {
border-left: 10px solid #9932cc;
}
.ambox-gray {
border-left: 10px solid #bba;
}
.ambox-green {
border-left: 10px solid #228b22;
}
/*********************
* End Template:Ambox *
**********************/
/********************************************
* Utility classes for standard MW galleries *
*********************************************/
/* it's important that spaced comes before centered in the sheet */
.gallery.spaced {
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
margin-left:auto;
margin-right:auto;
}
/**********************
* End gallery classes *
***********************/
d86a9370b1fb3e450724bbe68b4a96a22bb4561f
Template:License/game
10
67
118
2023-10-23T21:04:09Z
Mr Pie 5
2833
Created page with "<includeonly> <div>[[File:Jolly Punch logo.png|x48px|link=https://jollypunch.com/|alt=Jolly Punch logo]]</div> <div>This file (or parts of it) comes from ''[[RoboDunk]]'' and/or websites created and owned by [https://jollypunch.com/ Jolly Punch], who hold the [[wikipedia:copyright|copyright]] of ''RoboDunk''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''RoboDunk''. For more information, see the Project:Copyrights|copyright notic..."
wikitext
text/x-wiki
<includeonly>
<div>[[File:Jolly Punch logo.png|x48px|link=https://jollypunch.com/|alt=Jolly Punch logo]]</div>
<div>This file (or parts of it) comes from ''[[RoboDunk]]'' and/or websites created and owned by [https://jollypunch.com/ Jolly Punch], who hold the [[wikipedia:copyright|copyright]] of ''RoboDunk''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''RoboDunk''. For more information, see the [[Project:Copyrights|copyright notice]].
</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
15b2302a2f1bee49032cdd87ec2bf2c363ec1460
142
118
2023-10-23T21:15:11Z
Mr Pie 5
2833
Protected "[[Template:License/game]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:Jolly Punch logo.png|x48px|link=https://jollypunch.com/|alt=Jolly Punch logo]]</div>
<div>This file (or parts of it) comes from ''[[RoboDunk]]'' and/or websites created and owned by [https://jollypunch.com/ Jolly Punch], who hold the [[wikipedia:copyright|copyright]] of ''RoboDunk''.<br/>All trademarks and registered trademarks present in the file are proprietary to ''RoboDunk''. For more information, see the [[Project:Copyrights|copyright notice]].
</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
15b2302a2f1bee49032cdd87ec2bf2c363ec1460
Template:License/doc
10
40
119
72
2023-10-23T21:04:39Z
Mr Pie 5
2833
wikitext
text/x-wiki
This template is to be used in a Licensing heading on file pages to denote the file's license.
'''All acceptable first parameter examples:'''
<nowiki>{{License|</nowiki>[[Template:License/game|game]]<nowiki>}}</nowiki>
{{License|game}}
<nowiki>{{License|</nowiki>[[Template:License/fairuse|fairuse]]<nowiki>}}</nowiki>
{{License|fairuse}}
<nowiki>{{License|</nowiki>[[Template:License/CC0|CC0]]<nowiki>}}</nowiki>
{{License|CC0}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-ND|CC-BY-NC-ND]]<nowiki>}}</nowiki>
{{License|CC-BY-NC-ND}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC-SA|CC-BY-NC-SA]]<nowiki>}}</nowiki>
{{License|CC-BY-NC-SA}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-NC|CC-BY-NC]]<nowiki>}}</nowiki>
{{License|CC-BY-NC}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-ND|CC-BY-ND]]<nowiki>}}</nowiki>
{{License|CC-BY-ND}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY-SA|CC-BY-SA]]<nowiki>}}</nowiki>
{{License|CC-BY-SA}}
<nowiki>{{License|</nowiki>[[Template:License/CC-BY|CC-BY]]<nowiki>}}</nowiki>
{{License|CC-BY}}
<nowiki>{{License|</nowiki>[[Template:License/CC-PD|CC-PD]]<nowiki>}}</nowiki>
{{License|CC-PD}}
<nowiki>{{License|</nowiki>[[Template:License/CC-SRR|CC-SRR]]<nowiki>}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|game|source=https://jollypunch.com/}}</nowiki>
{{License|game|source=https://jollypunch.com/}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>
[[Category:Template documentation]]
</noinclude>
d6a28b4bd55d845c69248b8c583d4ffed08e5f64
RoboDunk Wiki:Copyrights
4
68
121
2023-10-23T21:06:31Z
Mr Pie 5
2833
Created page with "''[[RoboDunk]]'' content and materials are the intellectual property of their respective owners. Content that you make available on {{SITENAME}} is licensed by you to us under our [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully li..."
wikitext
text/x-wiki
''[[RoboDunk]]'' content and materials are the intellectual property of their respective owners.
Content that you make available on {{SITENAME}} is licensed by you to us under our [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license.
All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the Creative Commons [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
[[Category:Legal notices]]
a840685b061b9598634c8c5b0dcb40a2bc7e314e
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Mr Pie 5
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Protected "[[RoboDunk Wiki:Copyrights]]": Legal notice ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
''[[RoboDunk]]'' content and materials are the intellectual property of their respective owners.
Content that you make available on {{SITENAME}} is licensed by you to us under our [https://docs.google.com/document/u/0/d/1-Q1W906OE2vVX9dR1imI6BmXvCURzC7_4NgQTNCzFdA/pub Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license.
All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the Creative Commons [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
[[Category:Legal notices]]
a840685b061b9598634c8c5b0dcb40a2bc7e314e
File:Site-favicon.ico
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[[Category:Wiki skin images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
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Protected "[[File:Site-favicon.ico]]": Used as part of skin ([Edit=Allow only autoconfirmed users] (indefinite) [Upload=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
57874e8e0e72c6d4601c4e8acb652c9648e7b432
Template:License/CC-BY-SA
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Protected "[[Template:License/CC-BY-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div>[[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
792991b642e162f313ae36cad1ca3b4618c60481
Template:License/CC-BY
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Protected "[[Template:License/CC-BY]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
cb1ea6596b6a76801872b870eac5a357f990891f
Template:License/CC-BY-ND
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Protected "[[Template:License/CC-BY-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
e91d618bc5ce2e47d66c1ebc35e819f9f1022ee3
Template:License/CC-BY-NC-ND
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Protected "[[Template:License/CC-BY-NC-ND]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div>[[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
99d002b3db0aef30a9ff22175f6434ac1981632f
Template:License
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Protected "[[Template:License]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
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<includeonly>
<div class="license">
{{License/{{{1|nolicense}}}}}{{#if:{{{source|}}}|<div>Source: {{{source|}}}</div>}}
</div>
</includeonly>
<noinclude>{{documentation}}</noinclude>
fd30538c577707bb98dd86b70455f60414a91fbe
Template:License/CC-PD
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Protected "[[Template:License/CC-PD]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
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<includeonly>
<div>[[File:CC-PD.svg|x50px|link=|Public Domain]]</div>
<div>This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-BY-NC
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Mr Pie 5
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Protected "[[Template:License/CC-BY-NC]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-SRR
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Protected "[[Template:License/CC-SRR]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div>[[File:CC-SRR.svg|link=|CC-Some Rights Reserved]]</div>
<div>This file is under the Creative Commons Some Rights Reserved License.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC0
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Protected "[[Template:License/CC0]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<includeonly>
<div>[[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]</div>
<div>This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/fairuse
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Protected "[[Template:License/fairuse]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
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<includeonly>
<div>[[File:IN COPYRIGHT.svg|50px|class=copyright-logo|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]</div>
<div>This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].<br/>
</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/CC-BY-NC-SA
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Protected "[[Template:License/CC-BY-NC-SA]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div>[[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]]</div>
<div>This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
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Template:License/nolicense
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Protected "[[Template:License/nolicense]]": Legal template ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
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<includeonly>
<div>[[File:Warning-red.svg|50px|link=|No License has been selected.]]</div>
<div>Please select the proper License for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.</div>
</includeonly>
<noinclude>{{doc|License}}</noinclude>
f7ea10bec5a6dfc7c4b7441f84af54ebc7a3a89c
MediaWiki:Pagetitle
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Mr Pie 5
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Created page with "$1 - Official {{SITENAME}}"
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$1 - Official {{SITENAME}}
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MediaWiki:Pagetitle-view-mainpage
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Mr Pie 5
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Created page with "Official {{SITENAME}}"
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Official {{SITENAME}}
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MediaWiki:Aboutsite
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Mr Pie 5
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Created page with "-"
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-
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File:RoboDunk logo.png
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[[Category:Logos]]
wikitext
text/x-wiki
== Summary ==
[[Category:Logos]]
== Licensing ==
{{License|game}}
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File:MP Devil.png
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[[Category:MP images]]
wikitext
text/x-wiki
== Summary ==
[[Category:MP images]]
== Licensing ==
{{License|game}}
aca740fe138ff060fa1263d70047c9e749f1d360
Category:MP images
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2023-10-23T22:07:57Z
Mr Pie 5
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Created page with "Images used only on the [[{{SITENAME}}|main page]]. [[Category:Wiki skin images]]"
wikitext
text/x-wiki
Images used only on the [[{{SITENAME}}|main page]].
[[Category:Wiki skin images]]
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Template:MP link
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Mr Pie 5
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Created page with "<includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}]]}}<!-- -->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude>"
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<includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}]]}}<!--
-->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
b5f7c06404f70f0e717c635e4516a43801d501a6
Template:MP link/doc
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Mr Pie 5
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Created page with "This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]]. == Usage == Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (de..."
wikitext
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This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]].
== Usage ==
Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (default is 3). The div can also optionally be given the class <code>stretch</code> and it will stretch the list vertically to fill empty space. See [[Mediawiki:Common.css]] for the full definitions of these classes and styling for this template.
===Parameters===
<templatedata>
{
"description": {
"en": "Creates stylized and formatted links on the main page."
},
"format": "inline",
"params": {
"1": {
"label": {
"en": "Text"
},
"description": {
"en": "The text to display. If the link parameter is not given, this will also be the link target."
},
"required": true,
"example": "Stuff",
"type": "string"
},
"link": {
"label": {
"en": "Link"
},
"description": {
"en": "The target page for the link, if different than the display text."
},
"required": false,
"example": "Main Page",
"type": "wiki-page-name"
},
"image": {
"label": {
"en": "Image"
},
"description": {
"en": "An image to display with the link."
},
"required": false,
"suggested": true,
"type": "wiki-file-name"
},
"size": {
"label": {
"en": "Image size"
},
"description": {
"en": "The size of the image, in px."
},
"required": false,
"default": "42px",
"type": "string"
}
},
"paramOrder": [
"1",
"link",
"image",
"size"
]
}
</templatedata>
==Examples==
<pre>
<div class="mp-links columns-3">
* {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}}
* {{MP link|Things|link=Special:Random}}
* {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}}
</div>
</pre>
Produces:
<div class="mp-links columns-3">
* {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}}
* {{MP link|Things|link=Special:Random}}
* {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}}
</div>
<noinclude>
[[Category:Template documentation]]
</noinclude>
414ab9c9cbd6e62064acc46ccbd3768fa986c66b
Category:RoboDunk Wiki
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Mr Pie 5
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Created page with "Top-level category. Contains meta categories and pages about the wiki, and a category about the game itself, which contains game content."
wikitext
text/x-wiki
Top-level category.
Contains meta categories and pages about the wiki, and a category about the game itself, which contains game content.
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File:MP basket.png
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[[Category:MP images]]
wikitext
text/x-wiki
== Summary ==
[[Category:MP images]]
== Licensing ==
{{License|game}}
aca740fe138ff060fa1263d70047c9e749f1d360
RoboDunk Wiki
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wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful [[weapon]]s and [[skill]] trees. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is available now on [https://store.steampowered.com/app/1557720/RoboDunk/ Steam].
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-2 stretch">
* {{MP link|Placeholder 1|link=Special:Random}}
* {{MP link|Placeholder 2|link=Special:Random}}
* {{MP link|Placeholder 3|link=Special:Random}}
* {{MP link|Placeholder 4|link=Special:Random}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
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wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful [[weapon]]s and [[skill]] trees. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is available now on [https://store.steampowered.com/app/1557720/RoboDunk/ Steam].
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-2 stretch">
* {{MP link|Placeholder 1|link=Special:Random}}
* {{MP link|Placeholder 2|link=Special:Random}}
* {{MP link|Placeholder 3|link=Special:Random}}
* {{MP link|Placeholder 4|link=Special:Random}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
acbd7a0d79c899c6c123efd4e6c8d3b9bfb65654
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Mr Pie 5
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wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful [[weapon]]s and [[skill]] trees. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-2 stretch">
* {{MP link|Placeholder 1|link=Special:Random}}
* {{MP link|Placeholder 2|link=Special:Random}}
* {{MP link|Placeholder 3|link=Special:Random}}
* {{MP link|Placeholder 4|link=Special:Random}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
30c6c65ba84c1ec117b0a1795a16691cb925fd43
171
168
2023-10-23T23:35:17Z
Mr Pie 5
2833
wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlike [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-2 stretch">
* {{MP link|Placeholder 1|link=Special:Random}}
* {{MP link|Placeholder 2|link=Special:Random}}
* {{MP link|Placeholder 3|link=Special:Random}}
* {{MP link|Placeholder 4|link=Special:Random}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
38cfeb3f5a2fbaea28dd11239cdf331e22caf831
177
171
2023-10-23T23:56:12Z
Mr Pie 5
2833
typo
wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlock [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-2 stretch">
* {{MP link|Placeholder 1|link=Special:Random}}
* {{MP link|Placeholder 2|link=Special:Random}}
* {{MP link|Placeholder 3|link=Special:Random}}
* {{MP link|Placeholder 4|link=Special:Random}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
dc531346b904d2d1a3326861756efaeed0137424
178
177
2023-10-23T23:56:22Z
Mr Pie 5
2833
Protected "[[RoboDunk Wiki]]": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlock [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-2 stretch">
* {{MP link|Placeholder 1|link=Special:Random}}
* {{MP link|Placeholder 2|link=Special:Random}}
* {{MP link|Placeholder 3|link=Special:Random}}
* {{MP link|Placeholder 4|link=Special:Random}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
dc531346b904d2d1a3326861756efaeed0137424
184
178
2023-10-24T00:09:29Z
Mr Pie 5
2833
wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlock [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-3 stretch">
* {{MP link|Lore}}
* {{MP link|Mods|link=Mod}}
* {{MP link|Robots|link=Robot}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
b4df149976b6b2dd0e02a2695cd82c31ff1f39b3
MediaWiki:Common.css
8
66
154
120
2023-10-23T22:37:31Z
Mr Pie 5
2833
Main page styles
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;700&display=swap');
/****************************
* Simple dark api.php pages *
*****************************/
@media (prefers-color-scheme: dark) {
body {
background-color:#20211f;
border-color: #7b7261;
color: #f6ecdb;
}
h1, h2, h3, h4, h5, h6 {
color: rgb(234, 224, 207);
border-color: rgb(83, 84, 81);
}
.mw-highlight .s2 {
color: rgb(206, 99, 91);
}
a {
color: rgb(133, 180, 221);
}
a:visited {
color: rgb(141, 127, 218);
}
pre, code, .mw-code {
background-color: rgb(34, 35, 33);
color: rgb(234, 224, 207);
border-color: rgb(63, 64, 62);
}
}
/***************
* End dark API *
****************/
/********************************
* Miscellaneous utility classes *
*********************************/
.responsive-image {
max-width:100%;
height:auto;
}
.theme-dark .invert-on-dark,
.theme-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px){
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/***************************
* End misc utility classes *
****************************/
/********************
* Main page layout *
* [[RoboDunk_Wiki]] *
*********************/
#mp-welcome-box {grid-area:welcome;}
#mp-about-box {grid-area:about;}
#mp-links-box {grid-area:links;}
#mp-wiki-box {grid-area:wiki;}
#mp-container {
display:grid;
grid-template-areas:"welcome" "about" "links" "wiki";
grid-template-columns:100%;
gap:15px;
}
@media screen and (min-width:990px) {
#mp-container {
grid-template-areas:"welcome welcome" "about links" "wiki wiki";
grid-template-columns:1fr 1fr;
}
}
@media screen and (min-width:1350px) {
#mp-container {
grid-template-areas:"welcome welcome welcome" "about about wiki" "links links wiki";
grid-template-columns:1fr 1fr 1fr;
}
#mp-dunker,
#mp-basket {
transform:scaleX(-1);
}
}
.mp-box {
position:relative;
display:flex;
flex-flow:column nowrap;
width: calc(100% - 2px);
box-sizing: border-box;
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25);
border:1px solid var(--wiki-content-border-color);
border-radius:var(--wiki-content-border-radius);
padding:var(--wiki-content-border-width);
}
.mp-box::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
content:'';
border: 1px solid transparent;
border-image-slice: 160;
border-image-width: var(--wiki-content-border-width);
border-image-outset: 1px;
border-image-repeat: stretch;
border-image-source: url(/images/4/46/Border.png); /* [[File:Border.png]] */
border-radius:var(--wiki-content-border-radius);
filter:var(--wiki-black-to-border-filter) drop-shadow(1px 1px 0px black) drop-shadow(-1px -1px 0px black) drop-shadow(-1px 1px 0px black) drop-shadow(1px -1px 0px black);
pointer-events:none;
z-index:1;
}
.mp-body {
height: 100%;
display: flex;
padding:0.5em;
flex-flow: column nowrap;
}
.mp-box.centered-content .mp-body {
height: 100%;
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
}
.mp-box.has-floating-image {
display:block;
}
.mp-box.has-floating-image .mp-body {
height:unset;
display:block;
}
.mp-heading,
.mp-box .welcome-message {
border-bottom: 1px solid var(--wiki-content-border-color);
text-align:center;
font-weight:bold;
font-family:var(--wiki-heading-font-family);
color:var(--wiki-heading-color);
}
.mp-heading {
font-size: 150%;
margin: 0 0 10px 0;
padding: 0 0 5px 0;
}
.mp-box#mp-welcome-box {
text-align:center;
}
.mp-box .welcome-message {
font-size: 200%;
margin: 0 0 10px;
padding: 0 0 5px;
}
.mp-links > ul {
display: flex;
flex-flow: row wrap;
justify-content: space-evenly;
margin: 2px;
gap:10px;
}
.mp-links > ul > li {
display:flex;
flex-flow:row nowrap;
align-items:center;
text-align: center;
box-sizing:border-box;
flex: max(calc(50% - 5px), 5em) 1 1;
border:1px solid var(--wiki-content-link-color);
transition:0.1s ease-in;
}
.mp-links > ul > li:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-links.columns-1 > ul > li {flex: max(calc(100% - 5px), 5em) 1 1;}
.mp-links.columns-2 > ul > li {flex: max(calc(50% - 5px), 5em) 1 1;}
.mp-links.columns-3 > ul > li {flex: max(calc(33% - 5px), 5em) 1 1;}
.mp-links.columns-4 > ul > li {flex: max(calc(25% - 5px), 5em) 1 1;}
.mp-links.columns-5 > ul > li {flex: max(calc(20% - 5px), 5em) 1 1;}
.mp-links > ul > li:hover a {
text-decoration: underline;
}
.mp-links > ul > li > a {
display: flex;
align-items: center;
justify-content: left;
height:100%;
flex:1 1 auto;
box-sizing:border-box;
padding:5px;
}
.mp-links > ul > li > a:first-child {
justify-content:right;
}
.mp-links > ul > li > a:only-child {
justify-content:center;
}
.mp-links > ul > li > a:not(:first-child) {
padding-left:5px;
}
.mp-links.stretch,
.mp-links.stretch > ul {
height:100%;
}
/***********************
* End main page layout *
************************/
/**************************
* [[Template:Doc]] styles *
***************************/
.documentation {
margin: 0em auto 1em;
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.1);
border: 2px solid var(--wiki-content-border-color);
border-radius: 1em;
padding: 1em;
}
.documentation-header {
padding-bottom: 3px;
border-bottom: 1px solid var(--wiki-content-border-color);
margin-bottom: 1ex;
}
/**************************
* End Template:Doc styles *
***************************/
/***********************
* [[Template:License]] *
************************/
.license {
display:flex;
flex-flow:row nowrap;
background-color:var(--wiki-content-background-color--secondary);
border:1px solid var(--wiki-content-border-color);
padding:0.1em;
margin:0.5em 0 0.5em 0;
}
.copyright-logo {
filter:var(--wiki-icon-general-filter);
}
/***********************
* End Template:License *
************************/
/************
* Infoboxes *
*************/
/* portable infoboxes */
:root {
--pi-background: var(--wiki-content-background-color);
--pi-secondary-background: var(--wiki-accent-color);
--pi-secondary-background--rgb: var(--wiki-accent-color--rgb);
--pi-secondary-background-label: var(--wiki-accent-label-color);
--pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5);
}
.portable-infobox {
border:4px solid var(--pi-border-color);
}
.portable-infobox .pi-title,
.portable-infobox .pi-header {
text-align:center;
font-size:1.5em;
background:rgba(var(--pi-secondary-background--rgb), 0.75);
color:var(--pi-secondary-background-label);
}
.portable-infobox .pi-data {
background:rgba(var(--pi-secondary-background--rgb), 0.18);
}
.portable-infobox .pi-image {
padding: 8px;
}
.pi-image-thumbnail {
max-width:100%;
}
.pi-section-navigation .pi-section-tab.pi-section-active,
.pi-section-navigation .pi-section-tab.current,
.pi-media-collection .pi-tab-link.current {
background: var(--pi-secondary-background);
color: var(--pi-secondary-background-label);
}
.pi-theme-baby .pi-image-thumbnail {
width:100px;
}
/* overqualify these to overwrite normal content heading styles */
.mw-body .portable-infobox h2,
.mw-body .portable-infobox h3 {
border-bottom: 0;
font-family: inherit;
font-weight: 700;
margin: 0;
}
/**/
/* Template infoboxes; [[Template:Infobox]] and [[:Category:Infobox part templates]] */
.infobox {
float: right;
width: 23em;
max-width:100%;
margin-left: 1em;
margin-bottom: 0.5em;
padding: 4px;
border:2px solid var(--wiki-content-border-color);
background-color:var(--wiki-content-background-color);
}
.infobox-table {
width: 100%;
padding: 0;
background-color:transparent;
border: 0;
}
.infobox-header,
.infobox-section {
background-color: var(--wiki-content-background-color--secondary);
border:1px solid var(--wiki-content-border-color);
font-weight:bold;
text-align:center;
}
.infobox-header {
font-size: 150%;
padding:0.4em;
}
.infobox-section {
padding:0.05em 0.5em;
}
.infobox-centered {
text-align: center;
}
.infobox-centered img {
max-width:100%;
height:auto;
}
.infobox-row {
vertical-align: top;
}
.infobox-row-name {
text-align: left;
vertical-align:middle;
padding:0.1em;
font-size:89%;
}
.infobox-spacer {
height: 0.5em;
}
/**/
/****************
* End infoboxes *
*****************/
/*****************************
* Used by [[Template:Ambox]] *
******************************/
.ambox {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
border-collapse: collapse;
font-size: 95%;
margin: 0 auto 2px auto;
width: 80%;
}
.ambox-gray {
border-left-color: #383838;
}
.ambox + .ambox {
margin-top: -2px;
}
.ambox-text {
padding: 0.25em 0.5em;
}
.ambox-image {
padding: 2px 0px 2px 0.5em;
text-align: center;
width: 60px;
}
.ambox-tiny .ambox-image {
padding: 2px 0.5em;
text-align: left;
width: auto;
}
/* Ambox colors */
.ambox-blue {
border-left: 10px solid #1e90ff;
}
.ambox-red {
border-left: 10px solid #b22222;
}
.ambox-orange {
border-left: 10px solid #f28500;
}
.ambox-yellow {
border-left: 10px solid #f4c430;
}
.ambox-purple {
border-left: 10px solid #9932cc;
}
.ambox-gray {
border-left: 10px solid #bba;
}
.ambox-green {
border-left: 10px solid #228b22;
}
/*********************
* End Template:Ambox *
**********************/
/********************************************
* Utility classes for standard MW galleries *
*********************************************/
/* it's important that spaced comes before centered in the sheet */
.gallery.spaced {
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
margin-left:auto;
margin-right:auto;
}
/**********************
* End gallery classes *
***********************/
4db75f0597f2e58d3294e793602f50abeae6eb92
162
154
2023-10-23T22:52:19Z
Mr Pie 5
2833
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;700&display=swap');
/****************************
* Simple dark api.php pages *
*****************************/
@media (prefers-color-scheme: dark) {
body {
background-color:#20211f;
border-color: #7b7261;
color: #f6ecdb;
}
h1, h2, h3, h4, h5, h6 {
color: rgb(234, 224, 207);
border-color: rgb(83, 84, 81);
}
.mw-highlight .s2 {
color: rgb(206, 99, 91);
}
a {
color: rgb(133, 180, 221);
}
a:visited {
color: rgb(141, 127, 218);
}
pre, code, .mw-code {
background-color: rgb(34, 35, 33);
color: rgb(234, 224, 207);
border-color: rgb(63, 64, 62);
}
}
/***************
* End dark API *
****************/
/********************************
* Miscellaneous utility classes *
*********************************/
.responsive-image {
max-width:100%;
height:auto;
}
.theme-dark .invert-on-dark,
.theme-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px){
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/***************************
* End misc utility classes *
****************************/
/********************
* Main page layout *
* [[RoboDunk_Wiki]] *
*********************/
#mp-welcome-box {grid-area:welcome;}
#mp-about-box {grid-area:about;}
#mp-links-box {grid-area:links;}
#mp-wiki-box {grid-area:wiki;}
#mp-dunker {
position:relative;
/* margin instead of positioning so text still flows around it */
margin-top:-50px;
margin-right:-50px;
z-index:3;
pointer-events:none;
transform:scaleX(-1);
}
#mp-container {
display:grid;
grid-template-areas:"welcome" "about" "links" "wiki";
grid-template-columns:100%;
gap:15px;
}
@media screen and (min-width:990px) {
#mp-container {
grid-template-areas:"welcome welcome" "about links" "wiki wiki";
grid-template-columns:1fr 1fr;
}
}
@media screen and (min-width:1350px) {
#mp-container {
grid-template-areas:"welcome welcome welcome" "about about wiki" "links links wiki";
grid-template-columns:1fr 1fr 1fr;
}
#mp-basket {
transform:scaleX(-1)
}
#mp-dunker {
transform:scaleX(1);
}
}
.mp-box {
position:relative;
display:flex;
flex-flow:column nowrap;
width: calc(100% - 2px);
box-sizing: border-box;
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25);
border:1px solid var(--wiki-content-border-color);
border-radius:var(--wiki-content-border-radius);
padding:var(--wiki-content-border-width);
}
.mp-box::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
content:'';
border: 1px solid transparent;
border-image-slice: 160;
border-image-width: var(--wiki-content-border-width);
border-image-outset: 1px;
border-image-repeat: stretch;
border-image-source: url(/images/4/46/Border.png); /* [[File:Border.png]] */
border-radius:var(--wiki-content-border-radius);
filter:var(--wiki-black-to-border-filter) drop-shadow(1px 1px 0px black) drop-shadow(-1px -1px 0px black) drop-shadow(-1px 1px 0px black) drop-shadow(1px -1px 0px black);
pointer-events:none;
z-index:1;
}
.mp-body {
height: 100%;
display: flex;
padding:0.5em;
flex-flow: column nowrap;
}
.mp-box.centered-content .mp-body {
height: 100%;
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
}
.mp-box.has-floating-image {
display:block;
}
.mp-box.has-floating-image .mp-body {
height:unset;
display:block;
}
.mp-heading,
.mp-box .welcome-message {
border-bottom: 1px solid var(--wiki-content-border-color);
text-align:center;
font-weight:bold;
font-family:var(--wiki-heading-font-family);
color:var(--wiki-heading-color);
}
.mp-heading {
font-size: 150%;
margin: 0 0 10px 0;
padding: 0 0 5px 0;
}
.mp-box#mp-welcome-box {
text-align:center;
}
.mp-box .welcome-message {
font-size: 200%;
margin: 0 0 10px;
padding: 0 0 5px;
}
.mp-links > ul {
display: flex;
flex-flow: row wrap;
justify-content: space-evenly;
margin: 2px;
gap:10px;
}
.mp-links > ul > li {
display:flex;
flex-flow:row nowrap;
align-items:center;
text-align: center;
box-sizing:border-box;
flex: max(calc(50% - 5px), 5em) 1 1;
border:1px solid var(--wiki-content-link-color);
transition:0.1s ease-in;
}
.mp-links > ul > li:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-links.columns-1 > ul > li {flex: max(calc(100% - 5px), 5em) 1 1;}
.mp-links.columns-2 > ul > li {flex: max(calc(50% - 5px), 5em) 1 1;}
.mp-links.columns-3 > ul > li {flex: max(calc(33% - 5px), 5em) 1 1;}
.mp-links.columns-4 > ul > li {flex: max(calc(25% - 5px), 5em) 1 1;}
.mp-links.columns-5 > ul > li {flex: max(calc(20% - 5px), 5em) 1 1;}
.mp-links > ul > li:hover a {
text-decoration: underline;
}
.mp-links > ul > li > a {
display: flex;
align-items: center;
justify-content: left;
height:100%;
flex:1 1 auto;
box-sizing:border-box;
padding:5px;
}
.mp-links > ul > li > a:first-child {
justify-content:right;
}
.mp-links > ul > li > a:only-child {
justify-content:center;
}
.mp-links > ul > li > a:not(:first-child) {
padding-left:5px;
}
.mp-links.stretch,
.mp-links.stretch > ul {
height:100%;
}
/***********************
* End main page layout *
************************/
/**************************
* [[Template:Doc]] styles *
***************************/
.documentation {
margin: 0em auto 1em;
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.1);
border: 2px solid var(--wiki-content-border-color);
border-radius: 1em;
padding: 1em;
}
.documentation-header {
padding-bottom: 3px;
border-bottom: 1px solid var(--wiki-content-border-color);
margin-bottom: 1ex;
}
/**************************
* End Template:Doc styles *
***************************/
/***********************
* [[Template:License]] *
************************/
.license {
display:flex;
flex-flow:row nowrap;
background-color:var(--wiki-content-background-color--secondary);
border:1px solid var(--wiki-content-border-color);
padding:0.1em;
margin:0.5em 0 0.5em 0;
}
.copyright-logo {
filter:var(--wiki-icon-general-filter);
}
/***********************
* End Template:License *
************************/
/************
* Infoboxes *
*************/
/* portable infoboxes */
:root {
--pi-background: var(--wiki-content-background-color);
--pi-secondary-background: var(--wiki-accent-color);
--pi-secondary-background--rgb: var(--wiki-accent-color--rgb);
--pi-secondary-background-label: var(--wiki-accent-label-color);
--pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5);
}
.portable-infobox {
border:4px solid var(--pi-border-color);
}
.portable-infobox .pi-title,
.portable-infobox .pi-header {
text-align:center;
font-size:1.5em;
background:rgba(var(--pi-secondary-background--rgb), 0.75);
color:var(--pi-secondary-background-label);
}
.portable-infobox .pi-data {
background:rgba(var(--pi-secondary-background--rgb), 0.18);
}
.portable-infobox .pi-image {
padding: 8px;
}
.pi-image-thumbnail {
max-width:100%;
}
.pi-section-navigation .pi-section-tab.pi-section-active,
.pi-section-navigation .pi-section-tab.current,
.pi-media-collection .pi-tab-link.current {
background: var(--pi-secondary-background);
color: var(--pi-secondary-background-label);
}
.pi-theme-baby .pi-image-thumbnail {
width:100px;
}
/* overqualify these to overwrite normal content heading styles */
.mw-body .portable-infobox h2,
.mw-body .portable-infobox h3 {
border-bottom: 0;
font-family: inherit;
font-weight: 700;
margin: 0;
}
/**/
/* Template infoboxes; [[Template:Infobox]] and [[:Category:Infobox part templates]] */
.infobox {
float: right;
width: 23em;
max-width:100%;
margin-left: 1em;
margin-bottom: 0.5em;
padding: 4px;
border:2px solid var(--wiki-content-border-color);
background-color:var(--wiki-content-background-color);
}
.infobox-table {
width: 100%;
padding: 0;
background-color:transparent;
border: 0;
}
.infobox-header,
.infobox-section {
background-color: var(--wiki-content-background-color--secondary);
border:1px solid var(--wiki-content-border-color);
font-weight:bold;
text-align:center;
}
.infobox-header {
font-size: 150%;
padding:0.4em;
}
.infobox-section {
padding:0.05em 0.5em;
}
.infobox-centered {
text-align: center;
}
.infobox-centered img {
max-width:100%;
height:auto;
}
.infobox-row {
vertical-align: top;
}
.infobox-row-name {
text-align: left;
vertical-align:middle;
padding:0.1em;
font-size:89%;
}
.infobox-spacer {
height: 0.5em;
}
/**/
/****************
* End infoboxes *
*****************/
/*****************************
* Used by [[Template:Ambox]] *
******************************/
.ambox {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
border-collapse: collapse;
font-size: 95%;
margin: 0 auto 2px auto;
width: 80%;
}
.ambox-gray {
border-left-color: #383838;
}
.ambox + .ambox {
margin-top: -2px;
}
.ambox-text {
padding: 0.25em 0.5em;
}
.ambox-image {
padding: 2px 0px 2px 0.5em;
text-align: center;
width: 60px;
}
.ambox-tiny .ambox-image {
padding: 2px 0.5em;
text-align: left;
width: auto;
}
/* Ambox colors */
.ambox-blue {
border-left: 10px solid #1e90ff;
}
.ambox-red {
border-left: 10px solid #b22222;
}
.ambox-orange {
border-left: 10px solid #f28500;
}
.ambox-yellow {
border-left: 10px solid #f4c430;
}
.ambox-purple {
border-left: 10px solid #9932cc;
}
.ambox-gray {
border-left: 10px solid #bba;
}
.ambox-green {
border-left: 10px solid #228b22;
}
/*********************
* End Template:Ambox *
**********************/
/********************************************
* Utility classes for standard MW galleries *
*********************************************/
/* it's important that spaced comes before centered in the sheet */
.gallery.spaced {
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
margin-left:auto;
margin-right:auto;
}
/**********************
* End gallery classes *
***********************/
9cdeaae1f8266add2ac91ce43f06233ce27d9e91
Template:Infobox
10
80
155
2023-10-23T22:42:26Z
Mr Pie 5
2833
Created page with "<includeonly>{{infobox start|{{{class|}}}}} {{infobox header | name = {{{name|{{PAGENAME}}}}} | wideimage = {{{image|{{{name|{{PAGENAME}}}}}.png}}} | description = {{{description|}}} }} {{infobox section|{{#if:{{{section1|}}}|{{{section1}}}|Infos}}}} {{infobox row|{{{info1|}}}|{{{info1value|}}}|{{{info1value|}}}}} {{infobox section|{{{section2}}}|{{{section2|}}}}} {{infobox row|{{{info2|}}}|{{{info2value|}}}|{{{info2value|}}}}} {{infobox section|{{{section3}}}|{{{sectio..."
wikitext
text/x-wiki
<includeonly>{{infobox start|{{{class|}}}}}
{{infobox header
| name = {{{name|{{PAGENAME}}}}}
| wideimage = {{{image|{{{name|{{PAGENAME}}}}}.png}}}
| description = {{{description|}}}
}}
{{infobox section|{{#if:{{{section1|}}}|{{{section1}}}|Infos}}}}
{{infobox row|{{{info1|}}}|{{{info1value|}}}|{{{info1value|}}}}}
{{infobox section|{{{section2}}}|{{{section2|}}}}}
{{infobox row|{{{info2|}}}|{{{info2value|}}}|{{{info2value|}}}}}
{{infobox section|{{{section3}}}|{{{section3|}}}}}
{{infobox row|{{{info3|}}}|{{{info3value|}}}|{{{info3value|}}}}}
{{infobox section|{{{section4}}}|{{{section4|}}}}}
{{infobox row|{{{info4|}}}|{{{info4value|}}}|{{{info4value|}}}}}
{{infobox section|{{{section5}}}|{{{section5|}}}}}
{{infobox row|{{{info5|}}}|{{{info5value|}}}|{{{info5value|}}}}}
{{infobox section|{{{section6}}}|{{{section6|}}}}}
{{infobox row|{{{info6|}}}|{{{info6value|}}}|{{{info6value|}}}}}
{{infobox section|{{{section7}}}|{{{section7|}}}}}
{{infobox row|{{{info7|}}}|{{{info7value|}}}|{{{info7value|}}}}}
{{infobox section|{{{section8}}}|{{{section8|}}}}}
{{infobox row|{{{info8|}}}|{{{info8value|}}}|{{{info8value|}}}}}
{{infobox section|{{{section9}}}|{{{section9|}}}}}
{{infobox row|{{{info9|}}}|{{{info9value|}}}|{{{info9value|}}}}}
{{infobox section|{{{section10}}}|{{{section10|}}}}}
{{infobox row|{{{info10|}}}|{{{info10value|}}}|{{{info10value|}}}}}
{{infobox end}}</includeonly><noinclude>
{{doc}}
[[Category:Infobox templates]]</noinclude>
d4af0a966605e71fc243ab4726f3e7d6befd846f
Template:Infobox/doc
10
81
156
2023-10-23T22:42:36Z
Mr Pie 5
2833
Created page with "This wiki makes use of [[:Category:Infobox part templates|infobox parts]] to build its infoboxes. These parts are templates for commonly repeated parts and functionality within an infobox, designed to make building infoboxes easier. A functioning. Calling this template directly provides a basic reusable infobox using these parts, intended to be used in situations that require a one-time infobox that is not reused enough for a dedicated template, or provide an example of..."
wikitext
text/x-wiki
This wiki makes use of [[:Category:Infobox part templates|infobox parts]] to build its infoboxes. These parts are templates for commonly repeated parts and functionality within an infobox, designed to make building infoboxes easier. A functioning.
Calling this template directly provides a basic reusable infobox using these parts, intended to be used in situations that require a one-time infobox that is not reused enough for a dedicated template, or provide an example of how the parts work. It is ''not'' intended to be a template called to make another infobox template.
==Using this template==
<pre style="overflow: auto;">
{{infobox
| class =
| name =
| image =
| description =
| section1 =
| info1 =
| info1value =
| section2 =
| info2 =
| info2value =
| section3 =
| info3 =
| info3value =
| section4 =
| info4 =
| info4value =
| section5 =
| info5 =
| info5value =
| section6 =
| info6 =
| info6value =
| section7 =
| info7 =
| info7value =
| info8 =
| info8value =
| info9 =
| info9value =
| info10 =
| info10value =
}}
</pre>
===Parameters===
* <code>class</code> - Optional. Adds a second class to the infobox, allowing for customizing individual or groups of infoboxes. See [[Template:Infobox start/doc]] for more info.
* <code>image</code> - Images should be formatted as <code>image.jpg</code>. The <code>[[ ]]</code> and <code>File:</code> are not necessary.
===Example===
{{Infobox
| class = custom
| name = wiki.gg
| image = Wiki.gg_logo-pink.svg
| section1 = Main Info
| info1 = Species
| info1value = Snake
| info2 = Location
| info2value = Freedom Games
| info3 = Reward
| info3value =
| section4 = Other Info
| info4 = Related
| info4value = Fun
| info5 = ID
| info5value =
}}
<pre style="overflow: auto;">
{{Infobox
| class = custom
| name = wiki.gg
| image = Wiki.gg_logo-pink.svg
| section1 = Main Info
| info1 = Species
| info1value = Snake
| info2 = Location
| info2value = Freedom Games
| info3 = Reward
| info3value =
| section4 = Other Info
| info4 = Related
| info4value = Fun
| info5 = ID
| info5value =
}}
</pre>
==Using infobox parts==
In a nutshell, copy and paste this to a new Template page to build a simple infobox, replacing a, b, and c with whatever you want, and adding more b/c rows as needed. Learn by doing.
<pre style="overflow:auto;">
{{Infobox start}}
{{Infobox header
| name = {{{name|}}}
| image = {{{image|}}}
| description = {{{description|}}}
}}
{{Infobox section|a}}
{{Infobox row|b|{{{b|}}}}}
{{Infobox row|c|{{{c|}}}}}
{{Infobox end}}
</pre>
===Basics===
There are 6 main infobox parts: {{tlx|Infobox start}}, {{tlx|Infobox header}}, {{tlx|Infobox section}}, {{tlx|Infobox row}}, {{tlx|Infobox centered row}}, and {{tlx|Infobox end}} (referred to in this guide as start, header, section, row, centered row, and end). Start and end must be placed at the start and end of your infobox template. Header is typically placed right after the start, with parameters <code>name</code>, <code>image</code> and <code>description</code>. A section typically follows the header, then some rows, and then the end. This is how infoboxes are normally made, the only difference is we're trimming down the code to make it easier to read and use. For example, observe the following code block:
<pre style="overflow:auto;">
{| class="infoboxtable"
|-
! colspan="2" class="infoboxname" | "{{{name}}}"
|-
{{#if: {{{image|}}} | ! colspan="2" {{!}} [[File:{{{image}}}|250x250px]] | {{#ifeq: {{NAMESPACE}} | Template | | [[Category:Infoboxes lacking images]]}} }}
|-
! colspan="2" class="infoboxdetails" | Details
|-
{{#if: {{{race|}}} | {{!}} width=80 {{!}} <div>Race</div> {{!!}} {{{race}}} }}
|-
{{#if: {{{location|}}} | {{!}} <div>Location(s)</div> {{!!}} {{{location}}} }}
|-
{{#if: {{{source|}}} | {{!}} <div>Source</div> {{!!}} {{{source}}} }}
|-
{{#if: {{{reward|}}} | {{!}} <div>Reward</div> {{!!}} {{{reward}}} }}
|-
{{#if: {{{related|}}} | {{!}} <div>Related</div> {{!!}} {{{related}}} }}
|-
{{#if: {{{ID|}}} | {{!}} <div>ID</div> {{!!}} {{{ID}}} }}
|}
</pre>
The above code block is how infoboxes normally look on the inside. Lots of repeated code and it's not really pretty to look at. Observe now the following code block:
<pre style="overflow:auto;">
{{Infobox start}}
{{Infobox header
| name = {{{name|}}}
| image = {{{image|}}}
| size = 250x250px
}}
{{#ifeq:{{NAMESPACE}}|Template||{{#if:{{{image|}}}||[[Category:Infoboxes lacking images]]}}}}
{{Infobox section|Details}}
{{Infobox row|Race|{{{race|}}}|{{{race|}}}}}
{{Infobox row|Location(s)|{{{location|}}}|{{{location}}}}}
{{Infobox row|Source|{{{source|}}}|{{{source|}}}}}
{{Infobox row|Reward|{{{reward|}}}|{{{reward|}}}}}
{{Infobox row|Related|{{{related|}}}|{{{related|}}}}}
{{Infobox row|ID|{{{ID|}}}|{{{ID|}}}}}
{{Infobox end}}
</pre>
The above two code blocks are functionally the same for the most part, but in the second one we've outsourced a lot of the repeated code to the part templates that we're calling instead, and making increased and improved use of CSS behind the scenes.
The main point of confusion is with what appears to be duplicate inputs in the rows, such as <code style="white-space:nowrap;><nowiki>{{Infobox row|Source|{{{source|}}}|{{{source|}}}}}</nowiki></code>. The first parameter is of course the row title, and the second is the value of that row. This weird third parameter is a test value. This is covered in more detail in the documentation for [[Template:Infobox row]], but in short, the third parameter is run through an <code><nowiki>{{#if}}</nowiki></code> test, and if the result is false the entire row is hidden. In the code above, this means that every row is testing its value, and if it would be empty, the row is hidden. Anything could be tested here, such as other values, namespace tests, math, or anything else that could normally work with an <code><nowiki>{{#if}}</nowiki></code>, but testing the row's own value is the most common use case. This third parameter is optional.
==Advanced==
For full documentation of each part template, see their respective documentation pages.
===Modularity===
Notice in the above code block that between the header and section there is an <code><nowiki>{{#if}}</nowiki></code> inserted. Because these part templates are modular, they can be placed in any order, and additional wikicode can be inserted between, and in some cases, inside them as needed. So an infobox could have something like:
<pre style="overflow:auto;">
{{Infobox start}}
{{Infobox section|Harvesting efficiency}}
{{Infobox row|Type|Gatherer}}
|-
| colspan=2 |
{| class="wikitable" style="width:100%"
! Creature !! Count !! Efficiency
|-
| {{{creature1|}}} || {{{count1|}}} || {{{efficiency1|}}}
|-
| {{{creature2|}}} || {{{count2|}}} || {{{efficiency2|}}}
|}
{{Infobox end}}
</pre>
This has a few part templates, but manually adds a centered row holding a table. Please be careful when doing this however, so as not to add something that would be wider than the infobox.
Header is actually itself made up of the other parts. With the exception of the main title and the use of {{tlx|Infobox spacer}}, it's made entirely of centered rows. So if it doesn't quite work for a certain infobox, it can be skipped, its behavior can be imitated in a way that does work.
====Keep in mind====
Standard wikitext rules apply, such as wrapping the above inner table in an <code><nowiki>{{#if</nowiki></code> will require the <code><nowiki>|</nowiki></code>s within it to be escaped. HTML and tag-based parsing used inside a row template will require being run through the <code><nowiki>{{#tag:</nowiki></code> function, as with a Tabber below:
<pre>
{{infobox centered row|
{{#tag:tabber|
{{!}}-{{!}}
{{{image1Title|Image 1}}}=
[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]]
{{!}}-{{!}}
{{{image2Title|Image 2}}}=
[[File:{{{image2|}}}{{!}}{{{size|128x128px}}}]]
{{#if:{{{image3|}}}|
{{!}}-{{!}}
{{{image3Title|Image 3}}}=
[[File:{{{image3|}}}{{!}}{{{size|128x128px}}}]]
}} }}
|[[File:{{{image|}}}{{!}}{{{size|128x128px}}}]]
}}
</pre>
If for whatever reason the part templates do not work for your purposes but you still need infobox rows, remember to use the classes that the templates defines to keep consistent styling in your infobox.
===Replacement values===
{{tlx|Infobox row}} comes with an optional fourth parameter. This fourth parameter builds off of the third. To reiterate the third, test-value, it hides the row if its value is an empty string. The fourth parameter, else-value, will cause the row to not be hidden if test-value is empty, but it will instead replace the row's value with this else-value. For example, if we have <code style="white-space:nowrap;><nowiki>{{Infobox row|Health|{{{health|}}}|{{health|}}}?}}</nowiki></code>, this will create a row in the infobox titled "Health", with a value of <code><nowiki>{{{health|}}}</nowiki></code>, but if <code><nowiki>{{{health|}}}</nowiki></code> is undefined, a ? will be used in its place.
This test-value and else-value behavior is shared by centered row and section, but instead of being parameters 3 and 4, they are 2 and 3, respectively, since those templates otherwise only have one input instead of two.
===Infobox classes===
{{tlx|Infobox start}} comes with an optional first parameter, which adds classes to the infobox. Say for example you are making an infobox for spells, and you want the infobox to have different colors depending on the spell's element. You would do <code style="white-space:nowrap;"><nowiki>{{Infobox start|{{{element|}}}}}</nowiki></code>. If element=Fire, the infobox now has <code style="white-space:nowrap;>class="infobox Fire"</code>, and you can then add the appropriate CSS rules to the site CSS (if you do not have permission to modify site CSS, consult the wiki's manager and/or admins).
===Spacing===
{{tlx|Infobox spacer}} can be used to add a 0.5em space between rows. Its first parameter is a test-value, and will not display if given an empty string. This is useful for adding space after an image or other object, but hiding it if the object isn't displayed.
[[Category:Template documentation]]
[[Category:Infobox templates]]
d1ecbe29a7483ecaa3d02c1133d6f106195a0ba7
Template:Ambox
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Mr Pie 5
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Created page with "<onlyinclude><includeonly><table style="{{{style|}}}" class="plainlinks ambox {{#ifeq:{{{format|}}}|tiny|ambox-tiny}} {{#switch:{{{border|}}} | red = ambox-red | orange = ambox-orange | yellow = ambox-yellow | purple = ambox-purple | blue = ambox-blue | green = ambox-green | gray = ambox-gray | #default = ambox-green }} {{{class|}}}"> <tr> <td class="ambox-image">{{{image|File:{{{icon|Information.svg}}}{{!}}48px|{{#ifeq:{{{format|}..."
wikitext
text/x-wiki
<onlyinclude><includeonly><table style="{{{style|}}}" class="plainlinks ambox {{#ifeq:{{{format|}}}|tiny|ambox-tiny}} {{#switch:{{{border|}}}
| red = ambox-red
| orange = ambox-orange
| yellow = ambox-yellow
| purple = ambox-purple
| blue = ambox-blue
| green = ambox-green
| gray = ambox-gray
| #default = ambox-green
}} {{{class|}}}">
<tr>
<td class="ambox-image">{{{image|[[File:{{{icon|Information.svg}}}{{!}}48px|{{#ifeq:{{{format|}}}|tiny|x20px}}|alt=]]}}}</td>
<td class="ambox-text">{{{type|}}}
{{#if:{{{info|}}}|{{#ifeq:{{{format|}}}|tiny||<div class="amsmalltext">
{{{info}}}
</div>}}}}</td></tr></table></includeonly></onlyinclude><noinclude>
{{doc}}
[[Category:Notice templates]]</noinclude>
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Template:Ambox/doc
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Mr Pie 5
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Created page with "The template is a notice template ===Named parameters=== :; |icon=: image file name for use on the left, e.g. "Stub.png" :; |image=: left (image) cell content, overrides <code>|icon=</code> if provided. :; |type=: top line text :; |info=: list of extra info :; |border=: border colour (defaults to green) ::; red : ambox-red (serious issue) ::; yellow : ambox-yellow (mild issue) ::; green : ambox-green (good!) ::; purple : ambox-purple (technical change) ::; b..."
wikitext
text/x-wiki
The template is a notice template
===Named parameters===
:; |icon=: image file name for use on the left, e.g. "Stub.png"
:; |image=: left (image) cell content, overrides <code>|icon=</code> if provided.
:; |type=: top line text
:; |info=: list of extra info
:; |border=: border colour (defaults to green)
::; red : ambox-red (serious issue)
::; yellow : ambox-yellow (mild issue)
::; green : ambox-green (good!)
::; purple : ambox-purple (technical change)
::; blue : ambox-blue (notice)
::; orange : ambox-orange (stub colour)
::; gray : ambox-gray
:; |format: <code>tiny</code> to display a small, left-aligned box showing only the <code>|type=</code> value; any other value displays the full ambox.
:; |style=: extra style parameters ''(unlikely to be used)''
== Examples ==
=== Default ===
{{Ambox
| type = I am type
| info = I am info
}}
=== Tiny + icon ===
{{Ambox
| type = I am tiny
| icon = Template-info.svg
| format = tiny
}}
=== Red + image ===
{{Ambox
| image = [[Image:Cleanup.svg]]
| border = red
| type = I am type
| info =
* I am info
}}
=== Yellow ===
{{Ambox
| border = yellow
| type = I am type
| info =
* I am info
}}
=== Green ===
{{Ambox
| border = green
| type = I am type
| info =
* I am info
}}
=== Purple ===
{{Ambox
| border = purple
| type = I am type
| info =
* I am info
}}
=== Blue ===
{{Ambox
| border = blue
| type = I am type
| info =
* I am info
}}
=== Orange ===
{{Ambox
| border = orange
| type = I am type
| info =
* I am info
}}
=== Gray ===
{{Ambox
| border = gray
| type = I am type
| info =
* I am info
}}
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Category:Notice templates
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Mr Pie 5
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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File:MP Devil.png
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Mr Pie 5 uploaded a new version of [[File:MP Devil.png]]
wikitext
text/x-wiki
== Summary ==
[[Category:MP images]]
== Licensing ==
{{License|game}}
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File:Site-logo.png
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Mr Pie 5 uploaded a new version of [[File:Site-logo.png]]
wikitext
text/x-wiki
== Summary ==
[[Category:Wiki skin images]]
== Licensing ==
{{License|game}}
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File:RoboDunk key art.png
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[[Category:Promotional images]]
wikitext
text/x-wiki
== Summary ==
[[Category:Promotional images]]
== Licensing ==
{{License|game}}
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File:Jollypunch logo.png
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Mr Pie 5
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Mr Pie 5 moved page [[File:Jolly Punch logo.png]] to [[File:Jollypunch logo.png]]
wikitext
text/x-wiki
== Summary ==
[[Category:Logos]]
== Licensing ==
{{License|game}}
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File:Jolly Punch logo.png
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Mr Pie 5
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Mr Pie 5 moved page [[File:Jolly Punch logo.png]] to [[File:Jollypunch logo.png]]
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text/x-wiki
#REDIRECT [[File:Jollypunch logo.png]]
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RoboDunk
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Mr Pie 5
2833
Created page with "{{infobox | name = RoboDunk | image = RoboDunk key art.png | description = | section1 = Information | info1 = Genre | info1value = Roguelite, Basketball | info3 = Developer | info3value = [https://jollypunch.com Jollypunch Games] | info4 = Publisher | info4value = [https://jollypunch.com Jollypunch Games] | info5 = Release date | info5value = September 25, 2023 | info6 = Platform | info6value = * PC File:Steam.svg|20px|Steam|link=https://store.steampowered.com/app/15..."
wikitext
text/x-wiki
{{infobox
| name = RoboDunk
| image = RoboDunk key art.png
| description =
| section1 = Information
| info1 = Genre
| info1value = Roguelite, Basketball
| info3 = Developer
| info3value = [https://jollypunch.com Jollypunch Games]
| info4 = Publisher
| info4value = [https://jollypunch.com Jollypunch Games]
| info5 = Release date
| info5value = September 25, 2023
| info6 = Platform
| info6value =
* PC [[File:Steam.svg|20px|Steam|link=https://store.steampowered.com/app/1557720/RoboDunk/]]
* Switch [[File:Nintendo Switch.svg|20px|Switch logo|link=https://www.nintendo.com/us/store/products/robodunk-switch/]]
| info7 = Price
| info7value = $14.99 USD
}}
'''''RoboDunk''''' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful [[weapon]]s and [[skill]] trees. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
== Official description ==
ROBODUNK is [[wikipedia:NBA_Jam|Nba Jam]] meets [[wikipedia:Rogue_Legacy|Rogue Legacy]], with robots.<br/>
A '''combat dunkball''' game with sky-high dunks, satisfying tackles and explosive weapons.<br/>
A '''roguelite campaign''' where every match is different, and you can buy the next permanent upgrade even if you die.<br/>
'''JUST...ONE...MORE...DUNK!'''
█▓▒░ ROGUELITE CAMPAIGN ░▒▓█
* '''EVERY MATCH IS DIFFERENT''': Choose your path among randomized matches with unique rewards, rules, traps and opponents.
* '''TONS TO UNLOCK''': Massive skill tree, robots to discover with their own upgrade tree.
* '''GROW YOUR TEAM''': Your bots level up, gain new skills and stat boosts after every victory.
* '''COLLECT THE LORE''': Piece together info on the Gods and why DUNK is the meaning of life.
* '''SINGLE PLAYER AND FULL COOP''': A friend can drop in/out whenever you want.
█▓▒░ SATISFYING ROBOSPORT ░▒▓█
* '''MASSIVE DUNKS''': Charge a max power jump, leap from mid-field and press just at the right time to explode the hoop.
* '''POWERFUL WEAPONS''': Ram the enemy or shoot them with unique weapons, from classic lasers to falling pans and shock rings.
* '''NEW MODS EACH ROUND''': Choose temporary skills and upgrades that change the game at every round: double jumps, shocking passes, ammo multipliers and more.
* '''STAGE HAZARDS''': Avoid or exploit stage dangers like spiky rollers, tornados, jump pads and meteors.
* '''LOCAL MULTIPLAYER''' for 1-4 people.
== Release history ==
{| class="wikitable"
! Date || Event
|-
| September 22, 2022 || Demo launches on Steam
|-
| September 21, 2023 || Full game launches on Steam and GOG
|-
|}
== System requirements==
:''From [https://store.steampowered.com/app/1557720/RoboDunk/ Steam]''
<div style="display:flex; flex-flow:row wrap; column-gap:10px">
{| class="wikitable"
|+ Minimum
|-
! OS
| 64 bit Windows 7 and up
|-
! Graphics
| Graphics card with 2GB VRAM
|}
{| class="wikitable""
|+ Recommended
|-
! Processor
| Over 9000 or equivalent
|}
</div>
== External links ==
===Game links===
* [https://www.robodunk.com/ Website]
* [https://store.steampowered.com/app/1557720/RoboDunk/ Steam]
* [https://www.nintendo.com/us/store/products/robodunk-switch/ Switch]
===Developer links===
* [https://jollypunch.com Website]
* [https://discord.com/invite/bmNZhZ3qfr Discord]
* [https://twitter.com/JollypunchGames Twitter]
[[Category:RoboDunk| ]]
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Mr Pie 5
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wikitext
text/x-wiki
{{infobox
| name = RoboDunk
| image = RoboDunk key art.png
| description =
| section1 = Information
| info1 = Genre
| info1value = Roguelite, Basketball
| info3 = Developer
| info3value = [https://jollypunch.com Jollypunch Games]
| info4 = Publisher
| info4value = [https://jollypunch.com Jollypunch Games]
| info5 = Release date
| info5value = September 25, 2023
| info6 = Platform
| info6value =
* PC [[File:Steam.svg|20px|Steam|link=https://store.steampowered.com/app/1557720/RoboDunk/]]
* Switch [[File:Nintendo Switch.svg|20px|Switch logo|link=https://www.nintendo.com/us/store/products/robodunk-switch/]]
| info7 = Price
| info7value = $14.99 USD
}}
'''''RoboDunk''''' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlike [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
== Official description ==
ROBODUNK is [[wikipedia:NBA_Jam|Nba Jam]] meets [[wikipedia:Rogue_Legacy|Rogue Legacy]], with robots.<br/>
A '''combat dunkball''' game with sky-high dunks, satisfying tackles and explosive weapons.<br/>
A '''roguelite campaign''' where every match is different, and you can buy the next permanent upgrade even if you die.<br/>
'''JUST...ONE...MORE...DUNK!'''
█▓▒░ ROGUELITE CAMPAIGN ░▒▓█
* '''EVERY MATCH IS DIFFERENT''': Choose your path among randomized matches with unique rewards, rules, traps and opponents.
* '''TONS TO UNLOCK''': Massive skill tree, robots to discover with their own upgrade tree.
* '''GROW YOUR TEAM''': Your bots level up, gain new skills and stat boosts after every victory.
* '''COLLECT THE LORE''': Piece together info on the Gods and why DUNK is the meaning of life.
* '''SINGLE PLAYER AND FULL COOP''': A friend can drop in/out whenever you want.
█▓▒░ SATISFYING ROBOSPORT ░▒▓█
* '''MASSIVE DUNKS''': Charge a max power jump, leap from mid-field and press just at the right time to explode the hoop.
* '''POWERFUL WEAPONS''': Ram the enemy or shoot them with unique weapons, from classic lasers to falling pans and shock rings.
* '''NEW MODS EACH ROUND''': Choose temporary skills and upgrades that change the game at every round: double jumps, shocking passes, ammo multipliers and more.
* '''STAGE HAZARDS''': Avoid or exploit stage dangers like spiky rollers, tornados, jump pads and meteors.
* '''LOCAL MULTIPLAYER''' for 1-4 people.
== Release history ==
{| class="wikitable"
! Date || Event
|-
| September 22, 2022 || Demo launches on Steam
|-
| September 21, 2023 || Full game launches on Steam and GOG
|-
|}
== System requirements==
:''From [https://store.steampowered.com/app/1557720/RoboDunk/ Steam]''
<div style="display:flex; flex-flow:row wrap; column-gap:10px">
{| class="wikitable"
|+ Minimum
|-
! OS
| 64 bit Windows 7 and up
|-
! Graphics
| Graphics card with 2GB VRAM
|}
{| class="wikitable""
|+ Recommended
|-
! Processor
| Over 9000 or equivalent
|}
</div>
== External links ==
===Game links===
* [https://www.robodunk.com/ Website]
* [https://store.steampowered.com/app/1557720/RoboDunk/ Steam]
* [https://www.nintendo.com/us/store/products/robodunk-switch/ Switch]
===Developer links===
* [https://jollypunch.com Website]
* [https://discord.com/invite/bmNZhZ3qfr Discord]
* [https://twitter.com/JollypunchGames Twitter]
[[Category:RoboDunk| ]]
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179
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typo
wikitext
text/x-wiki
{{infobox
| name = RoboDunk
| image = RoboDunk key art.png
| description =
| section1 = Information
| info1 = Genre
| info1value = Roguelite, Basketball
| info3 = Developer
| info3value = [https://jollypunch.com Jollypunch Games]
| info4 = Publisher
| info4value = [https://jollypunch.com Jollypunch Games]
| info5 = Release date
| info5value = September 25, 2023
| info6 = Platform
| info6value =
* PC [[File:Steam.svg|20px|Steam|link=https://store.steampowered.com/app/1557720/RoboDunk/]]
* Switch [[File:Nintendo Switch.svg|20px|Switch logo|link=https://www.nintendo.com/us/store/products/robodunk-switch/]]
| info7 = Price
| info7value = $14.99 USD
}}
'''''RoboDunk''''' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlock [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
== Official description ==
ROBODUNK is [[wikipedia:NBA_Jam|Nba Jam]] meets [[wikipedia:Rogue_Legacy|Rogue Legacy]], with robots.<br/>
A '''combat dunkball''' game with sky-high dunks, satisfying tackles and explosive weapons.<br/>
A '''roguelite campaign''' where every match is different, and you can buy the next permanent upgrade even if you die.<br/>
'''JUST...ONE...MORE...DUNK!'''
█▓▒░ ROGUELITE CAMPAIGN ░▒▓█
* '''EVERY MATCH IS DIFFERENT''': Choose your path among randomized matches with unique rewards, rules, traps and opponents.
* '''TONS TO UNLOCK''': Massive skill tree, robots to discover with their own upgrade tree.
* '''GROW YOUR TEAM''': Your bots level up, gain new skills and stat boosts after every victory.
* '''COLLECT THE LORE''': Piece together info on the Gods and why DUNK is the meaning of life.
* '''SINGLE PLAYER AND FULL COOP''': A friend can drop in/out whenever you want.
█▓▒░ SATISFYING ROBOSPORT ░▒▓█
* '''MASSIVE DUNKS''': Charge a max power jump, leap from mid-field and press just at the right time to explode the hoop.
* '''POWERFUL WEAPONS''': Ram the enemy or shoot them with unique weapons, from classic lasers to falling pans and shock rings.
* '''NEW MODS EACH ROUND''': Choose temporary skills and upgrades that change the game at every round: double jumps, shocking passes, ammo multipliers and more.
* '''STAGE HAZARDS''': Avoid or exploit stage dangers like spiky rollers, tornados, jump pads and meteors.
* '''LOCAL MULTIPLAYER''' for 1-4 people.
== Release history ==
{| class="wikitable"
! Date || Event
|-
| September 22, 2022 || Demo launches on Steam
|-
| September 21, 2023 || Full game launches on Steam and GOG
|-
|}
== System requirements==
:''From [https://store.steampowered.com/app/1557720/RoboDunk/ Steam]''
<div style="display:flex; flex-flow:row wrap; column-gap:10px">
{| class="wikitable"
|+ Minimum
|-
! OS
| 64 bit Windows 7 and up
|-
! Graphics
| Graphics card with 2GB VRAM
|}
{| class="wikitable""
|+ Recommended
|-
! Processor
| Over 9000 or equivalent
|}
</div>
== External links ==
===Game links===
* [https://www.robodunk.com/ Website]
* [https://store.steampowered.com/app/1557720/RoboDunk/ Steam]
* [https://www.nintendo.com/us/store/products/robodunk-switch/ Switch]
===Developer links===
* [https://jollypunch.com Website]
* [https://discord.com/invite/bmNZhZ3qfr Discord]
* [https://twitter.com/JollypunchGames Twitter]
[[Category:RoboDunk| ]]
28920427d2281c63740cc391406e1cc789707361
Category:RoboDunk
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170
2023-10-23T23:15:56Z
Mr Pie 5
2833
Created page with "Top-level category for game content. [[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
Top-level category for game content.
[[Category:{{SITENAME}}]]
853bf7e21d7e7c9e45b60cc9c340a6e11e4b1beb
File:Factory.jpg
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2023-10-23T23:38:26Z
Mr Pie 5
2833
[[Category:Screenshots]]
wikitext
text/x-wiki
== Summary ==
[[Category:Screenshots]]
== Licensing ==
{{License|game}}
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Category:Screenshots
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2023-10-23T23:49:49Z
Mr Pie 5
2833
Created page with "[[Category:Images]]"
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
Robot
0
92
175
2023-10-23T23:52:23Z
Mr Pie 5
2833
Created page with "[[File:Factory.jpg|thumb|The factory, where new robots are made.]] Each [[RoboDunk]] team is made up of two '''robot'''s at a time. Robots can be bought and upgraded at the factory, the bottom right node in the starting area. ==Robot types== There are eight robot types available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased. Each type has its own stats, weapon, and upgrades. ===Dev..."
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Each [[RoboDunk]] team is made up of two '''robot'''s at a time. Robots can be bought and upgraded at the factory, the bottom right node in the starting area.
==Robot types==
There are eight robot types available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each type has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
===Chomper===
''Big fella''
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
===Blasto===
''Shoot first, ask later.''
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Glory===
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
===Zooka===
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
===Cyclone===
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Techie===
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
===Beast===
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
[[Category:RoboDunk]]
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[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In Campaign, Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In Endless and Versus, they are unlocked simply by playing the game.
==Robot types==
There are eight robot types available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each type has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
===Chomper===
''Big fella''
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
===Blasto===
''Shoot first, ask later.''
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Glory===
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
===Zooka===
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
===Cyclone===
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Techie===
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
===Beast===
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
[[Category:RoboDunk]]
76ba857d285b6f3ef39ea895c3e8d4693c4e4f9b
Lore
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Created page with "The '''lore''' of RoboDunk can be pieced together throughout the campaign. ==Opening== Upon starting the campaign, the player is greeted with the following message: <blockquote> What are these robots? Why is the game played? Is DUNK the meaning of life? I send you to find out. Don't disappoint me. I await your return. - The Overseer </blockquote> [[Category:RoboDunk]]"
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The '''lore''' of RoboDunk can be pieced together throughout the campaign.
==Opening==
Upon starting the campaign, the player is greeted with the following message:
<blockquote>
What are these robots?
Why is the game played?
Is DUNK the meaning of life?
I send you to find out.
Don't disappoint me.
I await your return.
- The Overseer
</blockquote>
[[Category:RoboDunk]]
22e0781ec318946e89a774116fbd689257b37f74
File:Factory menu.jpg
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[[Category:Screenshots]]
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== Summary ==
[[Category:Screenshots]]
== Licensing ==
{{License|game}}
53d3d869368424fd550e4b384b546abf92fd9535
File:Mods and arenas.jpg
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[[Category:Screenshots]]
wikitext
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== Summary ==
[[Category:Screenshots]]
== Licensing ==
{{License|game}}
53d3d869368424fd550e4b384b546abf92fd9535
File:Laboratory.jpg
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[[Category:Screenshots]]
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== Summary ==
[[Category:Screenshots]]
== Licensing ==
{{License|game}}
53d3d869368424fd550e4b384b546abf92fd9535
Mod
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Mr Pie 5
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Created page with "[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]] A '''mod''' (short for "modifier") is a temporary upgrade applied to an individual match that can be unlocked as a permanent upgrade once that match is won. Mods can be purchased from the laboratory in the bottom left of the starting area, and once purchased they will start to appear in matches. File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena select..."
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is a temporary upgrade applied to an individual match that can be unlocked as a permanent upgrade once that match is won. Mods can be purchased from the laboratory in the bottom left of the starting area, and once purchased they will start to appear in matches.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows those unlocked mods available for the arenas.]]
Each match has 2 mods applied to it, chosen randomly from the pool of purchased mods. They will apply to that match only, but if the match is won, the first of the mods will remain in effect for the remainder of the run.
[[Category:RoboDunk]]
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual bot. In Campaign mode, mods can be unlocked from the laboratory in the bottom left of the starting area: once purchased they will start to appear in matches. In Endless and Versus modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
[[Category:RoboDunk]]
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual bot. Mods must be unlocked before they will appear during mod selection. In Campaign mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In Endless and Versus modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
[[Category:RoboDunk]]
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual bot. Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your Shield with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In Campaign mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In Endless and Versus modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
[[Category:RoboDunk]]
e129ad04970eb5a221fbd175a231d8efc9d8ab56
Template:Delete
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Created page with "<div class="nomobile">{{Ambox | image = [[File:Icon_delete.png|x48px]] | type = '''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].''' | border = red | info = Reason: "''{{{1|No reason has been provided}}}''" }}<br /></div><!-- --><div class="mobileonly" style="text-align:center">'''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].'''<br />Reason:..."
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<div class="nomobile">{{Ambox
| image = [[File:Icon_delete.png|x48px]]
| type = '''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].'''
| border = red
| info = Reason: "''{{{1|No reason has been provided}}}''"
}}<br /></div><!--
--><div class="mobileonly" style="text-align:center">'''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].'''<br />Reason: "''{{{1|No reason has been provided}}}''"<br /></div><!--
--><includeonly>{{ #ifeq: {{{2|}}} | speedy | [[Category:Candidates for speedy deletion|{{FULLPAGENAME}}]] | [[Category:Candidates for deletion|{{FULLPAGENAME}}]] }}</includeonly><noinclude>
{{doc}}
[[Category:Notice templates]]</noinclude>
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{{Ambox
| image = [[File:Icon_delete.png|x48px]]
| type = '''This page is a [[:Category:Candidates for deletion|candidate for {{#ifeq:{{{2|}}}|speedy|(speedy)}} deletion]].'''
| border = red
| info = Reason: "''{{{1|No reason has been provided}}}''"
}}<!--
--><includeonly>{{ #ifeq: {{{2|}}} | speedy | [[Category:Candidates for speedy deletion]] | [[Category:Candidates for deletion]] }}</includeonly><noinclude>
{{doc}}
[[Category:Notice templates]]
</noinclude>
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Template:Delete/doc
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Created page with "This template will add tagged pages to [[:Category:Candidates for deletion]] or [[:Category:Candidates for speedy deletion]]. ''Note:'' Put the tag between <code><noinclude> </noinclude></code> tags for deletion of transcluded pages. ==Usage== {{tlx|delete|Regular deletion reason}} {{tlx|delete|Speedy deletion reason|speedy}} ===Parameters=== ; parameter 1 : reason for proposed deletion ; parameter 2 : Optional. For speedy deletions: <code>speedy</code>..."
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This template will add tagged pages to [[:Category:Candidates for deletion]] or [[:Category:Candidates for speedy deletion]].
''Note:'' Put the tag between <code><noinclude> </noinclude></code> tags for deletion of transcluded pages.
==Usage==
{{tlx|delete|Regular deletion reason}}
{{tlx|delete|Speedy deletion reason|speedy}}
===Parameters===
; parameter 1
: reason for proposed deletion
; parameter 2
: Optional. For speedy deletions: <code>speedy</code>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Category:Candidates for deletion
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Created page with "__EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]]"
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Candidates for speedy deletion
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Created page with "__EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]]"
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
786037995b8f7e89762a8ea13b84ade091453c00
Category:Promotional images
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Created page with "Official images used for purposes of promoting the game, that may not actually represent gameplay. [[Category:Images]]"
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Official images used for purposes of promoting the game, that may not actually represent gameplay.
[[Category:Images]]
80b893c439747ce681cf18cc579c3bc4c65cd502
File:Stats summary.png
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A basic image of the stats area for bots.
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== Summary ==
A basic image of the stats area for bots.
== Licensing ==
{{License|game}}
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Stat
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Created page.
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[[File:Stats_summary.png|thumb|The stats as shown for the Devil bot.]]
== Stats ==
Stats are properties that affect various aspects of [[Robot]]s. The four stats are '''Speed, Strength, Jump,''' and '''Ammo'''. Each robot has its own unique starting values for stats but these values can be altered with upgrades and/or mods.
'''{DISCLAIMER: ALL DATA IN THIS AREA NEEDS CONFIRMATION AND TESTING}'''
=== SPEED ===
As expected, the Speed stat affects how fast the robot runs.
=== STRENGTH ===
The Strength stat affects two things: how far the robots Ram travels, and priority when 2 robots Ram each other.
=== JUMP ===
The Jump stat affects the distance traveled when performing a jump.
=== AMMO ===
The Ammo stat affects how quickly the robot's ammo recharges. The higher the stat, the more quickly it gains ammo.
{Maybe here show a list of Mods categorized by which Stats they directly affect, for example Fast Feet increases Speed.}
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/* SPEED */
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[[File:Stats_summary.png|thumb|The stats as shown for the Devil bot.]]
== Stats ==
Stats are properties that affect various aspects of [[Robot]]s. The four stats are '''Speed, Strength, Jump,''' and '''Ammo'''. Each robot has its own unique starting values for stats but these values can be altered with upgrades and/or mods.
'''{DISCLAIMER: ALL DATA IN THIS AREA NEEDS CONFIRMATION AND TESTING}'''
=== SPEED ===
The Speed stat affects how fast the robot runs.
=== STRENGTH ===
The Strength stat affects two things: how far the robots Ram travels, and priority when 2 robots Ram each other.
=== JUMP ===
The Jump stat affects the distance traveled when performing a jump.
=== AMMO ===
The Ammo stat affects how quickly the robot's ammo recharges. The higher the stat, the more quickly it gains ammo.
{Maybe here show a list of Mods categorized by which Stats they directly affect, for example Fast Feet increases Speed.}
f9c661a7fd87597a4ee2f05026d048ba86e9c584
File:Robots chomper.png
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== Licensing ==
{{License|game}}
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File:Robots devil.png
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== Licensing ==
{{License|game}}
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File:Robots blasto.png
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== Licensing ==
{{License|game}}
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File:Robots beast.png
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== Licensing ==
{{License|game}}
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Robot
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/* Devil */
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[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In Campaign, Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In Endless and Versus, they are unlocked simply by playing the game.
==Robot types==
There are eight robot types available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each type has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''
[[File:Robots_devil.png|250px]]
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
===Chomper===
''Big fella''
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
===Blasto===
''Shoot first, ask later.''
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Glory===
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
===Zooka===
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
===Cyclone===
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Techie===
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
===Beast===
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
[[Category:RoboDunk]]
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[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In Campaign, Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In Endless and Versus, they are unlocked simply by playing the game.
==Robot types==
There are eight robot types available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each type has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''
[[File:Robots_devil.png|250px]]
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
===Chomper===
''Big fella''
[[File:Robots_chomper.png|250px]]
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
===Blasto===
''Shoot first, ask later.''
[[File:Robots_blasto.png|250px]]
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Glory===
[[File:Robots_glory.png|250px]]
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
===Zooka===
[[File:Robots_zooka.png|250px]]
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
===Cyclone===
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Techie===
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
===Beast===
[[File:Robots_beast.png|250px]]
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
[[Category:RoboDunk]]
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/* Robot types */
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text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In Campaign, Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In Endless and Versus, they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''
[[File:Robots_devil.png|250px]]
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
===Chomper===
''Big fella''
[[File:Robots_chomper.png|250px]]
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
===Blasto===
''Shoot first, ask later.''
[[File:Robots_blasto.png|250px]]
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Glory===
[[File:Robots_glory.png|250px]]
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
===Zooka===
[[File:Robots_zooka.png|250px]]
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
===Cyclone===
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Techie===
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
===Beast===
[[File:Robots_beast.png|250px]]
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
[[Category:RoboDunk]]
a56d69c90d7cb51bebc6f46274271014aba20042
207
206
2023-10-24T16:02:15Z
Sharq
324210
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''
[[File:Robots_devil.png|250px]]
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
===Chomper===
''Big fella''
[[File:Robots_chomper.png|250px]]
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
===Blasto===
''Shoot first, ask later.''
[[File:Robots_blasto.png|250px]]
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Glory===
[[File:Robots_glory.png|250px]]
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
===Zooka===
[[File:Robots_zooka.png|250px]]
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
===Cyclone===
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
===Techie===
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
===Beast===
[[File:Robots_beast.png|250px]]
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
[[Category:RoboDunk]]
ed040cf84298c7fe287d8d1dc0876afcbcc1b7a8
213
207
2023-10-24T16:25:50Z
Sharq
324210
/* The Robots */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
e4188d5ac8d84a3db2f2b92ba9ed4603aaeba4a3
214
213
2023-10-24T17:15:55Z
Sharq
324210
/* Devil */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can <br>buy precious time for charging your<br>jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
8634e0538850e9ee5972e983aeaad3b46d546fb7
215
214
2023-10-24T17:16:46Z
Sharq
324210
/* Chomper */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can <br>buy precious time for charging your<br>jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen.<br>Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
5dda209652cdb745ba08c7c7780112415f4c3f64
216
215
2023-10-24T17:23:47Z
Sharq
324210
Added weapon descriptions
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can <br>buy precious time for charging your<br>jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen.<br>Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for<br>hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically.<br>Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | This attack is huge but be careful,<br>it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots<br>enemies. Enemies can destroy it with<br>one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield.<br>The Force Field can block weapons and Beast<br>is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
69ec719987bca5df49cc5114d6cb9b5003d5bf25
217
216
2023-10-24T17:26:22Z
Sharq
324210
/* Cyclone */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can <br>buy precious time for charging your<br>jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen.<br>Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for<br>hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically.<br>Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful,<br>it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots<br>enemies. Enemies can destroy it with<br>one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield.<br>The Force Field can block weapons and Beast<br>is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
dc4ed9aaaffe8245be9e16203554b1a8a65c5751
230
217
2023-10-24T18:52:08Z
Sharq
324210
Unlock info
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met: You have defeated that Robot before in Campaign mode, and you purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can <br>buy precious time for charging your<br>jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen.<br>Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for<br>hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically.<br>Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful,<br>it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots<br>enemies. Enemies can destroy it with<br>one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield.<br>The Force Field can block weapons and Beast<br>is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
6f2e3de16997cecc9016d4010ded132926d42d14
239
230
2023-10-24T19:29:47Z
Sharq
324210
/* Unlocking in Campaign */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can <br>buy precious time for charging your<br>jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen.<br>Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for<br>hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically.<br>Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful,<br>it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots<br>enemies. Enemies can destroy it with<br>one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield.<br>The Force Field can block weapons and Beast<br>is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
cc122977366a77bc9c5f50a2af3aaf05ee597604
240
239
2023-10-24T19:32:29Z
Sharq
324210
/* The Robots */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and upgraded at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own stats, weapon, and upgrades.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
137632e8faf4fc8fe6e5ca48a1dc243c5c5cb5f1
243
240
2023-10-24T19:38:09Z
Sharq
324210
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
537669b73ff090433c4cab66e2b5bd1dc3f2b987
246
243
2023-10-24T19:51:50Z
Sharq
324210
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]]
*MOVE
*JUMP/DUNK
*[[WEAPON]]
*PASS
*[[SHIELD]]
*[[RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
df2ad4451420ffc6e056bb215c65c9e98e328402
247
246
2023-10-24T19:52:36Z
Sharq
324210
/* Capabilities */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]]
*MOVE
*JUMP/DUNK
*[[weapon|WEAPON]]
*PASS
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
3e6b0531e79aa5cacf2a86b18d99432205b865dd
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[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]]
*MOVE
*JUMP/DUNK
*[[weapon|WEAPON]]
*PASS
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
0e054d911d0990a59102b2ea1d8b984455d89c06
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/* Capabilities */
wikitext
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[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*JUMP/DUNK
*[[weapon|WEAPON]]
*PASS
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
f2702b107a6edec4d1c3c8f605cd139dc6a3d73b
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== Licensing ==
{{License|game}}
5fdc0517c60eec1aa02a1fef9763fa88c38be9ad
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== Licensing ==
{{License|game}}
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Sharq moved page [[Stats]] to [[Stat]]: Consistency
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[[File:Stats_summary.png|thumb|The stats as shown for the Devil bot.]]
== Stats ==
Stats are properties that affect various aspects of [[Robot]]s. The four stats are '''Speed, Strength, Jump,''' and '''Ammo'''. Each robot has its own unique starting values for stats but these values can be altered with upgrades and/or mods.
'''{DISCLAIMER: ALL DATA IN THIS AREA NEEDS CONFIRMATION AND TESTING}'''
=== SPEED ===
The Speed stat affects how fast the robot runs.
=== STRENGTH ===
The Strength stat affects two things: how far the robots Ram travels, and priority when 2 robots Ram each other.
=== JUMP ===
The Jump stat affects the distance traveled when performing a jump.
=== AMMO ===
The Ammo stat affects how quickly the robot's ammo recharges. The higher the stat, the more quickly it gains ammo.
{Maybe here show a list of Mods categorized by which Stats they directly affect, for example Fast Feet increases Speed.}
f9c661a7fd87597a4ee2f05026d048ba86e9c584
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[[File:Stats_summary.png|thumb|The stats as shown for the Devil bot.]]
== Stats ==
Stats are properties that affect various aspects of [[Robot]]s. The four stats are '''Speed, Strength, Jump,''' and '''Ammo'''. Each robot has its own unique starting values for stats but these values can be altered with [[upgrade]]s and/or [[mod]]s.
'''{DISCLAIMER: ALL DATA IN THIS AREA NEEDS CONFIRMATION AND TESTING}'''
=== SPEED ===
The Speed stat affects how fast the robot runs.
=== STRENGTH ===
The Strength stat affects two things: how far the robots [[Ram]] travels, and priority when 2 robots [[Ram]] each other.
=== JUMP ===
The Jump stat affects the distance traveled when performing a jump.
=== AMMO ===
The Ammo stat affects how quickly the robot's [[ammo]] recharges. The higher the stat, the more quickly it gains ammo. All [[weapon]]s require ammo.
{Maybe here show a list of Mods categorized by which Stats they directly affect, for example Fast Feet increases Speed.}
e46b0f02097ccab0662a869da2aa8a9c3322ab92
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Sharq moved page [[Stats]] to [[Stat]]: Consistency
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#REDIRECT [[Stat]]
121de68a665b2b878e046bbd77d76b84d21e32cc
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual [[Robot]]. Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your Shield with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In Campaign mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In Endless and Versus modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
[[Category:RoboDunk]]
7c3a9f2d1ee665cf2b3b26c961723a54d8e888fb
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your Shield with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In Campaign mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In Endless and Versus modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
[[Category:RoboDunk]]
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your Shield with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
[[Category:RoboDunk]]
1b80740073d152a42dfe57dd8143030930e0b6a8
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Unlock info
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your Shield with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
== List of All Mods ==
{Put an exhaustive list here of all mods including descriptions}
[[Category:RoboDunk]]
0c3deaa24d1b792f04f82e5fa3702159e5386d13
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your Shield with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
== List of All Mods ==
{Put an exhaustive list here of all mods including descriptions}
[[Category:RoboDunk]]
2ad39739e9278e94bc12b0ab48ddfc995f653b96
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an upgrade applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
== List of All Mods ==
{Put an exhaustive list here of all mods including descriptions}
[[Category:RoboDunk]]
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
== List of All Mods ==
{Put an exhaustive list here of all mods including descriptions}
[[Category:RoboDunk]]
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Shield
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding. However, there are many mods that affect shielding, including granting the ability to move while shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
*BIG SHIELD
*LONG STUN
*MOVE SHIELD
*WEAPON SHIELD
*TELEPORT
*UNDERGROUND
*TURBO
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding. However, there are many [[mod]]s that affect shielding, including granting the ability to move while shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
*BIG SHIELD
*LONG STUN
*MOVE SHIELD
*WEAPON SHIELD
*TELEPORT
*UNDERGROUND
*TURBO
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding. However, there are many [[mod]]s that affect shielding, including granting the ability to move while shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
*BIG SHIELD
*LONG STUN
*MOVE SHIELD
*WEAPON SHIELD
*TELEPORT
*UNDERGROUND
*TURBO
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding. However, there are many [[mod]]s that affect (or replace) shielding, including granting the ability to move while shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
*BIG SHIELD
*LONG STUN
*MOVE SHIELD
*WEAPON SHIELD
*TELEPORT
*UNDERGROUND
*TURBO
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/* Mods that Affect the Shield Action */
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding. However, there are many [[mod]]s that affect (or replace) shielding, including granting the ability to move while shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
*BIG SHIELD
*MOVE SHIELD
*WEAPON SHIELD
*TELEPORT
*UNDERGROUND
*TURBO
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Weapon
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine (Devil)===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you or putting enemies in bad positions.
===Laser (Chomper)===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot (Blasto)===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan (Glory)===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile (Zooka)===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat (Cyclone)===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret (Techie)===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field (Beast)===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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/* Mine (Devil) */
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you or putting enemies in bad positions.
===Laser (Chomper)===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot (Blasto)===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan (Glory)===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile (Zooka)===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat (Cyclone)===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret (Techie)===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field (Beast)===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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/* The Weapons */
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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/* Mine (Devil) */
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to dunk or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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Campaign
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Created page with "Campaign Mode is the primary single-player mode for [[RoboDunk]]. In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters."
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Campaign Mode is the primary single-player mode for [[RoboDunk]]. In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters.
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Campaign Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op(2 players max.) In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters.
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Campaign Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters.
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Campaign Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters. This is the only mode in which the [[Lore]] is discovered.
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Endless
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Created page with "Endless Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you're given randomized loadouts and you try to see how far you can go before getting destroyed."
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Endless Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you're given randomized loadouts and you try to see how far you can go before getting destroyed.
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Versus
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Created page.
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Versus is the only PvP (player versus player) mode in [[RoboDunk]]. It can be played with any amount of players from 1-4. If a team has only 1 player on it, that player will also control the CPU on their team just like playing single-player [[Campaign]] or [[Endless]].
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Ammo
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Ammo is required for any [[Robot]](bot) to use their [[weapon]]. All weapons use 1 ammo. Ammo recharges at a rate dependent upon the bot's ammo [[stat]] and any active mods. Without mods, the max ammo is 3 for all bots.
== Mods that Affect Ammo ==
*FAST AMMO
*MAX AMMO
*AMMO ON HIT
*AMMO ON STUN
*SPEED IS AMMO
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Ammo is required for any [[Robot]](bot) to use their [[weapon]]. All weapons use 1 ammo. Ammo recharges at a rate dependent upon the bot's ammo [[stat]] and any active [[mod]]s. Without [[mod]]s, the max ammo is 3 for all bots.
== Mods that Affect Ammo ==
*FAST AMMO
*MAX AMMO
*AMMO ON HIT
*AMMO ON STUN
*SPEED IS AMMO
9f9657938c58d562a17c98093f2430ef5bb124e0
User:Sharq
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The guy.
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I'm the guy.
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Upgrade
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Created page with "Upgrades are permanent enhancements for your [[Robot]]s while playing Campaign. Upgrades are on a per-Robot basis. Purchased at the Factory, they are never lost for that Campaign profile."
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Upgrades are permanent enhancements for your [[Robot]]s while playing Campaign. Upgrades are on a per-Robot basis. Purchased at the Factory, they are never lost for that Campaign profile.
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Upgrades are permanent enhancements for your [[Robot]]s while playing [[Campaign]]. Upgrades are on a per-Robot basis. Purchased at the Factory, they are never lost for that [[Campaign]] profile.
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Ram
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Created page with "Ram is an action performable by a [[Robot]](bot) who is currently '''NOT''' holding the ball. When Ramming, your bot will dash a certain distance dependent on their Strength [[stat]], stunning any enemy bots struck that are '''not''' [[shield]]ing. Ram '''CAN''' be used while airborne and '''CAN''' hit airborne enemies. When 2 Ramming bots collide, their Strength [[stat]] will be used to determine who is stunned. '''{More to come}''' == Mods that Affect the Ram Action =..."
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Ram is an action performable by a [[Robot]](bot) who is currently '''NOT''' holding the ball. When Ramming, your bot will dash a certain distance dependent on their Strength [[stat]], stunning any enemy bots struck that are '''not''' [[shield]]ing. Ram '''CAN''' be used while airborne and '''CAN''' hit airborne enemies. When 2 Ramming bots collide, their Strength [[stat]] will be used to determine who is stunned.
'''{More to come}'''
== Mods that Affect the Ram Action ==
*LONG RAM
*FAST RAM
*DOUBLE RAM
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Lore
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The '''lore''' of RoboDunk can be pieced together throughout the [[campaign]].
==Opening==
Upon starting the campaign, the player is greeted with the following message:
<blockquote>
What are these robots?
Why is the game played?
Is DUNK the meaning of life?
I send you to find out.
Don't disappoint me.
I await your return.
- The Overseer
</blockquote>
[[Category:RoboDunk]]
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Jump
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Created page with "Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump. ==Mods that Affect the Jump/Charge Actions== *JUMP POWER *FAST JUMP *LONG JUMP *AIRTIME *CHARGE SHIELD *DOUBLE JUMP"
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Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump.
==Mods that Affect the Jump/Charge Actions==
*JUMP POWER
*FAST JUMP
*LONG JUMP
*AIRTIME
*CHARGE SHIELD
*DOUBLE JUMP
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/* Mods that Affect the Jump/Charge Actions */
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Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump.
==Mods that Affect the Jump/Charge Actions==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=JUMP_POWER.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=FAST_JUMP.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=LONG_JUMP.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=AIRTIME.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=CHARGE_SHIELD.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=DOUBLE_JUMP.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
|}
fac41904343a0ab8baf93ec222123dc17655f907
Robot
0
92
254
249
2023-10-24T20:34:39Z
Sharq
324210
/* Capabilities */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
e2fd87b58600f17dd0e2a50f807d77a6849976c5
256
254
2023-10-24T23:52:48Z
Sharq
324210
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are eight robots available for purchase. Three are available from the beginning, but the remaining five must be defeated in a match before they can be purchased.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
66f2404bbcacbe5c0491101a7ff68c0b294d501c
257
256
2023-10-24T23:53:42Z
Sharq
324210
/* The Robots */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are sixteen robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
f29f7efe91ec4f5c0b9d34fbbf1698a4ad3a66df
260
257
2023-10-24T23:55:37Z
Sharq
324210
/* Techie */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are sixteen robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
8ea79f53534cfaae71cb1bf1a8e16676c556730f
261
260
2023-10-24T23:55:49Z
Sharq
324210
/* Cyclone */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are sixteen robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
[[Category:RoboDunk]]
3da623f6945ddc7e4e324197ff2ec7d6ce14b436
262
261
2023-10-25T00:03:12Z
Sharq
324210
/* The Robots */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Kobu===
<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Slice===
<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Bouncer===
<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
4f17412809a71627a8ab4b288e743495c32fab6b
267
262
2023-10-25T00:09:56Z
Sharq
324210
/* Kobu */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Kobu===
<br>
[[File:Robots_kubo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Slice===
<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Bouncer===
<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
91d6919d50df35fdd5e867eadfe40285aeee5af2
269
267
2023-10-25T00:26:18Z
Sharq
324210
/* Kobu */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Kobu===
<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Slice===
<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Bouncer===
<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
4f17412809a71627a8ab4b288e743495c32fab6b
275
269
2023-10-25T13:57:55Z
Sharq
324210
/* The Robots */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
c18ffbc7dc78c113edd35df458470f596bb662fa
276
275
2023-10-25T13:59:50Z
Sharq
324210
/* Disco */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
b2636e19320c0b02bc87b59bb6d246629924db3a
277
276
2023-10-25T14:12:06Z
Sharq
324210
/* Kobu */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
4fd309d78787ce54233a7d2077611d8c3030076e
278
277
2023-10-25T14:14:06Z
Sharq
324210
/* Slice */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
ba5d0c8756341b03c16417b531c4dfc3ce2fc971
279
278
2023-10-25T14:15:14Z
Sharq
324210
/* Bouncer */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
619c8a60cc15290e0fb25f0bcc9c00243c6ff92f
280
279
2023-10-25T14:17:50Z
Sharq
324210
/* Taboo */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 |
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
b741099bd74a1406da32b1a0a104a3429aebdc0f
281
280
2023-10-25T14:18:33Z
Sharq
324210
/* Leapin */
wikitext
text/x-wiki
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 | The Shock Ring denies a large area for an extended amount of time.
|-
! Speed
| 3
|-
! Strength
| 5
|-
! Jump
| 8
|-
! Ammo
| 4
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
05525ad9ed593b5d1c53a958ce0fe79e9594035a
286
281
2023-10-25T14:39:51Z
Sharq
324210
wikitext
text/x-wiki
[[File:Robots_devil_2.png|250px|thumb| The Robot known as Devil.]]
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every match of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 | The Shock Ring denies a large area for an extended amount of time.
|-
! Speed
| 3
|-
! Strength
| 5
|-
! Jump
| 8
|-
! Ammo
| 4
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
bbdbfac400767e09ef791a249547cbe691d7fddd
287
286
2023-10-25T14:49:00Z
Sharq
324210
wikitext
text/x-wiki
[[File:Robots_devil_2.png|250px|thumb| The Robot known as Devil.]]
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s(Campaign only.) Nearly all aspects of bots can be affected by [[mod]]s. Every [[match]] of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 | The Shock Ring denies a large area for an extended amount of time.
|-
! Speed
| 3
|-
! Strength
| 5
|-
! Jump
| 8
|-
! Ammo
| 4
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
9a6744ab18056565c1396d6a30eb49fc09e68b76
301
287
2023-10-25T16:08:44Z
Sharq
324210
wikitext
text/x-wiki
[[File:Robots_devil_2.png|250px|thumb| The Robot known as Devil.]]
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s([[Campaign]] only.) Nearly all aspects of bots can be affected by [[mod]]s. Every [[match]] of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[weapon|WEAPON]]
*[[PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 | The Shock Ring denies a large area for an extended amount of time.
|-
! Speed
| 3
|-
! Strength
| 5
|-
! Jump
| 8
|-
! Ammo
| 4
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
e2723a17f06a878df62c3b413387a99f83f87e30
Shield
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding and shielding does not stop Weapons. However, there are many [[mod]]s that affect (or replace) shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
*BIG SHIELD
*MOVE SHIELD
*WEAPON SHIELD
*TELEPORT
*UNDERGROUND
*TURBO
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/* Mods that Affect the Shield Action */
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding and shielding does not stop Weapons. However, there are many [[mod]]s that affect (or replace) shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents.}}
|}
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/* Mods that Affect the Shield Action */
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding and shielding does not stop Weapons. However, there are many [[mod]]s that affect (or replace) shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
|}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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File:Robots taboo.png
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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RoboDunk Wiki
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text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlock [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-3 stretch">
* {{MP link|Robots|link=Robot}}
* {{MP link|Mods|link=Mod}}
* {{MP link|Weapon}}
* {{MP link|Lore}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
7aedcd98955dc6ad018b7b8d84110b4d30281511
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Jollypunch
324141
wikitext
text/x-wiki
<div id="mp-container">
<div class="mp-box" id="mp-welcome-box"><!-- BEGIN Welcome box-->
<div class="welcome-message">Welcome to the official<br/>[[File:RoboDunk logo.png|x128px|class=responsive-image|link=RoboDunk|alt=RoboDunk]]<br/>Wiki</div>
<div class="welcome-subtitle"></div>
the ''RoboDunk'' guide written and maintained by the players.
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
</div><!--END Welcome box-->
<div class="mp-box has-floating-image" id="mp-about-box"><!-- BEGIN about box-->
<div class="mp-heading">About RoboDunk<div id="mp-dunker" style="float:right;">[[File:MP Devil.png|x196px|alt=|link=|class=nomobile]]</div></div>
<div class="mp-body">
''[[RoboDunk]]'' is a roguelite basketball game with robots. Players progress through a randomized campaign solo or in drop-in/out co-op, buying [[robot]]s, each with powerful weapons and skill trees. Unlock [[mod]]s to appear as temporary modifiers in individual matches and permanent modifiers afterwards. Piece together the [[lore]] and discover why DUNK is the meaning of life.
''RoboDunk'' is currently available on PC ([https://store.steampowered.com/app/1557720/RoboDunk/ Steam]) and the [https://www.nintendo.com/us/store/products/robodunk-switch/ Nintendo Switch] for $14.99 USD.
<div style="float:right">[[RoboDunk|Read more...]]</div>
</div>
</div><!--END about box-->
<div class="mp-box centered-content" id="mp-links-box"><!-- BEGIN links box-->
<div class="mp-heading">Main Pages</div>
<div class="mp-body">
<div class="mp-links columns-3 stretch">
* {{MP link|Robots|link=Robot}}
* {{MP link|Mods|link=Mod}}
* {{MP link|Weapons|link=Weapon}}
* {{MP link|Lore}}
</div>
</div>
</div><!--END links box-->
<div class="mp-box has-floating-image" id="mp-wiki-box"><!-- BEGIN wiki box-->
<div class="mp-heading">Wiki<div style="float:left;" id="mp-basket">[[File:MP basket.png|x196px|link=|class=nomobile]]</div></div>
<div class="mp-body">
The {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
</div>
</div><!-- END wiki box -->
</div>
{{#description2:Welcome to the official RoboDunk Wiki, a community-driven wiki resource for RoboDunk by Jolly Punch!}}
__NOTITLE__
[[Category:{{SITENAME}}| ]]
a31d03c0bc295bb7679f2840238517f0a63097b9
Weapon
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/* The Weapons */
wikitext
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to dunk or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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/* The Weapons */
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to dunk or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Slash Dash [[Robot#Slice|(Slice)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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/* The Weapons */
wikitext
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to dunk or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. {NEED TESTING: Does the delay for explosion start when the bomb is fired or when the bomb sticks to an opponent?}
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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/* Sticky Bomb (Bouncer) */
wikitext
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to dunk or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. When the bomb attaches to an enemy, the timer to explosion begins.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
24239d33d25a8d86da52e7b7f8064c4ac4a687e0
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/* Mine (Devil) */
wikitext
text/x-wiki
Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to DUNK or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. When the bomb attaches to an enemy, the timer to explosion begins.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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== Licensing ==
{{License|game}}
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Match
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Created page with "==Overview== A Match is a series of rounds in which 4 [[Robot]]s play [[RoboDunk]]. During each round of a match, Robots attempt to score points by DUNKING the ball. When the ball is DUNKED, a certain number of points is added to that teams score dependent on 3 factors(see below). When a round ends, Robots will add more mods to their arsenal for the remainder of the Match. When the final round ends, if the score is tied, the next team to score a point wins, otherwise who..."
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==Overview==
A Match is a series of rounds in which 4 [[Robot]]s play [[RoboDunk]]. During each round of a match, Robots attempt to score points by DUNKING the ball. When the ball is DUNKED, a certain number of points is added to that teams score dependent on 3 factors(see below). When a round ends, Robots will add more mods to their arsenal for the remainder of the Match. When the final round ends, if the score is tied, the next team to score a point wins, otherwise whoever had the most points wins.
==Starting a Match==
In [[Campaign]], touch an arena to begin a match.<br>
In [[Endless]], {steps to starting a match go here}<br>
In [[Versus]], the match begins after team selection.<br>
==Scoring Points==
The only way to score any points is to DUNK. There are a 3 factors that determine how many points are gained when performing a successful DUNK:
*The charge level of your [[jump]]
**When you start a [[jump]], a charge meter appears next to your bot. Each level of charge gained here adds a point to the score. (DUNKING with a 0 charge level scores 1 point.)
*Special Rules
**There is a Special Rule that increases points gained by 1 if the DUNK was an alley-oop.
*Special Dunks
**There are a few cases in which you may DUNK without actually performing a jump (for example, [[Robot#Taboo|Taboo's]] [[Weapon#Moon_Kick_(Taboo)|Moon Kick]].) These DUNKS score 1 point.
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Mod
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{Put an exhaustive list here of all mods including descriptions}
[[Category:RoboDunk]]
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Template:Mod
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Testing
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'''Testing testing'''
image {{{image}}}
name {{{name}}}
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|-
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{{!}}-
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{{!}}-
{{!}}{{{image}}}{{!}}{{!}}{{{name}}}{{!}}{{!}}{{{description}}}
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{{!}}-
{{!}}[[File:{{{image}}}|100px]]{{!}}{{!}}{{{name}}}{{!}}{{!}}{{{description}}}
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Ram
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/* Mods that Affect the Ram Action */
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Ram is an action performable by a [[Robot]](bot) who is currently '''NOT''' holding the ball. When Ramming, your bot will dash a certain distance dependent on their Strength [[stat]], stunning any enemy bots struck that are '''not''' [[shield]]ing. Ram '''CAN''' be used while airborne and '''CAN''' hit airborne enemies. When 2 Ramming bots collide, their Strength [[stat]] will be used to determine who is stunned.
'''{More to come}'''
== Mods that Affect the Ram Action ==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description=Allows you to ram twice in quick succession.}}
|}
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Campaign
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''"Choose your path, build your team, unlock new skills and discover the lore. [1-2 players]"''
Campaign Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters. This is the only mode in which the [[Lore]] is discovered.
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''"Choose your path, build your team, unlock new skills and discover the lore. [1-2 players]"''
Campaign Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you'll see how far you can take two bots before getting destroyed and starting a new run. Your money can be spent on your choice of permanent purchases such as mod unlocks, [[Robot]]s, [[upgrade]]s, and teleporters. This is the only mode in which the [[Lore]] is discovered.
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Endless
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''"Infinite matches where everything is random, even your team. How long can you last? [1-2 players]"''
Endless Mode is a gameplay mode in [[RoboDunk]] that can be played either single-player or co-op (2 players max.) In this mode, you're given randomized loadouts and you try to see how far you can go before getting destroyed.
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Versus
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''"Play against humans or CPUs in a single match, a tourney or a whole season. [1-4 players]"''
Versus is the only PvP (player versus player) mode in [[RoboDunk]]. It can be played with any amount of players from 1-4. If a team has only 1 player on it, that player will also control the CPU on their team just like playing single-player [[Campaign]] or [[Endless]].
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Mod
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/* List of All Mods */
wikitext
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description=Allows you to ram twice in quick succession.}}
{{Template:Mod|image=JUMP_POWER.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=FAST_JUMP.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=LONG_JUMP.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=AIRTIME.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=CHARGE_SHIELD.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=DOUBLE_JUMP.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
|}
[[Category:RoboDunk]]
a7a03018aa75bd0912d50c97cab8ec9cd743a094
310
306
2023-10-25T16:27:39Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description=Allows you to ram twice in quick succession.}}
{{Template:Mod|image=JUMP_POWER.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=FAST_JUMP.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=LONG_JUMP.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=AIRTIME.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=CHARGE_SHIELD.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=DOUBLE_JUMP.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
[[Category:RoboDunk]]
8a2139bd0fd96f2b2c4afb9f5a9691400f5ee39d
312
310
2023-10-25T16:30:02Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_fast_jump.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_airtime.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
[[Category:RoboDunk]]
6af7dfd9a7beaec9e54a7d36ed32c803e8eea6f7
317
312
2023-10-25T17:41:24Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_fast_jump.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_airtime.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before [[DUNK]]ING.}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
[[Category:RoboDunk]]
8261c8d39072ec5c6a573cc28412fc3b65f10c88
318
317
2023-10-25T18:20:49Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_fast_jump.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_airtime.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before [[DUNK]]ING.}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
[[Category:RoboDunk]]
80eda15971cd2f14d22d100de5ef9db1581b1c58
324
318
2023-10-25T18:28:44Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_fast_jump.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_airtime.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before [[DUNK]]ING.}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description=It takes less time to recharge your ammo.}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description=Increases your max ammo by 1.}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=When you're stunned (getting hit by anything), there's a chance you will instantly gain 1 ammo.}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description=Each ammo currently held makes you run faster.}}
|}
[[Category:RoboDunk]]
97eff27a6f201a713af0f05e577a70a9eddd02cf
Robot
0
92
307
301
2023-10-25T16:20:18Z
Sharq
324210
/* Capabilities */
wikitext
text/x-wiki
[[File:Robots_devil_2.png|250px|thumb| The Robot known as Devil.]]
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s([[Campaign]] only.) Nearly all aspects of bots can be affected by [[mod]]s. Every [[match]] of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[Weapon|WEAPON]]
*[[Pass|PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to DUNK.
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 | The Shock Ring denies a large area for an extended amount of time.
|-
! Speed
| 3
|-
! Strength
| 5
|-
! Jump
| 8
|-
! Ammo
| 4
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
009ec40b87d3b17c01d1e842caae8f34c0c595d1
316
307
2023-10-25T17:40:51Z
Sharq
324210
/* Kobu */
wikitext
text/x-wiki
[[File:Robots_devil_2.png|250px|thumb| The Robot known as Devil.]]
[[File:Factory.jpg|thumb|The factory, where new robots are made.]]
Robots are the heart and soul of [[RoboDunk]]. Each Robot has a unique [[weapon]], starting [[stat]]s, and [[upgrade]]s([[Campaign]] only.) Nearly all aspects of bots can be affected by [[mod]]s. Every [[match]] of RoboDunk consists of 2 teams of 2 Robots (2v2.) In [[Campaign]], Robots can be bought and [[upgrade]]d at the factory, the bottom right node in the starting area. In [[Endless]] and [[Versus]], they are unlocked simply by playing the game.
==Capabilities==
Robots have a number of actions they can perform in [[RoboDunk]], all of which can be affected by [[mod]]s.
*MOVE
*[[Jump|JUMP]]/[[DUNK]]
*[[Weapon|WEAPON]]
*[[Pass|PASS]]
*[[Shield|SHIELD]]
*[[Ram|RAM]]
==Unlocking Robots==
How you unlock Robots depends on which mode you're playing. Furthermore, which Robots are unlocked is '''tied to the game mode''' you're playing. The Robot unlocks are in two groups: Campaign and Endless/Versus. This means if you unlock a Robot in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a Robot in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
===Unlocking in Campaign===
In Campaign, Robots are unlocked after 2 conditions are met:
#You have defeated that Robot before in Campaign mode.
#You purchased the bot from the Factory.
===Unlocking in Endless/Versus===
In Endless or Versus, Robots are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next Robot in line (or Mod.)
==The Robots==
There are 16 robots to play as. Three are available from the beginning, but the remaining bots must be unlocked.
Each Robot has its own [[stat]]s, [[weapon]], and [[upgrade]]s.
===Devil===
''Speedy Trickster''<br>
[[File:Robots_devil.png|250px]]<br>
{| class="wikitable"
! Weapon
| Mine
| rowspan=5 | If used strategically, mines can buy precious time for charging your jump or to stop an advancing enemy.
|-
! Speed
| 5
|-
! Strength
| 0
|-
! Jump
| 3
|-
! Ammo
| 3
|}
<hr>
===Chomper===
''Big fella''<br>
[[File:Robots_chomper.png|250px]]<br>
{| class="wikitable"
! Weapon
| Laser
| rowspan=5 | The Laser has global range, even off the screen. Keep in mind the laser fires forward and backwards.
|-
! Speed
| 1
|-
! Strength
| 6
|-
! Jump
| 2
|-
! Ammo
| 4
|}
<hr>
===Blasto===
''Shoot first, ask later.''<br>
[[File:Robots_blasto.png|250px]]<br>
{| class="wikitable"
! Weapon
| Spreadshot
| rowspan=5 | Precise aiming can allow for hitting 2 bots with one shot.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Glory===
''Sky priest.''<br>
[[File:Robots_glory.png|250px]]<br>
{| class="wikitable"
! Weapon
| Falling Pan
| rowspan=5 | The pan aims automatically. Try not to fire all at once.
|-
! Speed
| 5
|-
! Strength
| 3
|-
! Jump
| 5
|-
! Ammo
| 4
|}
<hr>
===Zooka===
''Bullet with your name on it.''<br>
[[File:Robots_zooka.png|250px]]<br>
{| class="wikitable"
! Weapon
| Missile
| rowspan=5 | The Missile will try to follow enemies.
|-
! Speed
| 6
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 8
|}
<hr>
===Cyclone===
''Nobody gets close.''<br>
[[File:Robots_cyclone.png|250px]]<br>
{| class="wikitable"
! Weapon
| Lariat
| rowspan=5 | Lariat is a huge attack but be careful, it will hit teammates too.
|-
! Speed
| 3
|-
! Strength
| 6
|-
! Jump
| 4
|-
! Ammo
| 5
|}
<hr>
===Techie===
''Master engineer''<br>
[[File:Robots_techie.png|250px]]<br>
{| class="wikitable"
! Weapon
| Turret
| rowspan=5 | Places down a turret that automatically shoots enemies. Enemies can destroy it with one Ram or a Weapon.
|-
! Speed
| 5
|-
! Strength
| 1
|-
! Jump
| 4
|-
! Ammo
| 3
|}
<hr>
===Beast===
''Beast need no weapon. Beast is weapon.''<br>
[[File:Robots_beast.png|250px]]<br>
{| class="wikitable"
! Weapon
| Force Field
| rowspan=5 | A super version of the Shield. The Force Field can block weapons and Beast is able to move and act while it is active.
|-
! Speed
| 4
|-
! Strength
| 8
|-
! Jump
| 5
|-
! Ammo
| 5
|}
<hr>
===Disco===
''Cut everything in half.''<br>
[[File:Robots_disco.png|250px]]<br>
{| class="wikitable"
! Weapon
| Saw Blade
| rowspan=5 | The Saw Blade bounces several times. Try to aim so that it ricochets toward an enemy as well.
|-
! Speed
| 3
|-
! Strength
| 3
|-
! Jump
| 7
|-
! Ammo
| 4
|}
<hr>
===Kobu===
''Impenetrable barrier.''<br>
[[File:Robots_kobu.png|250px]]<br>
{| class="wikitable"
! Weapon
| Light Wall
| rowspan=5 | The Light Wall blocks off enemies {and weapons?}. Use this to buy yourself or your teammate time to [[DUNK]].
|-
! Speed
| 8
|-
! Strength
| 2
|-
! Jump
| 4
|-
! Ammo
| 4
|}
<hr>
===Slice===
''Master of the blade.''<br>
[[File:Robots_slice.png|250px]]<br>
{| class="wikitable"
! Weapon
| Slash Dash
| rowspan=5 | His blade is quick and dashes far. Use this to catch up to distant opponents or slash close opponents.
|-
! Speed
| 5
|-
! Strength
| 4
|-
! Jump
| 4
|-
! Ammo
| 6
|}
<hr>
===Bouncer===
''Always three steps ahead.''<br>
[[File:Robots_bouncer.png|250px]]<br>
{| class="wikitable"
! Weapon
| Sticky Bomb
| rowspan=5 | The bombs require some time before they explode, but they bounce on the ground and walls.
|-
! Speed
| 4
|-
! Strength
| 5
|-
! Jump
| 7
|-
! Ammo
| 7
|}
<hr>
===Taboo===
''A moonlight kick.''<br>
[[File:Robots_taboo.png|250px]]<br>
{| class="wikitable"
! Weapon
| Moon Kick
| rowspan=5 | Difficult to master, the Moon Kick is a versatile attack. Evade enemy attacks with proper timing. Moon Kick can be fired again during a Moon Kick.
|-
! Speed
| 7
|-
! Strength
| 1
|-
! Jump
| 8
|-
! Ammo
| 3
|}
<hr>
===Leapin===
''Electrifying jumper.''<br>
[[File:Robots_leapin.png|250px]]<br>
{| class="wikitable"
! Weapon
| Shock Ring
| rowspan=5 | The Shock Ring denies a large area for an extended amount of time.
|-
! Speed
| 3
|-
! Strength
| 5
|-
! Jump
| 8
|-
! Ammo
| 4
|}
<hr>
===Mordan===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
===Jetto===
<br>
???<br>
{| class="wikitable"
! Weapon
| ???
| rowspan=5 |
|-
! Speed
| ?
|-
! Strength
| ?
|-
! Jump
| ?
|-
! Ammo
| ?
|}
<hr>
[[Category:RoboDunk]]
161eed4dd1bd14b53471ab8ac78db2a5833cdb3c
Pass
0
135
308
2023-10-25T16:25:35Z
Sharq
324210
Created page with "Passing is an action performable by a [[Robot]](bot) who is currently holding the ball. This will throw the straight at (and slightly homing towards) the bot's teammate, wherever they may be. The ball may be intercepted by enemies. == Mods that Affect the Pass Action == {| class=wikitable !!!Name!!Description {{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}} {{Template:Mod|image=Mods_fast_pass.png|name=FAST P..."
wikitext
text/x-wiki
Passing is an action performable by a [[Robot]](bot) who is currently holding the ball. This will throw the straight at (and slightly homing towards) the bot's teammate, wherever they may be. The ball may be intercepted by enemies.
== Mods that Affect the Pass Action ==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
5b1d7b41ddf54e1dc7d14774aa5c4fc5d43feb3f
309
308
2023-10-25T16:26:00Z
Sharq
324210
wikitext
text/x-wiki
Passing is an action performable by a [[Robot]](bot) who is currently holding the ball. This will throw the ball straight at (and slightly homing towards) the bot's teammate, wherever they may be. The ball may be intercepted by enemies.
== Mods that Affect the Pass Action ==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
e4ddc932144aae0b5d536a45c6b5d4c9b96d6b3a
322
309
2023-10-25T18:24:36Z
Sharq
324210
/* Mods that Affect the Pass Action */
wikitext
text/x-wiki
Passing is an action performable by a [[Robot]](bot) who is currently holding the ball. This will throw the ball straight at (and slightly homing towards) the bot's teammate, wherever they may be. The ball may be intercepted by enemies.
== Mods that Affect the Pass Action ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
|}
1ade735eca9ec50006e81486edd70cab5b94542e
Jump
0
121
311
300
2023-10-25T16:29:48Z
Sharq
324210
/* Mods that Affect the Jump/Charge Actions */
wikitext
text/x-wiki
Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump.
==Mods that Affect the Jump/Charge Actions==
{| class=wikitable
!!!Name!!Description
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_fast_jump.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_airtime.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
|}
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/* Mods that Affect the Jump/Charge Actions */
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Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump.
==Mods that Affect the Jump/Charge Actions==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_fast_jump.png|name=FAST JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_airtime.png|name=AIRTIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
|}
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Weapon
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Weapons cannot be shielded (except with [[mod]]s.) Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to DUNK or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. When the bomb attaches to an enemy, the timer to explosion begins.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Weapons cannot be [[shield]]ed (except with [[mod]]s.) Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to DUNK or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. When the bomb attaches to an enemy, the timer to explosion begins.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
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DUNK
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DUNK
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DUNK is life. [[Robot]]s eat, sleep, and DUNK. Nothing is greater than DUNK.
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Shield
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/* Mods that Affect the Shield Action */
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding and shielding does not stop Weapons. However, there are many [[mod]]s that affect (or replace) shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_big_shield.png|name=BIG SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_move_shield.png|name=MOVE SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_underground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
|}
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Ram
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/* Mods that Affect the Ram Action */
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Ram is an action performable by a [[Robot]](bot) who is currently '''NOT''' holding the ball. When Ramming, your bot will dash a certain distance dependent on their Strength [[stat]], stunning any enemy bots struck that are '''not''' [[shield]]ing. Ram '''CAN''' be used while airborne and '''CAN''' hit airborne enemies. When 2 Ramming bots collide, their Strength [[stat]] will be used to determine who is stunned.
'''{More to come}'''
== Mods that Affect the Ram Action ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_long_ram.png|name=LONG RAM|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description=Allows you to ram twice in quick succession.}}
|}
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Ammo
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/* Mods that Affect Ammo */
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Ammo is required for any [[Robot]](bot) to use their [[weapon]]. All weapons use 1 ammo. Ammo recharges at a rate dependent upon the bot's ammo [[stat]] and any active [[mod]]s. Without [[mod]]s, the max ammo is 3 for all bots.
== Mods that Affect Ammo ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description=It takes less time to recharge your ammo.}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description=Increases your max ammo by 1.}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=When you're stunned (getting hit by anything), there's a chance you will instantly gain 1 ammo.}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description=Each ammo currently held makes you run faster.}}
|}
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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== Licensing ==
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== Licensing ==
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== Licensing ==
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/* List of All Mods */
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description=Increases the distance traveled when ramming.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description=Increases the speed of your ram.}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before [[DUNK]]ING.}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description=The ball stuns enemies when you pass it.}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description=The ball travels much faster when you pass it.}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description='''When you receive a pass''', you gain a brief burst of speed, similar to Turbo.}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description=It takes less time to recharge your ammo.}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description=Increases your max ammo by 1.}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=When you're stunned (getting hit by anything), there's a chance you will instantly gain 1 ammo.}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description=Each ammo currently held makes you run faster.}}
|}
[[Category:RoboDunk]]
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/* List of All Mods */
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{There are many more mods, this is just what I remembered for now}
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you jump.}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you jump. (requires Air Time 1)}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More ammo = more run speed.}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 ammo after the enemy dunks on you.}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 ammo after a successful dunk. (requires Ammo On Dunk 1)}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 ammo on successful ram.}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 ammo on successful ram. (requires Ammo On Ram 1)}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 ammo on successful shield.}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 ammo on successful shield. (requires Ammo On Shield 1)}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 ammo when stunned.}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 ammo when stunned. (requires Ammo On Stun 1)}}
{{Template:Mod|image=Mods_ball_magnet.png|name=BALL MAGNET|description= Attact the ball when nobody's holding it.}}
{{Template:Mod|image=Mods_ball_magnet_2.png|name=BALL MAGNET 2|description= Strongly attract the ball when nobody's holding it. (requires Ball Magnet 1)}}
{{Template:Mod|image=Mods_big_field.png|name=BIG FIELD|description= A bigger protective field around your hoop.}}
{{Template:Mod|image=Mods_big_field_2.png|name=BIG FIELD 2|description= A super big protective field around your hoop. (requires Big Field 1)}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a pass gives a speed boost.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use shield while charging a jump.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= Jump once more in the air.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= Ram twice in a row without cooldown.}}
{{Template:Mod|image=Mods_dunk_range.png|name=DUNK RANGE|description= Dunk from further away.}}
{{Template:Mod|image=Mods_dunk_range_2.png|name=DUNK RANGE 2|description= Dunk from super far away. (requires Dunk Range 1)}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= Ammo charges faster.}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= Ammo charges super fast. (requires Fast Ammo 1)}}
{{Template:Mod|image=Mods_fast_feet.png|name=FAST FEET|description= Faster run speed.}}
{{Template:Mod|image=Mods_fast_feet_2.png|name=FAST FEET 2|description= Super fast run speed. (requires Fast Feet 1)}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= Pass the ball faster.}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= Pass the ball super fast. (Requires Fast Pass 1)}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= Rams faster.}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= Ram super fast. (requires Fast Ram 1)}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger shield.}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big shield. (requires Fat Shield 1)}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use ammo.}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use ammo. (requires Free Shot 1)}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The shield reaches out towards the closest enemy.}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The shield reaches out even further towards the closest enemy. (requires Hungry Shield 1)}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= Jump charge starts at 1 instead of 0.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= Jumper further.}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= Jump super far. (requires Long Jump 1)}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= Ramming stun enemies for longer.}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= Ramming stun enemies for super long. (requires Long Ram Stun 1)}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= Shield lasts longer.}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= Shield lasts super long. (requires Long Shield 1)}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= Shield stuns enemies for longer.}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= Shield stuns enemies for super long. (requires Long Shield Stun 1)}}
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= Weapons stun enemies for longer.}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= Weapons stun enemies for super long. (requires Long Weapon Stun 1)}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max ammo +1.}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max ammo +2. (requires Max Ammo 1)}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the shield.}}
{{Template:Mod|image=Mods_quake_dunk.png|name=QUAKE DUNK|description= When dunking outside the hoop, create an earthquake when you hit the ground.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster jump charge.}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast jump charge. (requires Quick Jump 1)}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming rams much easier.}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming rams almost too easy. (requires Ram Auto Aim 1)}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after ramming you.}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after ramming you. (requires Ram Counter 1)}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= Ram from further away.}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= Ram from super far away. (requires Ram Range 1)}}
{{Template:Mod|image=Mods_sabotage.png|name=SABOTAGE|description= Adds a chance the opponents' hoop field doesn't activate after your dunk.}}
{{Template:Mod|image=Mods_safe_dunk.png|name=SAFE DUNK|description= Dunking at the wrong time doesn't smack you on the floor.}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the shield button while using the shield to cancel it.}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after shielding your ram.}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after shielding your ram. (requires Shield Counter 1)}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's passed.}}
{{Template:Mod|image=Mods_short_stun.png|name=SHORT STUN|description= Get up quicker after being stunned.}}
{{Template:Mod|image=Mods_short_stun_2.png|name=SHORT STUN 2|description= Get up super quick after being stunned. (requires Short Stun 1)}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= Ramming pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= Ramming pushed enemies super far away. (requires Strong Ram 1)}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The shield's shock pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The shield's shock pushes enemies super far away. (requires Strong Shield 1)}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's jump charge gets added to yours.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the shield, teleport a fixed distance in the chosen direction.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the shield, get a short burst of speed.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the shield, hold down the button to dive underground.}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a weapon doesn't hurt.}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a weapon doesn't hurt. (requires Weapon Immunity 1)}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use shield to defend from weapons and dangers, but not from rams.}}
|}
[[Category:RoboDunk]]
7a37ba2a049c2ea59dd8be1c87a43213d3093734
407
406
2023-10-26T14:03:13Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you jump.}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you jump. (requires Air Time 1)}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More ammo = more run speed.}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 ammo after the enemy dunks on you.}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 ammo after a successful dunk. (requires Ammo On Dunk 1)}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 ammo on successful ram.}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 ammo on successful ram. (requires Ammo On Ram 1)}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 ammo on successful shield.}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 ammo on successful shield. (requires Ammo On Shield 1)}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 ammo when stunned.}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 ammo when stunned. (requires Ammo On Stun 1)}}
{{Template:Mod|image=Mods_ball_magnet.png|name=BALL MAGNET|description= Attact the ball when nobody's holding it.}}
{{Template:Mod|image=Mods_ball_magnet_2.png|name=BALL MAGNET 2|description= Strongly attract the ball when nobody's holding it. (requires Ball Magnet 1)}}
{{Template:Mod|image=Mods_big_field.png|name=BIG FIELD|description= A bigger protective field around your hoop.}}
{{Template:Mod|image=Mods_big_field_2.png|name=BIG FIELD 2|description= A super big protective field around your hoop. (requires Big Field 1)}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a pass gives a speed boost.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use shield while charging a jump.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= Jump once more in the air.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= Ram twice in a row without cooldown.}}
{{Template:Mod|image=Mods_dunk_range.png|name=DUNK RANGE|description= Dunk from further away.}}
{{Template:Mod|image=Mods_dunk_range_2.png|name=DUNK RANGE 2|description= Dunk from super far away. (requires Dunk Range 1)}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= Ammo charges faster.}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= Ammo charges super fast. (requires Fast Ammo 1)}}
{{Template:Mod|image=Mods_fast_feet.png|name=FAST FEET|description= Faster run speed.}}
{{Template:Mod|image=Mods_fast_feet_2.png|name=FAST FEET 2|description= Super fast run speed. (requires Fast Feet 1)}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= Pass the ball faster.}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= Pass the ball super fast. (Requires Fast Pass 1)}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= Rams faster.}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= Ram super fast. (requires Fast Ram 1)}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger shield.}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big shield. (requires Fat Shield 1)}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use ammo.}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use ammo. (requires Free Shot 1)}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The shield reaches out towards the closest enemy.}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The shield reaches out even further towards the closest enemy. (requires Hungry Shield 1)}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= Jump charge starts at 1 instead of 0.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= Jumper further.}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= Jump super far. (requires Long Jump 1)}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= Ramming stun enemies for longer.}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= Ramming stun enemies for super long. (requires Long Ram Stun 1)}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= Shield lasts longer.}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= Shield lasts super long. (requires Long Shield 1)}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= Shield stuns enemies for longer.}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= Shield stuns enemies for super long. (requires Long Shield Stun 1)}}
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= Weapons stun enemies for longer.}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= Weapons stun enemies for super long. (requires Long Weapon Stun 1)}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max ammo +1.}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max ammo +2. (requires Max Ammo 1)}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the shield.}}
{{Template:Mod|image=Mods_quake_dunk.png|name=QUAKE DUNK|description= When dunking outside the hoop, create an earthquake when you hit the ground.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster jump charge.}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast jump charge. (requires Quick Jump 1)}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming rams much easier.}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming rams almost too easy. (requires Ram Auto Aim 1)}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after ramming you.}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after ramming you. (requires Ram Counter 1)}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= Ram from further away.}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= Ram from super far away. (requires Ram Range 1)}}
{{Template:Mod|image=Mods_sabotage.png|name=SABOTAGE|description= Adds a chance the opponents' hoop field doesn't activate after your dunk.}}
{{Template:Mod|image=Mods_safe_dunk.png|name=SAFE DUNK|description= Dunking at the wrong time doesn't smack you on the floor.}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the shield button while using the shield to cancel it.}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after shielding your ram.}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after shielding your ram. (requires Shield Counter 1)}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's passed.}}
{{Template:Mod|image=Mods_short_stun.png|name=SHORT STUN|description= Get up quicker after being stunned.}}
{{Template:Mod|image=Mods_short_stun_2.png|name=SHORT STUN 2|description= Get up super quick after being stunned. (requires Short Stun 1)}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= Ramming pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= Ramming pushed enemies super far away. (requires Strong Ram 1)}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The shield's shock pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The shield's shock pushes enemies super far away. (requires Strong Shield 1)}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's jump charge gets added to yours.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the shield, teleport a fixed distance in the chosen direction.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the shield, get a short burst of speed.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the shield, hold down the button to dive underground.}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a weapon doesn't hurt.}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a weapon doesn't hurt. (requires Weapon Immunity 1)}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use shield to defend from weapons and dangers, but not from rams.}}
|}
[[Category:RoboDunk]]
54284a1ae68a549db3968ed04652d882825fbc4c
408
407
2023-10-26T14:13:15Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. Something to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
== List of All Mods ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you [[jump]].}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you [[jump]]. (requires Air Time 1)}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More [[ammo]] = more run speed.}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 [[ammo]] after the enemy [[DUNK]]s on you.}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 [[ammo]] after a successful [[DUNK]]. (requires [[Ammo]] On [[DUNK]] 1)}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 [[ammo]] on successful [[ram]].}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 [[ammo]] on successful [[ram]]. (requires [[Ammo]] On [[Ram]] 1)}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 [[ammo]] on successful [[shield]].}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 [[ammo]] on successful [[shield]]. (requires [[Ammo]] On [[Shield]] 1)}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 [[ammo]] when stunned.}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 [[ammo]] when stunned. (requires [[Ammo]] On Stun 1)}}
{{Template:Mod|image=Mods_ball_magnet.png|name=BALL MAGNET|description= Attact the ball when nobody's holding it.}}
{{Template:Mod|image=Mods_ball_magnet_2.png|name=BALL MAGNET 2|description= Strongly attract the ball when nobody's holding it. (requires Ball Magnet 1)}}
{{Template:Mod|image=Mods_big_field.png|name=BIG FIELD|description= A bigger protective field around your hoop.}}
{{Template:Mod|image=Mods_big_field_2.png|name=BIG FIELD 2|description= A super big protective field around your hoop. (requires Big Field 1)}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a [[pass]] gives a speed boost.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use [[shield]] while charging a [[jump]].}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= [[Jump]] once more in the air.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= [[Ram]] twice in a row without cooldown.}}
{{Template:Mod|image=Mods_dunk_range.png|name=DUNK RANGE|description= [[DUNK]] from further away.}}
{{Template:Mod|image=Mods_dunk_range_2.png|name=DUNK RANGE 2|description= [[DUNK]] from super far away. (requires [[DUNK]] Range 1)}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= [[Ammo]] charges faster.}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= [[Ammo]] charges super fast. (requires Fast [[Ammo]] 1)}}
{{Template:Mod|image=Mods_fast_feet.png|name=FAST FEET|description= Faster run speed.}}
{{Template:Mod|image=Mods_fast_feet_2.png|name=FAST FEET 2|description= Super fast run speed. (requires Fast Feet 1)}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= [[Pass]] the ball faster.}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= [[Pass]] the ball super fast. (Requires Fast [[Pass]] 1)}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= [[Ram]]s faster.}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= [[Ram]] super fast. (requires Fast [[Ram]] 1)}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger [[shield]].}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big [[shield]]. (requires Fat [[Shield]] 1)}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use [[ammo]].}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use [[ammo]]. (requires Free Shot 1)}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The [[shield]] reaches out towards the closest enemy.}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The [[shield]] reaches out even further towards the closest enemy. (requires Hungry [[Shield]] 1)}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= [[Jump]] charge starts at 1 instead of 0.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= [[Jump]] further.}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= [[Jump]] super far. (requires Long [[Jump]] 1)}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= [[Ram]]ming stun enemies for longer.}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= [[Ram]]ming stun enemies for super long. (requires Long [[Ram]] Stun 1)}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= [[Shield]] lasts longer.}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= [[Shield]] lasts super long. (requires Long [[Shield]] 1)}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= [[Shield]] stuns enemies for longer.}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= [[Shield]] stuns enemies for super long. (requires Long [[Shield]] Stun 1)}}
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= [[Weapon]]s stun enemies for longer.}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= [[Weapon]]s stun enemies for super long. (requires Long [[Weapon]] Stun 1)}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max [[ammo]] +1.}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max [[ammo]] +2. (requires Max [[Ammo]] 1)}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the [[shield]].}}
{{Template:Mod|image=Mods_quake_dunk.png|name=QUAKE DUNK|description= When [[DUNK]]ing outside the hoop, create an earthquake when you hit the ground.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster [[jump]] charge.}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast [[jump]] charge. (requires Quick [[Jump]] 1)}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming [[ram]]s much easier.}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming [[ram]]s almost too easy. (requires [[Ram]] Auto Aim 1)}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after [[ram]]ming you.}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after [[ram]]ming you. (requires [[Ram]] Counter 1)}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= [[Ram]] from further away.}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= [[Ram]] from super far away. (requires [[Ram]] Range 1)}}
{{Template:Mod|image=Mods_sabotage.png|name=SABOTAGE|description= Adds a chance the opponents' hoop field doesn't activate after your [[DUNK]].}}
{{Template:Mod|image=Mods_safe_dunk.png|name=SAFE DUNK|description= [[DUNK]]ing at the wrong time doesn't smack you on the floor.}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the [[shield]] button while using the [[shield]] to cancel it.}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after [[shield]]ing your [[ram]].}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after [[shield]]ing your [[ram]]. (requires [[Shield]] Counter 1)}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's [[pass]]ed.}}
{{Template:Mod|image=Mods_short_stun.png|name=SHORT STUN|description= Get up quicker after being stunned.}}
{{Template:Mod|image=Mods_short_stun_2.png|name=SHORT STUN 2|description= Get up super quick after being stunned. (requires Short Stun 1)}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= [[Ram]]ming pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= [[Ram]]ming pushed enemies super far away. (requires Strong [[Ram]] 1)}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The [[shield]]'s shock pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The [[shield]]'s shock pushes enemies super far away. (requires Strong [[Shield]] 1)}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's [[jump]] charge gets added to yours.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the [[shield]], teleport a fixed distance in the chosen direction.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the [[shield]], get a short burst of speed.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the [[shield]], hold down the button to dive underground.}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a [[weapon]] doesn't hurt.}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a [[weapon]] doesn't hurt. (requires [[Weapon]] Immunity 1)}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.}}
|}
[[Category:RoboDunk]]
77d84a12686fe9d3d56df05dc28dc7ed4878b4bb
409
408
2023-10-26T14:21:33Z
Sharq
324210
/* Leveled Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. A couple things to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
*Effects of level 2 mods '''overwrite''' their level 1 mod effect. For example, a bot with Free Shot and Free Shot 2 active, would simply have a 30% chance of not consuming ammo (not 20% + 30%.)
== List of All Mods ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you [[jump]].}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you [[jump]]. (requires Air Time 1)}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More [[ammo]] = more run speed.}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 [[ammo]] after the enemy [[DUNK]]s on you.}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 [[ammo]] after a successful [[DUNK]]. (requires [[Ammo]] On [[DUNK]] 1)}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 [[ammo]] on successful [[ram]].}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 [[ammo]] on successful [[ram]]. (requires [[Ammo]] On [[Ram]] 1)}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 [[ammo]] on successful [[shield]].}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 [[ammo]] on successful [[shield]]. (requires [[Ammo]] On [[Shield]] 1)}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 [[ammo]] when stunned.}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 [[ammo]] when stunned. (requires [[Ammo]] On Stun 1)}}
{{Template:Mod|image=Mods_ball_magnet.png|name=BALL MAGNET|description= Attact the ball when nobody's holding it.}}
{{Template:Mod|image=Mods_ball_magnet_2.png|name=BALL MAGNET 2|description= Strongly attract the ball when nobody's holding it. (requires Ball Magnet 1)}}
{{Template:Mod|image=Mods_big_field.png|name=BIG FIELD|description= A bigger protective field around your hoop.}}
{{Template:Mod|image=Mods_big_field_2.png|name=BIG FIELD 2|description= A super big protective field around your hoop. (requires Big Field 1)}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a [[pass]] gives a speed boost.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use [[shield]] while charging a [[jump]].}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= [[Jump]] once more in the air.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= [[Ram]] twice in a row without cooldown.}}
{{Template:Mod|image=Mods_dunk_range.png|name=DUNK RANGE|description= [[DUNK]] from further away.}}
{{Template:Mod|image=Mods_dunk_range_2.png|name=DUNK RANGE 2|description= [[DUNK]] from super far away. (requires [[DUNK]] Range 1)}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= [[Ammo]] charges faster.}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= [[Ammo]] charges super fast. (requires Fast [[Ammo]] 1)}}
{{Template:Mod|image=Mods_fast_feet.png|name=FAST FEET|description= Faster run speed.}}
{{Template:Mod|image=Mods_fast_feet_2.png|name=FAST FEET 2|description= Super fast run speed. (requires Fast Feet 1)}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= [[Pass]] the ball faster.}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= [[Pass]] the ball super fast. (Requires Fast [[Pass]] 1)}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= [[Ram]]s faster.}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= [[Ram]] super fast. (requires Fast [[Ram]] 1)}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger [[shield]].}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big [[shield]]. (requires Fat [[Shield]] 1)}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use [[ammo]].}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use [[ammo]]. (requires Free Shot 1)}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The [[shield]] reaches out towards the closest enemy.}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The [[shield]] reaches out even further towards the closest enemy. (requires Hungry [[Shield]] 1)}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= [[Jump]] charge starts at 1 instead of 0.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= [[Jump]] further.}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= [[Jump]] super far. (requires Long [[Jump]] 1)}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= [[Ram]]ming stun enemies for longer.}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= [[Ram]]ming stun enemies for super long. (requires Long [[Ram]] Stun 1)}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= [[Shield]] lasts longer.}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= [[Shield]] lasts super long. (requires Long [[Shield]] 1)}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= [[Shield]] stuns enemies for longer.}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= [[Shield]] stuns enemies for super long. (requires Long [[Shield]] Stun 1)}}
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= [[Weapon]]s stun enemies for longer.}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= [[Weapon]]s stun enemies for super long. (requires Long [[Weapon]] Stun 1)}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max [[ammo]] +1.}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max [[ammo]] +2. (requires Max [[Ammo]] 1)}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the [[shield]].}}
{{Template:Mod|image=Mods_quake_dunk.png|name=QUAKE DUNK|description= When [[DUNK]]ing outside the hoop, create an earthquake when you hit the ground.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster [[jump]] charge.}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast [[jump]] charge. (requires Quick [[Jump]] 1)}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming [[ram]]s much easier.}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming [[ram]]s almost too easy. (requires [[Ram]] Auto Aim 1)}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after [[ram]]ming you.}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after [[ram]]ming you. (requires [[Ram]] Counter 1)}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= [[Ram]] from further away.}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= [[Ram]] from super far away. (requires [[Ram]] Range 1)}}
{{Template:Mod|image=Mods_sabotage.png|name=SABOTAGE|description= Adds a chance the opponents' hoop field doesn't activate after your [[DUNK]].}}
{{Template:Mod|image=Mods_safe_dunk.png|name=SAFE DUNK|description= [[DUNK]]ing at the wrong time doesn't smack you on the floor.}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the [[shield]] button while using the [[shield]] to cancel it.}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after [[shield]]ing your [[ram]].}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after [[shield]]ing your [[ram]]. (requires [[Shield]] Counter 1)}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's [[pass]]ed.}}
{{Template:Mod|image=Mods_short_stun.png|name=SHORT STUN|description= Get up quicker after being stunned.}}
{{Template:Mod|image=Mods_short_stun_2.png|name=SHORT STUN 2|description= Get up super quick after being stunned. (requires Short Stun 1)}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= [[Ram]]ming pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= [[Ram]]ming pushed enemies super far away. (requires Strong [[Ram]] 1)}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The [[shield]]'s shock pushes enemies further away.}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The [[shield]]'s shock pushes enemies super far away. (requires Strong [[Shield]] 1)}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's [[jump]] charge gets added to yours.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the [[shield]], teleport a fixed distance in the chosen direction.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the [[shield]], get a short burst of speed.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the [[shield]], hold down the button to dive underground.}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a [[weapon]] doesn't hurt.}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a [[weapon]] doesn't hurt. (requires [[Weapon]] Immunity 1)}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.}}
|}
[[Category:RoboDunk]]
0e0ff027f2da89b94da0964f757c7ba0b44ddeb2
412
409
2023-10-26T14:51:28Z
Sharq
324210
/* List of All Mods */
wikitext
text/x-wiki
[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. A couple things to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
*Effects of level 2 mods '''overwrite''' their level 1 mod effect. For example, a bot with Free Shot and Free Shot 2 active, would simply have a 30% chance of not consuming ammo (not 20% + 30%.)
== List of All Mods ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you [[jump]].|tip=}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you [[jump]]. (requires Air Time 1)|tip=}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More [[ammo]] = more run speed.|tip=}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 [[ammo]] after the enemy [[DUNK]]s on you.|tip=}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 [[ammo]] after a successful [[DUNK]]. (requires [[Ammo]] On [[DUNK]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 [[ammo]] on successful [[ram]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 [[ammo]] on successful [[ram]]. (requires [[Ammo]] On [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 [[ammo]] on successful [[shield]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 [[ammo]] on successful [[shield]]. (requires [[Ammo]] On [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 [[ammo]] when stunned.|tip=}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 [[ammo]] when stunned. (requires [[Ammo]] On Stun 1)|tip=}}
{{Template:Mod|image=Mods_ball_magnet.png|name=BALL MAGNET|description= Attact the ball when nobody's holding it.|tip=}}
{{Template:Mod|image=Mods_ball_magnet_2.png|name=BALL MAGNET 2|description= Strongly attract the ball when nobody's holding it. (requires Ball Magnet 1)|tip=}}
{{Template:Mod|image=Mods_big_field.png|name=BIG FIELD|description= A bigger protective field around your hoop.|tip=This is referring to the protective field your hoop gets when the enemy dunks on you.}}
{{Template:Mod|image=Mods_big_field_2.png|name=BIG FIELD 2|description= A super big protective field around your hoop. (requires Big Field 1)|tip=}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a [[pass]] gives a speed boost.|tip=}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use [[shield]] while charging a [[jump]].|tip=Normal shielding while charging will interrupt this charge. This makes it so the charge continues while shielding.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= [[Jump]] once more in the air.|tip=Keep in mind that in most scenarios you MUST use your air jump before you can DUNK.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= [[Ram]] twice in a row without cooldown.|tip=In certain scenarios, this can become a faster means of traveling than running.}}
{{Template:Mod|image=Mods_dunk_range.png|name=DUNK RANGE|description= [[DUNK]] from further away.|tip=This makes it so you don't have to be as close to the hoop before a successful dunk is allowed.}}
{{Template:Mod|image=Mods_dunk_range_2.png|name=DUNK RANGE 2|description= [[DUNK]] from super far away. (requires [[DUNK]] Range 1)|tip=}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= [[Ammo]] charges faster.|tip=}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= [[Ammo]] charges super fast. (requires Fast [[Ammo]] 1)|tip=}}
{{Template:Mod|image=Mods_fast_feet.png|name=FAST FEET|description= Faster run speed.|tip=}}
{{Template:Mod|image=Mods_fast_feet_2.png|name=FAST FEET 2|description= Super fast run speed. (requires Fast Feet 1)|tip=}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= [[Pass]] the ball faster.|tip=}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= [[Pass]] the ball super fast. (Requires Fast [[Pass]] 1)|tip=}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= [[Ram]]s faster.|tip=}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= [[Ram]] super fast. (requires Fast [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger [[shield]].|tip=}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big [[shield]]. (requires Fat [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use [[ammo]].|tip=}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use [[ammo]]. (requires Free Shot 1)|tip=}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The [[shield]] reaches out towards the closest enemy.|tip=}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The [[shield]] reaches out even further towards the closest enemy. (requires Hungry [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= [[Jump]] charge starts at 1 instead of 0.|tip=}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= [[Jump]] further.|tip=}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= [[Jump]] super far. (requires Long [[Jump]] 1)|tip=}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= [[Ram]]ming stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= [[Ram]]ming stun enemies for super long. (requires Long [[Ram]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= [[Shield]] lasts longer.|tip=}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= [[Shield]] lasts super long. (requires Long [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= [[Shield]] stuns enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= [[Shield]] stuns enemies for super long. (requires Long [[Shield]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= [[Weapon]]s stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= [[Weapon]]s stun enemies for super long. (requires Long [[Weapon]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max [[ammo]] +1.|tip=}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max [[ammo]] +2. (requires Max [[Ammo]] 1)|tip=}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the [[shield]].|tip=}}
{{Template:Mod|image=Mods_quake_dunk.png|name=QUAKE DUNK|description= When [[DUNK]]ing outside the hoop, create an earthquake when you hit the ground.|tip=To trigger this, simply attempt a DUNK when you're too far away from the hoop to successfully DUNK.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster [[jump]] charge.|tip=}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast [[jump]] charge. (requires Quick [[Jump]] 1)|tip=}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming [[ram]]s much easier.|tip=}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming [[ram]]s almost too easy. (requires [[Ram]] Auto Aim 1)|tip=}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after [[ram]]ming you.|tip=}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after [[ram]]ming you. (requires [[Ram]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= [[Ram]] from further away.|tip=}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= [[Ram]] from super far away. (requires [[Ram]] Range 1)|tip=}}
{{Template:Mod|image=Mods_sabotage.png|name=SABOTAGE|description= Adds a chance the opponents' hoop field doesn't activate after your [[DUNK]].|tip=}}
{{Template:Mod|image=Mods_safe_dunk.png|name=SAFE DUNK|description= [[DUNK]]ing at the wrong time doesn't smack you on the floor.|tip=}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the [[shield]] button while using the [[shield]] to cancel it.|tip=}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after [[shield]]ing your [[ram]].|tip=}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after [[shield]]ing your [[ram]]. (requires [[Shield]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's [[pass]]ed.|tip=}}
{{Template:Mod|image=Mods_short_stun.png|name=SHORT STUN|description= Get up quicker after being stunned.|tip=}}
{{Template:Mod|image=Mods_short_stun_2.png|name=SHORT STUN 2|description= Get up super quick after being stunned. (requires Short Stun 1)|tip=}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= [[Ram]]ming pushes enemies further away.|tip=}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= [[Ram]]ming pushed enemies super far away. (requires Strong [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The [[shield]]'s shock pushes enemies further away.|tip=}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The [[shield]]'s shock pushes enemies super far away. (requires Strong [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's [[jump]] charge gets added to yours.|tip=}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the [[shield]], teleport a fixed distance in the chosen direction.|tip=Can be used while airborne.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the [[shield]], get a short burst of speed.|tip=Using Turbo while charging does NOT interrupt the charge.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the [[shield]], hold down the button to dive underground.|tip=Returning to the surface underneath an enemy will stun them.}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a [[weapon]] doesn't hurt.|tip=}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a [[weapon]] doesn't hurt. (requires [[Weapon]] Immunity 1)|tip=}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.|tip=}}
|}
[[Category:RoboDunk]]
4477e60ed5f567e23830f981165c8614e3d00a04
413
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2023-10-26T14:54:29Z
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/* List of All Mods */
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[[File:Laboratory.jpg|thumb|The laboratory, where mods can be purchased.]]
A '''mod''' (short for "modifier") is an enhancement applied to an individual [[Robot]](bot). Mods affect many different aspects of the bot, ranging from raw stat upgrades to reworking mechanics entirely (such as replacing your [[Shield]] with a Teleport action.), or adding new abilities (such as Double Jump.) You cannot stack the same exact mod multiple times on a bot (although there are Leveled Mods, see below.) Mods must be unlocked before they will appear during mod selection. In [[Campaign]] mode, mods can be unlocked from the laboratory in the bottom left of the starting area. In [[Endless]] and [[Versus]] modes, mods are unlocked simply by playing the game.
== Temporary or Permanent ==
There are 2 types of mods, '''temporary''' and '''permanent'''. Temporary mods will be gone when the current match ends however permanent mods will remain. The current mode and how you obtained the mod will determine whether it is temporary or permanent. For example, in Campaign, the mod that you choose AFTER winning the match will be permanent on that bot. In Versus mode, all mods are temporary.
[[File:Mods and arenas.jpg|thumb|The laboratory menu on the left shows unlocked mods. The arena selection on the right shows permanent mod options after winning that match.]]
Temporary mods are chosen before every round of every match. How many you get to choose depends on what mode and match you're playing (randomized in Campaign between {DATA CHECK PLEASE} 1 - 3). In Versus, you may change the Mods Per Round setting to affect this.
== Unlocking Mods ==
When you unlock a mod, there will now be a chance that it will appear in the game. How you unlock mods is different depending on what mode you're playing. Furthermore, which mods are unlocked is '''tied to the game mode''' you're playing. The mod unlocks are in two groups: '''Campaign''' and '''Endless/Versus'''. This means if you unlock mods in Campaign, that does '''NOT''' unlock them for Endless/Versus. However, unlocking a mod in Endless means it '''WILL''' be unlocked for Versus, and vice versa.
=== Unlocking in Campaign ===
In Campaign, mods are unlocked via the laboratory. This serves like a tech tree, with branches requiring sequential purchases to traverse.
=== Unlocking in Endless/Versus ===
In Endless or Versus, mods are unlocked in a sequential order as certain money thresholds are hit. Money is gained after every Endless/Versus match and is automatically "spent" on the next mod in line (or [[Robot]].)
==Leveled Mods==
Some mods have a level number next to them (for example, LONG RAM 2.) These mods can only be equipped on a bot who '''already has the corresponding base mod equipped'''. For example, for a bot to be allowed to select the LONG RAM 2 mod, it must already have the LONG RAM mod equipped on it. A couple things to note:
*In Campaign, it is possible to unlock a Leveled Mod '''WITHOUT''' unlocking the base mod. Try to avoid this situation since the Leveled Mod will be useless without the base mod.
*Effects of level 2 mods '''overwrite''' their level 1 mod effect. For example, a bot with Free Shot and Free Shot 2 active, would simply have a 30% chance of not consuming ammo (not 20% + 30%.)
== List of All Mods ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you [[jump]].|tip=}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you [[jump]]. (requires Air Time 1)|tip=}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More [[ammo]] = more run speed.|tip=}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 [[ammo]] after the enemy [[DUNK]]s on you.|tip=}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 [[ammo]] after a successful [[DUNK]]. (requires [[Ammo]] On [[DUNK]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 [[ammo]] on successful [[ram]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 [[ammo]] on successful [[ram]]. (requires [[Ammo]] On [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 [[ammo]] on successful [[shield]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 [[ammo]] on successful [[shield]]. (requires [[Ammo]] On [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 [[ammo]] when stunned.|tip=}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 [[ammo]] when stunned. (requires [[Ammo]] On Stun 1)|tip=}}
{{Template:Mod|image=Mods_ball_magnet.png|name=BALL MAGNET|description= Attact the ball when nobody's holding it.|tip=}}
{{Template:Mod|image=Mods_ball_magnet_2.png|name=BALL MAGNET 2|description= Strongly attract the ball when nobody's holding it. (requires Ball Magnet 1)|tip=}}
{{Template:Mod|image=Mods_big_field.png|name=BIG FIELD|description= A bigger protective field around your hoop.|tip=This is referring to the protective field your hoop gets when the enemy dunks on you.}}
{{Template:Mod|image=Mods_big_field_2.png|name=BIG FIELD 2|description= A super big protective field around your hoop. (requires Big Field 1)|tip=}}
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a [[pass]] gives a speed boost.|tip=}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use [[shield]] while charging a [[jump]].|tip=Normally, shielding while charging will interrupt the charge. This makes it so the charge continues while shielding.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= [[Jump]] once more in the air.|tip=Keep in mind that in most scenarios you MUST use your air jump before you can DUNK.}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= [[Ram]] twice in a row without cooldown.|tip=In certain scenarios, this can become a faster means of traveling than running.}}
{{Template:Mod|image=Mods_dunk_range.png|name=DUNK RANGE|description= [[DUNK]] from further away.|tip=This makes it so you don't have to be as close to the hoop before a successful dunk is allowed.}}
{{Template:Mod|image=Mods_dunk_range_2.png|name=DUNK RANGE 2|description= [[DUNK]] from super far away. (requires [[DUNK]] Range 1)|tip=}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= [[Ammo]] charges faster.|tip=}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= [[Ammo]] charges super fast. (requires Fast [[Ammo]] 1)|tip=}}
{{Template:Mod|image=Mods_fast_feet.png|name=FAST FEET|description= Faster run speed.|tip=}}
{{Template:Mod|image=Mods_fast_feet_2.png|name=FAST FEET 2|description= Super fast run speed. (requires Fast Feet 1)|tip=}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= [[Pass]] the ball faster.|tip=}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= [[Pass]] the ball super fast. (Requires Fast [[Pass]] 1)|tip=}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= [[Ram]]s faster.|tip=}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= [[Ram]] super fast. (requires Fast [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger [[shield]].|tip=}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big [[shield]]. (requires Fat [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use [[ammo]].|tip=}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use [[ammo]]. (requires Free Shot 1)|tip=}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The [[shield]] reaches out towards the closest enemy.|tip=}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The [[shield]] reaches out even further towards the closest enemy. (requires Hungry [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= [[Jump]] charge starts at 1 instead of 0.|tip=}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= [[Jump]] further.|tip=}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= [[Jump]] super far. (requires Long [[Jump]] 1)|tip=}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= [[Ram]]ming stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= [[Ram]]ming stun enemies for super long. (requires Long [[Ram]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= [[Shield]] lasts longer.|tip=}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= [[Shield]] lasts super long. (requires Long [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= [[Shield]] stuns enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= [[Shield]] stuns enemies for super long. (requires Long [[Shield]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= [[Weapon]]s stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= [[Weapon]]s stun enemies for super long. (requires Long [[Weapon]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max [[ammo]] +1.|tip=}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max [[ammo]] +2. (requires Max [[Ammo]] 1)|tip=}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the [[shield]].|tip=}}
{{Template:Mod|image=Mods_quake_dunk.png|name=QUAKE DUNK|description= When [[DUNK]]ing outside the hoop, create an earthquake when you hit the ground.|tip=To trigger this, simply attempt a DUNK when you're too far away from the hoop to successfully DUNK.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster [[jump]] charge.|tip=}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast [[jump]] charge. (requires Quick [[Jump]] 1)|tip=}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming [[ram]]s much easier.|tip=}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming [[ram]]s almost too easy. (requires [[Ram]] Auto Aim 1)|tip=}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after [[ram]]ming you.|tip=}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after [[ram]]ming you. (requires [[Ram]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= [[Ram]] from further away.|tip=}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= [[Ram]] from super far away. (requires [[Ram]] Range 1)|tip=}}
{{Template:Mod|image=Mods_sabotage.png|name=SABOTAGE|description= Adds a chance the opponents' hoop field doesn't activate after your [[DUNK]].|tip=}}
{{Template:Mod|image=Mods_safe_dunk.png|name=SAFE DUNK|description= [[DUNK]]ing at the wrong time doesn't smack you on the floor.|tip=}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the [[shield]] button while using the [[shield]] to cancel it.|tip=}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after [[shield]]ing your [[ram]].|tip=}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after [[shield]]ing your [[ram]]. (requires [[Shield]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's [[pass]]ed.|tip=}}
{{Template:Mod|image=Mods_short_stun.png|name=SHORT STUN|description= Get up quicker after being stunned.|tip=}}
{{Template:Mod|image=Mods_short_stun_2.png|name=SHORT STUN 2|description= Get up super quick after being stunned. (requires Short Stun 1)|tip=}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= [[Ram]]ming pushes enemies further away.|tip=}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= [[Ram]]ming pushed enemies super far away. (requires Strong [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The [[shield]]'s shock pushes enemies further away.|tip=}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The [[shield]]'s shock pushes enemies super far away. (requires Strong [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's [[jump]] charge gets added to yours.|tip=}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the [[shield]], teleport a fixed distance in the chosen direction.|tip=Can be used while airborne.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the [[shield]], get a short burst of speed.|tip=Using Turbo while charging does NOT interrupt the charge.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the [[shield]], hold down the button to dive underground.|tip=Returning to the surface underneath an enemy will stun them.}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a [[weapon]] doesn't hurt.|tip=}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a [[weapon]] doesn't hurt. (requires [[Weapon]] Immunity 1)|tip=}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.|tip=}}
|}
[[Category:RoboDunk]]
3b02123a989317924121a1f12dabd36fce32aa25
Shield
0
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2023-10-25T23:29:15Z
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wikitext
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Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding and shielding does not stop Weapons. However, there are many [[mod]]s that affect (or replace) shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description=Increases the size of your shield.}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description=Allows you to move while your shield is active.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description=Changes your shield so that it protects you from [[Weapon]]s '''BUT''' it no longer protects you from [[Ram]]s.}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description=Replaces your shield with a teleport. Travel a short distance, passing through enemies and obstacles. Useable while airborne.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDERGROUND|description=Replaces your shield with the ability to travel underground. While underground you're invincible {DATA CHECK: STICKY BOMBS??}. You stun enemies upon returning to the surface.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description=Replaces your shield with a turbo sprint. Gain a brief burst of speed to out maneuver your opponents. Turbo does '''NOT''' interrupt charging.}}
|}
57008b4117a363b15c610e9d4453bd5c69c21fa5
414
403
2023-10-26T14:58:01Z
Sharq
324210
/* Mods that Affect the Shield Action */
wikitext
text/x-wiki
Shielding is an action performable by a [[Robot]](bot) who is currently holding the ball. If an enemy bot touches your shield, they will be stunned. The shield '''CAN''' be used while airborne. The shield is active only for a very short time and has a short cooldown afterwards. Normally, bots cannot move while shielding and shielding does not stop Weapons. However, there are many [[mod]]s that affect (or replace) shielding.
Attempting to hit an already stunned opponent with your shield will instead result in '''you''' being stunned.
'''{These are just off the top of my head, will finish the list later}'''
== Mods that Affect the Shield Action ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 [[ammo]] on successful [[shield]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 [[ammo]] on successful [[shield]]. (requires [[Ammo]] On [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use [[shield]] while charging a [[jump]].|tip=Normally, shielding while charging will interrupt the charge. This makes it so the charge continues while shielding.}}
{{Template:Mod|image=Mods_fat_shield.png|name=FAT SHIELD|description= Bigger [[shield]].|tip=}}
{{Template:Mod|image=Mods_fat_shield_2.png|name=FAT SHIELD 2|description= Super big [[shield]]. (requires Fat [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_hungry_shield.png|name=HUNGRY SHIELD|description= The [[shield]] reaches out towards the closest enemy.|tip=}}
{{Template:Mod|image=Mods_hungry_shield_2.png|name=HUNGRY SHIELD 2|description= The [[shield]] reaches out even further towards the closest enemy. (requires Hungry [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_long_shield.png|name=LONG SHIELD|description= [[Shield]] lasts longer.|tip=}}
{{Template:Mod|image=Mods_long_shield_2.png|name=LONG SHIELD 2|description= [[Shield]] lasts super long. (requires Long [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_long_shield_stun.png|name=LONG SHIELD STUN|description= [[Shield]] stuns enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_shield_stun_2.png|name=LONG SHIELD STUN 2|description= [[Shield]] stuns enemies for super long. (requires Long [[Shield]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_moving_shield.png|name=MOVING SHIELD|description= Keep walking while using the [[shield]].|tip=}}
{{Template:Mod|image=Mods_shield_cancel.png|name=SHIELD CANCEL|description= Press the [[shield]] button while using the [[shield]] to cancel it.|tip=}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after [[shield]]ing your [[ram]].|tip=}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after [[shield]]ing your [[ram]]. (requires [[Shield]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_strong_shield.png|name=STRONG SHIELD|description= The [[shield]]'s shock pushes enemies further away.|tip=}}
{{Template:Mod|image=Mods_strong_shield_2.png|name=STRONG SHIELD 2|description= The [[shield]]'s shock pushes enemies super far away. (requires Strong [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_teleport.png|name=TELEPORT|description= Instead of using the [[shield]], teleport a fixed distance in the chosen direction.|tip=Can be used while airborne.}}
{{Template:Mod|image=Mods_turbo.png|name=TURBO|description= Instead of using the [[shield]], get a short burst of speed.|tip=Using Turbo while charging does NOT interrupt the charge.}}
{{Template:Mod|image=Mods_under_ground.png|name=UNDER GROUND|description= Instead of using the [[shield]], hold down the button to dive underground.|tip=Returning to the surface underneath an enemy will stun them.}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.|tip=}}
|}
068628db50a5362b0f5f8f4e62a59c2e598c7c14
Jump
0
121
404
321
2023-10-25T23:29:46Z
Sharq
324210
/* Mods that Affect the Jump/Charge Actions */
wikitext
text/x-wiki
Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump.
==Mods that Affect the Jump/Charge Actions==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description=Your jumps start at charge level 1 instead of 0.}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description=Your jump charges faster.}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description=The distance traveled when jumping is increased.}}
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description=You float in the air longer??... not sure.}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description=You may use your [[shield]] without interrupting your charge.}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description=Your teammates charge is added to your jump charge. {Needs testing on details}.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description=You gain the ability to jump once in the air. In most situations, you must use your air jump before DUNKING.}}
|}
0a02b01de55c929758d0536288059bea2bedab22
418
404
2023-10-26T17:31:23Z
Sharq
324210
/* Mods that Affect the Jump/Charge Actions */
wikitext
text/x-wiki
Jump is an action performable by a [[Robot]](bot) at all times. The longer you charge the jump, the higher and further you can jump. The max distance a bot can jump is determined by its Jump [[stat]] and certain [[mod]]s. If you have the ball, you may attempt to [[Dunk]] while in the air by pressing the same button as jump.
==Mods that Affect the Jump/Charge Actions==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_air_time.png|name=AIR TIME|description= Stay longer in the air when you [[jump]].|tip=}}
{{Template:Mod|image=Mods_air_time_2.png|name=AIR TIME 2|description= Stay super long in the air when you [[jump]]. (requires Air Time 1)|tip=}}
{{Template:Mod|image=Mods_charge_shield.png|name=CHARGE SHIELD|description= Can use [[shield]] while charging a [[jump]].|tip=Normally, shielding while charging will interrupt the charge. This makes it so the charge continues while shielding.}}
{{Template:Mod|image=Mods_double_jump.png|name=DOUBLE JUMP|description= [[Jump]] once more in the air.|tip=Keep in mind that in most scenarios you MUST use your air jump before you can DUNK.}}
{{Template:Mod|image=Mods_jump_power.png|name=JUMP POWER|description= [[Jump]] charge starts at 1 instead of 0.|tip=}}
{{Template:Mod|image=Mods_long_jump.png|name=LONG JUMP|description= [[Jump]] further.|tip=}}
{{Template:Mod|image=Mods_long_jump_2.png|name=LONG JUMP 2|description= [[Jump]] super far. (requires Long [[Jump]] 1)|tip=}}
{{Template:Mod|image=Mods_quick_jump.png|name=QUICK JUMP|description= Faster [[jump]] charge.|tip=}}
{{Template:Mod|image=Mods_quick_jump_2.png|name=QUICK JUMP 2|description= Super fast [[jump]] charge. (requires Quick [[Jump]] 1)|tip=}}
{{Template:Mod|image=Mods_team_charge.png|name=TEAM CHARGE|description= Your teammate's [[jump]] charge gets added to yours.|tip=}}
|}
39ded330468d6e97fdb8cfe987e722bfe0704f1f
Ammo
0
117
405
323
2023-10-26T13:56:12Z
Jollypunch
324141
wikitext
text/x-wiki
Ammo is required for any [[Robot]](bot) to use their [[weapon]]. All weapons use 1 ammo. Ammo recharges at a rate dependent upon the bot's ammo [[stat]] and any active [[mod]]s. Without [[mod]]s, the max ammo is 3 for all bots.
== Mods that Affect Ammo ==
{| class="wikitable sortable"
!!!Name!!Description
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description=It takes less time to recharge your ammo.}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description=Increases your max ammo by 1.}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=When you're stunned (getting hit by anything), there's a chance you will instantly gain 1 ammo.}}
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description=Each ammo currently held makes you run faster. If you have 0 ammo you run a bit slower.}}
|}
5d43665ae9dafd5914e3a9a793831cfe73bbf78a
417
405
2023-10-26T17:30:38Z
Sharq
324210
/* Mods that Affect Ammo */
wikitext
text/x-wiki
Ammo is required for any [[Robot]](bot) to use their [[weapon]]. All weapons use 1 ammo. Ammo recharges at a rate dependent upon the bot's ammo [[stat]] and any active [[mod]]s. Without [[mod]]s, the max ammo is 3 for all bots.
== Mods that Affect Ammo ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_ammo_is_speed.png|name=AMMO IS SPEED|description= More [[ammo]] = more run speed.|tip=}}
{{Template:Mod|image=Mods_ammo_on_dunk.png|name=AMMO ON DUNK|description= +1 [[ammo]] after the enemy [[DUNK]]s on you.|tip=}}
{{Template:Mod|image=Mods_ammo_on_dunk_2.png|name=AMMO ON DUNK 2|description= +1 [[ammo]] after a successful [[DUNK]]. (requires [[Ammo]] On [[DUNK]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 [[ammo]] on successful [[ram]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 [[ammo]] on successful [[ram]]. (requires [[Ammo]] On [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield.png|name=AMMO ON SHIELD|description= 25% chance to get +1 [[ammo]] on successful [[shield]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_shield_2.png|name=AMMO ON SHIELD 2|description= 40% chance to get +1 [[ammo]] on successful [[shield]]. (requires [[Ammo]] On [[Shield]] 1)|tip=}}
{{Template:Mod|image=Mods_ammo_on_stun.png|name=AMMO ON STUN|description=20% chance to +1 [[ammo]] when stunned.|tip=}}
{{Template:Mod|image=Mods_ammo_on_stun_2.png|name=AMMO ON STUN 2|description= 35% chance to get +1 [[ammo]] when stunned. (requires [[Ammo]] On Stun 1)|tip=}}
{{Template:Mod|image=Mods_fast_ammo.png|name=FAST AMMO|description= [[Ammo]] charges faster.|tip=}}
{{Template:Mod|image=Mods_fast_ammo_2.png|name=FAST AMMO 2|description= [[Ammo]] charges super fast. (requires Fast [[Ammo]] 1)|tip=}}
{{Template:Mod|image=Mods_free_shot.png|name=FREE SHOT|description= 20% chance shooting doesn't use [[ammo]].|tip=}}
{{Template:Mod|image=Mods_free_shot_2.png|name=FREE SHOT 2|description= 30% chance shooting doesn't use [[ammo]]. (requires Free Shot 1)|tip=}}
{{Template:Mod|image=Mods_max_ammo.png|name=MAX AMMO|description= Max [[ammo]] +1.|tip=}}
{{Template:Mod|image=Mods_max_ammo_2.png|name=MAX AMMO 2|description= Max [[ammo]] +2. (requires Max [[Ammo]] 1)|tip=}}
|}
90f7d234138d7086d75a76216c88b89caff62931
Template:Mod
10
134
410
296
2023-10-26T14:47:55Z
Sharq
324210
added tip field
wikitext
text/x-wiki
{{!}}-
{{!}}[[File:{{{image}}}|100px]]{{!}}{{!}}{{{name}}}{{!}}{{!}}{{{description}}}{{!}}{{!}}{{{tip}}}
<noinclude>
<templatedata>
{
"params": {
"image": {},
"name": {},
"description": {},
"tip": {}
},
"description": "Used for displaying mod rows in a table.",
"format": "inline"
}
</templatedata>
</noinclude>
71226a753ee6c1f61b2e135d7ebc2d4b4ba37c03
411
410
2023-10-26T14:50:00Z
Sharq
324210
wikitext
text/x-wiki
{{!}}-
{{!}}[[File:{{{image}}}|100px]]{{!}}{{!}}{{{name}}}{{!}}{{!}}{{{description}}}{{!}}{{!}}{{{tip| }}}
<noinclude>
<templatedata>
{
"params": {
"image": {},
"name": {},
"description": {},
"tip": {}
},
"description": "Used for displaying mod rows in a table.",
"format": "inline"
}
</templatedata>
</noinclude>
08bc3026f605bb271a871657d3c4fc2db38fcd45
Ram
0
120
415
320
2023-10-26T14:58:29Z
Sharq
324210
/* Mods that Affect the Ram Action */
wikitext
text/x-wiki
Ram is an action performable by a [[Robot]](bot) who is currently '''NOT''' holding the ball. When Ramming, your bot will dash a certain distance dependent on their Strength [[stat]], stunning any enemy bots struck that are '''not''' [[shield]]ing. Ram '''CAN''' be used while airborne and '''CAN''' hit airborne enemies. When 2 Ramming bots collide, their Strength [[stat]] will be used to determine who is stunned.
'''{More to come}'''
== Mods that Affect the Ram Action ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_ammo_on_ram.png|name=AMMO ON RAM|description= 25% chance to get +1 [[ammo]] on successful [[ram]].|tip=}}
{{Template:Mod|image=Mods_ammo_on_ram_2.png|name=AMMO ON RAM 2|description= 35% chance to get +1 [[ammo]] on successful [[ram]]. (requires [[Ammo]] On [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_double_ram.png|name=DOUBLE RAM|description= [[Ram]] twice in a row without cooldown.|tip=In certain scenarios, this can become a faster means of traveling than running.}}
{{Template:Mod|image=Mods_fast_ram.png|name=FAST RAM|description= [[Ram]]s faster.|tip=}}
{{Template:Mod|image=Mods_fast_ram_2.png|name=FAST RAM 2|description= [[Ram]] super fast. (requires Fast [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_long_ram_stun.png|name=LONG RAM STUN|description= [[Ram]]ming stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_ram_stun_2.png|name=LONG RAM STUN 2|description= [[Ram]]ming stun enemies for super long. (requires Long [[Ram]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_ram_auto_aim.png|name=RAM AUTO AIM|description= Makes aiming [[ram]]s much easier.|tip=}}
{{Template:Mod|image=Mods_ram_auto_aim_2.png|name=RAM AUTO AIM 2|description= Makes aiming [[ram]]s almost too easy. (requires [[Ram]] Auto Aim 1)|tip=}}
{{Template:Mod|image=Mods_ram_counter.png|name=RAM COUNTER|description= 20% chance the opponent will get stunned after [[ram]]ming you.|tip=}}
{{Template:Mod|image=Mods_ram_counter_2.png|name=RAM COUNTER 2|description= 30% chance the opponent will get stunned after [[ram]]ming you. (requires [[Ram]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_ram_range.png|name=RAM RANGE|description= [[Ram]] from further away.|tip=}}
{{Template:Mod|image=Mods_ram_range_2.png|name=RAM RANGE 2|description= [[Ram]] from super far away. (requires [[Ram]] Range 1)|tip=}}
{{Template:Mod|image=Mods_shield_counter.png|name=SHIELD COUNTER|description=20% chance the opponent will get stunned after [[shield]]ing your [[ram]].|tip=}}
{{Template:Mod|image=Mods_shield_counter_2.png|name=SHIELD COUNTER 2|description= 30% chance the opponent will get stunned after [[shield]]ing your [[ram]]. (requires [[Shield]] Counter 1)|tip=}}
{{Template:Mod|image=Mods_strong_ram.png|name=STRONG RAM|description= [[Ram]]ming pushes enemies further away.|tip=}}
{{Template:Mod|image=Mods_strong_ram_2.png|name=STRONG RAM 2|description= [[Ram]]ming pushed enemies super far away. (requires Strong [[Ram]] 1)|tip=}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.|tip=}}
|}
11de3c34a6c50449e390c65718a95f21b970cd8a
Weapon
0
113
416
314
2023-10-26T14:59:33Z
Sharq
324210
/* Mods that Affect the Weapon Action */
wikitext
text/x-wiki
Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Weapons cannot be [[shield]]ed (except with [[mod]]s.) Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to DUNK or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. When the bomb attaches to an enemy, the timer to explosion begins.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
<br>'''{Need these added}'''
== Mods that Affect the Weapon Action ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= [[Weapon]]s stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= [[Weapon]]s stun enemies for super long. (requires Long [[Weapon]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a [[weapon]] doesn't hurt.|tip=}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a [[weapon]] doesn't hurt. (requires [[Weapon]] Immunity 1)|tip=}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.|tip=}}
|}
c9fdd4af96904143290830b92522a0bf445fddeb
420
416
2023-10-26T17:34:29Z
Sharq
324210
/* The Weapons */
wikitext
text/x-wiki
Weapons are attacks (or abilities) unique to each [[Robot]](bot). All weapons cost 1 [[ammo]] to use. Weapons cannot be [[shield]]ed (except with [[mod]]s.) Most weapons cannot be used while airborne. Weapons can be used for a variety of purposes but generally they are fired directly at opponents for best results.
== The Weapons ==
===Mine [[Robot#Devil|(Devil)]]===
Places a mine directly under Devil. Mines last several seconds and Devil can have many active simultaneously. While not very offensive, mines can be used to deny path options of enemies, allowing time for you to DUNK or putting enemies in bad positions.
===Laser [[Robot#Chomper|(Chomper)]]===
Fires a laser with infinite range directly in front and behind Chomper. The laser remains active for a number of frames, forcing unhit enemies to re-route or jump over it.
===Spreadshot [[Robot#Blasto|(Blasto)]]===
Fires 3 bullets in a cone shape in front of Blasto. Try to line up your shots to hit both enemies with 1 shot.
===Falling Pan [[Robot#Glory|(Glory)]]===
Fires an automatically (globally) aimed pan that falls with a delay. With proper timing, it can used to deny options to an enemy which will make it easier to react/counter them.
===Missile [[Robot#Zooka|(Zooka)]]===
Fires a slow-moving, heat-seeking missile. The missile does not travel vertically, but can hit airborne opponents that are low enough. It will attempt to seek any opponent indefinitely until there is no opponent in a certain area in front of it.
===Lariat [[Robot#Cyclone|(Cyclone)]]===
Cyclone swings around in a large tornado shape. This attack is very large and is great at clearing space, however it does hit teammates.
===Turret [[Robot#Techie|(Techie)]]===
Places a turret directly under Techie. The turret will periodically fire at the closest enemy. The bullets cannot hit you or teammates. The turret will last until its time is up or until it gets hit by an enemy Ram or Weapon {or shield?}
===Force Field [[Robot#Beast|(Beast)]]===
Activates a super shield for a few seconds. The super shield acts as a normal [[shield]] as well as preventing weapon damage and destroying weapon projectiles. The super shield lasts a few seconds in which Beast is free to act uninhibited.
===Saw Blade [[Robot#Disco|(Disco)]]===
Fires a Saw Blade that will bounce off of walls. The blade doesn't move fast which means it is good for denying areas longer. Especially useful near walls and corners.
===Light Wall [[Robot#Kobu|(Kobu)]]===
Creates a wall directly in front of Kobu. These walls cannot be walked through by friends or foes. Multiple can be placed simultaneously to deny large areas. They can be destroyed with 1 Ram or Weapon. They can also be jumped over.
===Slash Dash [[Robot#Slice|(Slice)]]===
Slice uses his blade to slash and dash a considerable distance. This attack comes out extremely fast, leaving no time for enemies to react if they're too close. The attack can also be used to catch up to distant enemies if need be.
===Sticky Bomb [[Robot#Bouncer|(Bouncer)]]===
Fires a sticky bomb that explodes after a delay. The bombs bounce along the ground and walls for several seconds. If an enemy touches a bomb, it will stick onto them. When the bomb attaches to an enemy, the timer to explosion begins.
===Moon Kick [[Robot#Taboo|(Taboo)]]===
Taboo flips into the air and smashes its foot down to the ground. This attack can leap over enemy projectiles. You are allowed to DUNK (1 point) during a Moon Kick. If you press Weapon again during a Moon Kick and you have [[ammo]], you will instantly start another Moon Kick. This can be used to correct your aim or just to attack 2 enemies one after the other.
===Shock Ring [[Robot#Leapin|(Leapin)]]===
Creates a large electrified ring at the feet of Leapin. It lasts some time and can be used to deny large areas.
===??? [[Robot#Mordan|(Mordan)]]===
???
===??? [[Robot#Jetto|(Jetto)]]===
???
== Mods that Affect the Weapon Action ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_long_weapon_stun.png|name=LONG WEAPON STUN|description= [[Weapon]]s stun enemies for longer.|tip=}}
{{Template:Mod|image=Mods_long_weapon_stun_2.png|name=LONG WEAPON STUN 2|description= [[Weapon]]s stun enemies for super long. (requires Long [[Weapon]] Stun 1)|tip=}}
{{Template:Mod|image=Mods_weapon_immunity.png|name=WEAPON IMMUNITY|description= 20% chance being hit by a [[weapon]] doesn't hurt.|tip=}}
{{Template:Mod|image=Mods_weapon_immunity_2.png|name=WEAPON IMMUNITY 2|description= 30% chance being hit by a [[weapon]] doesn't hurt. (requires [[Weapon]] Immunity 1)|tip=}}
{{Template:Mod|image=Mods_weapon_shield.png|name=WEAPON SHIELD|description= Can use [[shield]] to defend from [[weapon]]s and dangers, but not from [[ram]]s.|tip=}}
|}
43b22ee8330b6aea0fa756ceff7a098a93007d01
Pass
0
135
419
322
2023-10-26T17:32:45Z
Sharq
324210
/* Mods that Affect the Pass Action */
wikitext
text/x-wiki
Passing is an action performable by a [[Robot]](bot) who is currently holding the ball. This will throw the ball straight at (and slightly homing towards) the bot's teammate, wherever they may be. The ball may be intercepted by enemies.
== Mods that Affect the Pass Action ==
{| class="wikitable sortable"
!!!Name!!Description!!Tips
{{Template:Mod|image=Mods_boost_pass.png|name=BOOST PASS|description= Receiving a [[pass]] gives a speed boost.|tip=}}
{{Template:Mod|image=Mods_fast_pass.png|name=FAST PASS|description= [[Pass]] the ball faster.|tip=}}
{{Template:Mod|image=Mods_fast_pass_2.png|name=FAST PASS 2|description= [[Pass]] the ball super fast. (Requires Fast [[Pass]] 1)|tip=}}
{{Template:Mod|image=Mods_shock_pass.png|name=SHOCK PASS|description= The ball shocks opponents when it's [[pass]]ed.|tip=}}
|}
1d1dbff0afdae74d6637221b7a7174df851d7590
MediaWiki:Vector.css
8
65
421
116
2023-11-01T21:59:43Z
Mr Pie 5
2833
Typo fixes
css
text/css
/* All CSS here will be loaded for users of the Vector skin */
:root {
--wiki-content-right-margin:10px;
--wiki-content-border-width:20px;
--wiki-content-border-radius:calc(var(--wiki-content-border-width) * 1.5);
--wiki-navigation-left-margin:var(--wiki-content-border-width);
--wiki-navigation-right-margin:var(--wiki-content-border-width);
}
:root,
.theme-dark {
--wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* [[File:Site-background-dark.jpg]] */
--wiki-body-background-color: #4e3938;
--wiki-body-background-color--rgb: 78, 57, 56;
--wiki-body-dynamic-color: #ffffff;
--wiki-body-dynamic-color--rgb: 255,255,255;
--wiki-body-dynamic-color--inverted: #000000;
--wiki-body-dynamic-color--inverted--rgb: 0,0,0;
--wiki-body-dynamic-color--secondary: #dddddd;
--wiki-body-dynamic-color--secondary--rgb: 221,221,221;
--wiki-body-dynamic-color--secondary--inverted: #333333;
--wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51;
--wiki-content-background-color: #590808;
--wiki-content-background-color--rgb: 89, 8, 8;
--wiki-content-background-opacity: 0.95;
--wiki-content-background-color--secondary: #7F0B0B;
--wiki-content-background-color--secondary--rgb: 127, 11, 11;
--wiki-content-border-color: #cb615f;
--wiki-content-border-color--rgb: 203, 97, 95;
--wiki-content-text-color: #f7f7f7;
--wiki-content-text-color--rgb: 247,247,247;
--wiki-content-link-color: #fed555;
--wiki-content-link-color--rgb: 254, 213, 85;
--wiki-content-link-label-color: #000;
--wiki-content-link-label-color--rgb: 0,0,0;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-label-color--rgb);
--wiki-content-redlink-color: var(--wiki-alert-color);
--wiki-content-redlink-color--rgb: var(--wiki-alert-color--rgb);
--wiki-content-text-mix-color: #a88080;
--wiki-content-text-mix-color--rgb: 168, 128, 128;
--wiki-content-text-mix-color-95: #611414;
--wiki-content-text-mix-color-95--rgb: 97, 20, 20;
--wiki-content-dynamic-color: #ffffff;
--wiki-content-dynamic-color--rgb: 255, 255, 255;
--wiki-content-dynamic-color--inverted: #000000;
--wiki-content-dynamic-color--inverted--rgb: 0, 0, 0;
--wiki-content-dynamic-color--secondary: #dddddd;
--wiki-content-dynamic-color--secondary--rgb: 221, 221, 221;
--wiki-content-dynamic-color--secondary--inverted: #333333;
--wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51;
--wiki-heading-color: #fdd779;
--wiki-heading-color--rgb: 253, 215, 121;
--wiki-heading-font-family: 'Chakra Petch',rubik,helvetica,arial,sans-serif;
--wiki-accent-color: #FC120D;
--wiki-accent-color--rgb: 252, 18, 13;
--wiki-accent-color--hover: #CC0F0C;
--wiki-accent-color--hover--rgb: 204, 15, 12;
--wiki-accent-label-color: #FFE0A2;
--wiki-accent-label-color--rgb: 255, 224, 162;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: var(--wiki-content-border-color);
--wiki-navigation-background-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color-rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #C80014;
--wiki-alert-color--rgb: 200, 0, 20;
--wiki-alert-label-color: #ffffff;
--wiki-alert-label-color--rgb: 255, 255, 255;
--wiki-warning-color:#b86518;
--wiki-warning-color--rgb: 184, 101, 24;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12, 116, 47;
--wiki-success-label-color: #ffffff;
--wiki-success-label-color--rgb: 255, 255, 255;
--wiki-icon-general-filter: invert(100%);
--wiki-icon-to-link-filter: invert(81%) sepia(21%) saturate(1200%) hue-rotate(352deg) brightness(105%) contrast(99%);
--wiki-black-to-border-filter: invert(49%) sepia(32%) saturate(764%) hue-rotate(314deg) brightness(91%) contrast(102%);
}
.theme-light {
--wiki-body-background-image: url(/images/f/f7/Site-background-light.jpg); /* [[File:Site-background-light.jpg]] */
--wiki-body-background-color: #759aa2;
--wiki-body-background-color--rgb: 117, 154, 162;
--wiki-body-dynamic-color: #000000;
--wiki-body-dynamic-color--rgb: 0,0,0;
--wiki-body-dynamic-color--inverted: #ffffff;
--wiki-body-dynamic-color--inverted--rgb: 255,255,255;
--wiki-body-dynamic-color--secondary: #333333;
--wiki-body-dynamic-color--secondary--rgb: 51,51,51;
--wiki-body-dynamic-color--secondary--inverted: #dddddd;
--wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-content-background-color: #B3D2EF;
--wiki-content-background-color--rgb: 179, 210, 239;
--wiki-content-background-opacity: 0.95;
--wiki-content-background-color--secondary: #82B9ED;
--wiki-content-background-color--secondary--rgb: 130, 185, 237;
--wiki-content-border-color: #365291;
--wiki-content-border-color--rgb: 54, 82, 145;
--wiki-content-text-color: #20180e;
--wiki-content-text-color--rgb: 32, 24, 14;
--wiki-content-link-color: #01449F;
--wiki-content-link-color--rgb: 1, 68, 159;
--wiki-content-link-label-color: #ffffff;
--wiki-content-link-label-color--rgb: 255,255,255;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-label-color--rgb);
--wiki-content-redlink-color: var(--wiki-alert-color);
--wiki-content-redlink-color--rgb: var(--wiki-alert-color--rgb);
--wiki-content-text-mix-color: #6a757e;
--wiki-content-text-mix-color--rgb: 106, 117, 126;
--wiki-content-text-mix-color-95: #acc9e4;
--wiki-content-text-mix-color-95--rgb: 172, 201, 228;
--wiki-content-dynamic-color: #000000;
--wiki-content-dynamic-color--rgb: 0,0,0;
--wiki-content-dynamic-color--inverted: #ffffff;
--wiki-content-dynamic-color--inverted--rgb: 255,255,255;
--wiki-content-dynamic-color--secondary: #333333;
--wiki-content-dynamic-color--secondary--rgb: 51,51,51;
--wiki-content-dynamic-color--secondary--inverted: #dddddd;
--wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
--wiki-heading-font-family: 'Chakra Petch',rubik,helvetica,arial,sans-serif;
--wiki-accent-color: #4A75DE;
--wiki-accent-color--rgb: 74, 117, 222;
--wiki-accent-color--hover: #3C60B2;
--wiki-accent-color--hover--rgb: 60, 96, 178;
--wiki-accent-label-color: #FFE0A2;
--wiki-accent-label-color--rgb: 255, 224, 162;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: var(--wiki-content-border-color);
--wiki-navigation-background-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb:var(--wiki-content-link-color--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color-rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #bf0017;
--wiki-alert-color--rgb: 191,0,23;
--wiki-alert-label-color: #ffffff;
--wiki-alert-label-color--rgb: 255, 255, 255;
--wiki-warning-color: #c66d1a;
--wiki-warning-color--rgb: 198,109,26;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12, 116, 47;
--wiki-success-label-color: #ffffff;
--wiki-success-label-color--rgb: 255, 255, 255;
--wiki-icon-general-filter: ;
--wiki-icon-to-link-filter: invert(14%) sepia(78%) saturate(4189%) hue-rotate(208deg) brightness(87%) contrast(99%);
--wiki-black-to-border-filter: invert(29%) sepia(30%) saturate(1835%) hue-rotate(191deg) brightness(87%) contrast(83%);
}
/************************************
* Body, head, and general framework *
*************************************/
body {
background-image: var(--wiki-body-background-image);
background-size:cover;
background-position: top center;
background-repeat: no-repeat;
background-attachment: fixed;
background-color: var(--wiki-body-background-color);
}
#mw-page-base {
background:none;
}
/* let ul default to text that respects color */
ul {
list-style-image: none;
}
/* override default wiki.gg table overflowing in favor of media queries (see bottom of sheet) */
table {
display: table;
white-space: initial;
}
/************************
* End general framework *
*************************/
/**************
* Vector tabs *
***************/
#p-namespaces {
margin-left:var(--wiki-navigation-left-margin);
}
#right-navigation {
margin-right:calc(var(--wiki-navigation-right-margin) + var(--wiki-content-right-margin));
}
.vector-menu-tabs-legacy li,
#p-cactions {
background-image: linear-gradient(to top,var(--wiki-navigation-background-color) 0,var(--wiki-navigation-background-color--secondary) 1px,var(--wiki-content-background-color) 100%);
}
#p-cactions {
padding-bottom:1px;
}
.vector-menu-tabs-legacy li.selected {
background: var(--wiki-navigation-selected-background-color);
border-color: var(--wiki-navigation-selected-border-color);
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown .vector-menu-heading{
background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%);
}
.vector-menu-tabs li a,
.vector-menu-tabs li.new a,
.vector-menu-tabs li.new a:visited,
.vector-menu-tabs .selected a,
.vector-menu-tabs .selected a:visited,
#mw-head .vector-menu-dropdown .vector-menu-heading {
color: var(--wiki-navigation-text-color);
}
.vector-menu-tabs .selected a,
.vector-menu-tabs .selected a:visited {
color: var(--wiki-navigation-selected-text-color);
}
div.vectorMenu .mw-list-item a,
.vector-menu-dropdown .mw-list-item.selected a,
.vector-menu-dropdown .mw-list-item.selected a:visited {
color: var(--wiki-content-link-color);
}
.vector-menu-dropdown .vector-menu-content {
background: none;
border: none;
box-shadow:none;
}
.vector-menu-dropdown .vector-menu-content-list {
background-color: var(--wiki-content-background-color);
border: 1px solid var(--wiki-content-border-color);
}
.vector-menu-dropdown .vector-menu-heading::after {
filter: brightness(0) var(--wiki-icon-to-link-filter);
}
#p-search {
z-index:2;
}
#p-search .searchButton {
background-color:transparent;
}
/******************
* End vector tabs *
*******************/
/********
* Links *
*********/
a,
.mw-parser-output a.external,
.mw-parser-output a.extiw {
color: var(--wiki-content-link-color);
}
a:visited,
.mw-parser-output a.extiw:visited,
.mw-parser-output a.external:visited {
color: var(--wiki-content-link-color--visited);
}
a.new,
a.new:visited {
color:var(--wiki-content-redlink-color);
}
/* move external marker to an after so we can filter it to link color */
.mw-parser-output a.external {
background:none;
padding-right: 0;
}
.mw-parser-output a.external::after {
display:inline-block;
width:1em;
height:1em;
background-image: url(/skins/Vector/resources/common/images/link-external-small-ltr-progressive.svg?14604);
background-position: center right;
background-repeat: no-repeat;
background-size: 0.857em;
content:'';
filter:brightness(0) var(--wiki-icon-to-link-filter);
vertical-align: text-top;
}
a.extiw[title^="wikipedia:"]::after {
display:inline-block;
height:1em;
width:1em;
margin-left:1px;
background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg);
background-size:0.857em;
background-repeat:no-repeat;
background-position:center right;
content:'';
vertical-align: text-top;
}
a.extiw[title^="mw:"]::after {
display:inline-block;
height:1em;
width:1em;
margin-left:1px;
background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg);
background-size:0.857em;
background-repeat:no-repeat;
background-position:center right;
content:'';
vertical-align: text-top;
}
/************
* End links *
*************/
/***************
* Left Sidebar *
****************/
#mw-panel {
margin-top:-1rem;
}
#mw-panel .vector-menu-portal {
position:relative;
background-color: rgba(var(--wiki-sidebar-background-color--rgb), var(--wiki-sidebar-background-opacity));
border:1px solid var(--wiki-sidebar-border-color);
border-radius:var(--wiki-content-border-radius);
margin-left:0;
margin-bottom:20px;
padding:calc(var(--wiki-content-border-width) / 2);
box-shadow:inset 0 0 var(--wiki-content-border-width) 0 black;
}
#mw-panel .vector-menu-portal::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
content:'';
border: 1px solid transparent;
border-image-slice: 160;
border-image-width: var(--wiki-content-border-width);
border-image-outset: 1px;
border-image-repeat: stretch;
border-image-source: url(/images/4/46/Border.png); /* [[File:Border.png]] */
border-radius:var(--wiki-content-border-radius);
filter:var(--wiki-black-to-border-filter) drop-shadow(0.5px 0.5px 0px black) drop-shadow(-0.5px -0.5px 0px black) drop-shadow(-0.5px 0.5px 0px black) drop-shadow(0.5px -0.5px 0px black);
pointer-events:none;
z-index:1;
}
@supports(background-blend-mode:luminosity){
#mw-panel .vector-menu-portal::after {
position:absolute;
width:100%;
height:100%;
left:0;
top:0;
content:'';
border-radius:30px;
background-color:var(--wiki-sidebar-background-color);
background-image:url(/images/4/4d/Scratches_texture.jpg); /* [[File:Scratches texture.jpg]] */
background-blend-mode:luminosity;
background-repeat:repeat;
opacity:0.1;
pointer-events:none;
}
}
#mw-panel .vector-menu-portal:last-child {
margin-bottom:0;
}
.vector-menu-portal .vector-menu-content .mw-list-item a,
.vector-menu-portal .vector-menu-content .mw-list-item a:visited {
color: var(--wiki-sidebar-link-color);
}
.vector-menu-portal .vector-menu-heading {
background: none;
color: var(--wiki-sidebar-heading-color);
font-family:var(--wiki-heading-font-family);
}
/*******************
* End left sidebar *
********************/
/*******
* Logo *
********/
/* [[File:Site-logo.png]] */
.mw-wiki-logo {
background-size: contain;
}
/***********
* End logo *
************/
/***************
* Content area *
****************/
.mw-body,
.parsoid-body,
.mw-footer {
position:relative;
color: var(--wiki-content-text-color);
background-color: rgba(var(--wiki-content-background-color--rgb), var(--wiki-content-background-opacity));
border: 1px solid var(--wiki-content-border-color);
border-radius:var(--wiki-content-border-radius);
box-shadow:inset 0 0 var(--wiki-content-border-width) 0 black;
margin-right:var(--wiki-content-right-margin);
}
.mw-body::before,
.mw-footer::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
content:'';
border: 1px solid transparent;
border-image-slice: 160;
border-image-width: var(--wiki-content-border-width);
border-image-outset: 1px;
border-image-repeat: stretch;
border-image-source: url(/images/4/46/Border.png); /* [[File:Border.png]] */
border-radius:var(--wiki-content-border-radius);
filter:var(--wiki-black-to-border-filter) drop-shadow(1px 1px 0px black) drop-shadow(-1px -1px 0px black) drop-shadow(-1px 1px 0px black) drop-shadow(1px -1px 0px black);
pointer-events:none;
z-index:1;
}
@supports(background-blend-mode:luminosity){
.mw-body::after,
.mw-footer::after {
position:absolute;
width:100%;
height:100%;
left:0;
top:0;
content:'';
border-radius:30px;
background-color:var(--wiki-content-background-color);
background-image:url(/images/4/4d/Scratches_texture.jpg); /* [[File:Scratches texture.jpg]] */
background-repeat:repeat;
background-blend-mode:luminosity;
opacity:0.1;
pointer-events:none;
}
}
.mw-footer {
margin-top:40px;
margin-bottom:30px;
}
.mw-footer li {
color: var(--wiki-content-text-color);
}
/*******************************
* End content area and footer *
*******************************/
/***********
* Headings *
************/
.mw-body h1,
.mw-body h2 {
border-bottom: 1px solid var(--wiki-content-border-color);
}
.mw-body h1,
.mw-body h2,
.mw-body h3,
.mw-body h4,
.mw-body h5,
.mw-body h6 {
color: var(--wiki-heading-color);
font-family:var(--wiki-heading-font-family);
}
/***************
* End headings *
****************/
/*************
* Wikitables *
**************/
.wikitable {
background: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.wikitable>tr>th,
.wikitable>*>tr>th {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.wikitable>tr>td,
.wikitable>*>tr>td {
border: 1px solid var(--wiki-content-border-color);
}
/*****************
* End wikitables *
******************/
/**************
* Preferences *
***************/
.mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed,
.mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout {
border: none;
}
.oo-ui-tabSelectWidget-framed {
background-color: transparent;
border-bottom: 1px solid var(--wiki-content-link-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled,
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover {
color: var(--wiki-content-text-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected,
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover {
background-color: var(--wiki-content-link-color);
color: var(--wiki-content-link-label-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label {
border-bottom: none;
}
.mw-prefs-buttons {
background-color: var(--wiki-content-background-color);
border-top: 1px solid var(--wiki-content-link-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled,
.oo-ui-textInputWidget .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color)
}
.oo-ui-pendingElement-pending {
background-color: var(--wiki-content-background-color--secondary);
background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent);
}
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select {
color: var(--wiki-content-text-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover,
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus,
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active,
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus,
.oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget {
color: Var(--wiki-content-text-color);
}
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected,
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted,
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected,
.oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.15);
color: var(--wiki-content-link-color);
}
/****************
* End preferences *
*****************/
/***************
* Page history *
****************/
#pagehistory li {
background-color: transparent;
border: none;
}
#pagehistory li.selected {
background-color: var(--wiki-content-background-color--secondary);
border: 1px dashed var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.diff td.diff-addedline {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-success-color);
border-width: 1px 1px 1px 4px;
}
.diff td.diff-addedline .diffchange {
background-color: var(--wiki-success-color);
color: var(--wiki-success-label-color);
}
.diff td.diff-deletedline {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-alert-color);
border-width: 1px 1px 1px 4px;
}
.diff td.diff-deletedline .diffchange {
background-color: var(--wiki-alert-color);
color: var(--wiki-alert-label-color)
}
.diff td.diff-context {
background: transparent;
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.diff-marker a.mw-diff-movedpara-right {
color: transparent;
}
.diff-marker a.mw-diff-movedpara-right:hover:after {
opacity: .75;
}
.diff-marker a.mw-diff-movedpara-right:after {
color: var(--wiki-content-text-color);
content: "\21a9";
}
.diff-marker a.mw-diff-movedpara-left {
color: transparent;
}
.diff-marker a.mw-diff-movedpara-left:hover:after {
opacity: .75;
}
.diff-marker a.mw-diff-movedpara-left:after {
color: var(--wiki-content-text-color);
content: "\21aa";
}
.mw-plusminus-neg {
color:var(--wiki-alert-color);
}
.mw-plusminus-pos {
color:var(--wiki-success-color);
}
/*******************
* End page history *
********************/
/********************
* Table of contents *
*********************/
#toc,
.toc,
.toccolours,
.mw-warning {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
box-shadow: 0 0.1em 0.2em #000000;
}
.toctogglelabel {
color: var(--wiki-content-link-color);
}
.tocnumber {
color: var(--wiki-content-text-color);
}
/************************
* End table of contents *
*************************/
/*************
* Thumbnails *
**************/
div.thumb {
border: 1px solid var(--wiki-content-border-color);
margin: 2px;
margin-left: 6px;
}
img.thumbborder {
border: 1px solid var(--wiki-content-border-color);
padding: 5px;
}
div.thumbinner {
background-color: rgba(255, 255, 255, .2);
}
li.gallerybox div.thumb {
background-color: rgba(255, 255, 255, .2);
border: 1px solid var(--wiki-content-border-color);
}
html .thumbimage {
border: 1px solid var(--wiki-content-border-color);
}
.thumb,
.thumb .thumbinner,
.thumb .thumbimage {
max-width: 100%;
box-sizing: border-box;
}
.thumb .thumbimage {
height: auto;
}
/*****************
* End thumbnails *
******************/
/**************
* Wiki editor *
***************/
#wpTextbox0 {
/* need !important here to override inline styling */
background-color:var(--wiki-content-background-color) !important;
}
.wikiEditor-ui {
border: none;
}
.wikiEditor-ui .wikiEditor-ui-top,
.wikiEditor-ui .wikiEditor-ui-view {
border-color:var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar {
background: var(--wiki-content-background-color);
}
.wikiEditor-ui-toolbar .group,
.wikiEditor-ui-toolbar .section-secondary .group {
border-color:var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .tabs span.tab a,
.wikiEditor-ui-toolbar .tabs span.tab a:visited,
.wikiEditor-ui-toolbar .tabs span.tab a.current,
.wiikiEditor-ui-toolbar .tabs span.tab a.current:visited,
.wikiEditor-ui-toolbar .booklet .index .current {
color: var(--wiki-content-link-color);
}
.wikiEditor-ui-toolbar .group .tool-select .options {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .group .tool-select .options .option {
color: var(--wiki-content-text-color);
}
.wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover {
background-color: var(--wiki-content-background-color);
}
.wikiEditor-ui-toolbar .tabs span.tab a::before,
.wikiEditor-ui-toolbar .group .tool-select .label::after {
filter: var(--wiki-icon-general-filter);
}
.wikiEditor-ui-toolbar .group .label,
.wikiEditor-ui-toolbar .group .tool-select .label,
.wikiEditor-ui-toolbar .page-table th,
.wikiEditor-ui-toolbar .page-table td,
.wikiEditor-ui-toolbar .page-characters div span,
.wikiEditor-ui-toolbar .booklet .index div {
color: var(--wiki-content-text-color);
}
.wikiEditor-ui-toolbar .booklet>.index> :hover {
background-color: var(--wiki-content-background-color--secondary);
}
.wikiEditor-ui-toolbar .sections .section {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
border-top: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .page-characters div span {
border: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .booklet .pages {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.wikiEditor-ui-toolbar .booklet .index .current {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.wikiEditor-ui-toolbar .page-characters div span:hover {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
border-color: var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .page-table td {
border-top: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-tabs div a {
background: #9A647F;
display: inline-block;
}
.wikiEditor-ui-tabs div.current {
border-bottom: 1px solid #3B3352;
}
.wikiEditor-ui-tabs div.current a {
font-weight: bold;
}
.wikiEditor-ui-tabs {
border-left: 1px solid #3B3352;
border-top: 1px solid #3B3352;
}
.wikiEditor-preview-contents {
background: rgba(0, 0, 0, 0);
background-color: rgba(255, 255, 255, 0.2);
border-color: #3B3352;
border-style: solid;
border-width: 0 1px 1px;
}
.wikiEditor-ui-controls {
background: rgba(0, 0, 0, 0);
border-bottom: 1px solid #3B3352;
}
.wikiEditor-preview-contents,
.wikiEditor-preview-loading {
background-color: transparent;
}
.editOptions {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
border-image: none;
border-radius: 0 0 5px 5px;
border-style: none solid solid;
border-width: medium 1px 1px;
}
input#wpSummary {
margin-bottom: 1em;
margin-top: 1em;
width: 80%;
}
.theme-dark .ace_editor,
.ace_editor {
--ace-keywords: #CDA869;
--ace-regexp: #E9C062;
--ace-constants: #CF6A4C;
--ace-illegal: #F8F8F8;
--ace-deprecated: #D2A8A1;
--ace-support: #9B859D;
--ace-function: #DAD085;
--ace-list: #F9EE98;
--ace-variable: #7587A6;
--ace-string: #8F9D6A;
--ace-illegal-highlight: rgba(86, 45, 86, 0.75);
--ace-step-highlight: #665200;
--ace-multiselect-shadow: #141414;
}
.theme-light .ace_editor{
--ace-keywords: #00f;
--ace-regexp: #036a07;
--ace-constants: #c5060b;
--ace-illegal: #f00;
--ace-deprecated: #f00;
--ace-support: #6d79de;
--ace-function: #3c4c72;
--ace-list: #b90690;
--ace-variable: #318495;
--ace-string: #036a07;
--ace-illegal-highlight: rgba(255, 0, 0, 0.1);
--ace-step-highlight: #fcff00;
--ace-multiselect-shadow: #fff;
}
.ace_editor .ace_gutter {
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
}
.ace_gutter-cell {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.4);
}
.ace_editor .ace_print-margin {
width: 1px;
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.75);
}
.ace_editor {
/* this image gradient hack effectively lets the element have 2 layers of background */
background-image:linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color));
background-color:rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.93);
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.93);
}
.ace_editor .ace_cursor {
color: var(--wiki-content-text-color);
}
.ace_editor .ace_marker-layer .ace_selection {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.20)
}
.ace_editor.ace_multiselect .ace_selection.ace_start {
box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow);
}
.ace_editor .ace_marker-layer .ace_step {
background: var(--ace-step-highlight);
}
.ace_editor .ace_marker-layer .ace_active-line {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.031)
}
.ace_editor .ace_gutter-active-line {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.031)
}
.ace-tm .ace_marker-layer .ace_selected-word {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.ace_editor .ace_marker-layer .ace_selection {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
}
.ace_editor .ace_marker-layer .ace_selected-word {
border: 1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.20)
}
.ace_editor .ace_invisible {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.25)
}
.ace_editor .ace_keyword,
.ace_editor .ace_meta {
color: var(--ace-keywords);
}
.ace_editor .ace_constant,
.ace_editor .ace_constant.ace_numeric,
.ace_editor .ace_constant.ace_character,
.ace_editor .ace_constant.ace_character.ace_escape,
.ace_editor .ace_constant.ace_other,
.ace_editor .ace_heading,
.ace_editor .ace_markup.ace_heading,
.ace_editor .ace_support.ace_constant {
color: var(--ace-constants);
}
.ace_editor .ace_invalid.ace_illegal {
color: var(--ace-illegal);
background-color: var(--ace-illegal-highlight);
}
.ace_editor .ace_invalid.ace_deprecated {
text-decoration: underline;
font-style: italic;
color: var(--ace-deprecated);
}
.ace_editor .ace_support,
.ace_editor .ace_support.ace_type {
color: var(--ace-support);
}
.ace_editor .ace_fold {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
border-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
}
.ace_editor .ace_support.ace_function {
color: var(--ace-function);
}
.ace_editor .ace_list,
.ace_editor .ace_markup.ace_list,
.ace_editor .ace_storage {
color: var(--ace-list);
}
.ace_editor .ace_entity.ace_name.ace_function,
.ace_editor .ace_meta.ace_tag,
.ace_editor .ace_variable {
color: var(--ace-variable);
}
.ace_editor .ace_string {
color: var(--ace-string);
}
.ace_editor .ace_string.ace_regexp {
color: var(--ace-regexp);
}
.ace_editor .ace_comment {
font-style: italic;
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.3);
}
.ace_editor .ace_xml-pe {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.28);
}
.ace_editor .ace_indent-guide {
background:none;
border-right:1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.2);
}
.ace_search {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_search_field {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-mix-color);
}
.ace_button {
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_button:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.ace_button.checked {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.ace_searchbtn {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_searchbtn:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.ace_searchbtn.prev::after,
.ace_searchbtn.next::after {
border-color: var(--wiki-accent-label-color);
}
.ace_searchbtn_close {
filter: var(--wiki-icon-general-filter);
}
.wikiEditor-ui .codeEditor-status {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-editform #wpTextbox1 {
background: rgba(var(--wiki-content-background-color--rgb), 0.5);
color: var(--wiki-content-text-color);
}
.theme-dark .CodeMirror,
.CodeMirror {
--codemirror-yellow: #ffd700;
--codemirror-light-blue: #adf;
--codemirror-blue: #08f;
--codemirror-green: #290;
--codemirror-red: #f50;
--codemirror-dark-red: #dd1616;
--codemirror-purple: #CD4EF9;
--codemirror-pink: #e0e;
--codemirror-light-gray: #eee;
--codemirror-gray: #84a0a0;
}
.theme-light .CodeMirror {
--codemirror-yellow: #9e8500;
--codemirror-light-blue: #008ae7;
--codemirror-blue: #0085f9;
--codemirror-green: #290;
--codemirror-red: #ef4f00;
--codemirror-dark-red: #a11;
--codemirror-purple: #80c;
--codemirror-pink: #ed00ed;
--codemirror-light-gray: #858585;
--codemirror-gray: #6b8a8a;
}
.CodeMirror {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color)
}
.CodeMirror .CodeMirror-line::selection,
.CodeMirror .CodeMirror-line>span::selection,
.CodeMirror .CodeMirror-line>span>span::selection,
.CodeMirror .CodeMirror-line::-moz-selection,
.CodeMirror .CodeMirror-line>span::-moz-selection,
.CodeMirror .CodeMirror-line>span>span::-moz-selection,
.CodeMirror .CodeMirror-selected {
background: rgba(var(--wiki-content-link-color--rgb), .3);
}
.CodeMirror-linenumber {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.CodeMirror div.CodeMirror-cursor {
border-left: 1px solid var(--wiki-content-text-color);
}
.cm-keyword {
color: var(--codemirror-purple)
}
.cm-def {
color: var(--codemirror-blue)
}
.cm-comment {
color: var(--codemirror-yellow)
}
.cm-variable-2 {
color: var(--codemirror-light-blue)
}
.cm-string {
color: var(--codemirror-red)
}
.cm-atom {
color: var(--codemirror-pink)
}
.cm-number {
color: var(--codemirror-green)
}
.CodeMirror-gutters {
background-color: var(--wiki-content-background-color--secondary);
border-right-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color)
}
.cm-mw-matching {
background-color: var(--codemirror-yellow)
}
.cm-mw-skipformatting {
background-color: var(--codemirror-light-blue)
}
.cm-mw-list {
color: var(--codemirror-blue)
}
.cm-mw-doubleUnderscore,
.cm-mw-hr,
.cm-mw-signature {
background-color: var(--wiki-content-background-color--secondary);
color: var(--codemirror-blue)
}
.cm-mw-indenting {
color: var(--codemirror-blue)
}
.cm-mw-mnemonic {
color: var(--codemirror-green)
}
.cm-mw-comment {
color: var(--codemirror-gray)
}
.cm-mw-apostrophes-bold,
.cm-mw-apostrophes-italic,
.cm-mw-section-header {
color: var(--codemirror-blue)
}
.cm-mw-template,
.cm-mw-template-argument-name,
.cm-mw-template-bracket,
.cm-mw-template-delimiter,
.cm-mw-template-name {
color: var(--codemirror-purple);
}
.cm-mw-templatevariable,
.cm-mw-templatevariable-bracket,
.cm-mw-templatevariable-delimiter,
.cm-mw-templatevariable-name {
color: var(--codemirror-red)
}
.cm-mw-parserfunction-bracket,
.cm-mw-parserfunction-delimiter,
.cm-mw-parserfunction-name {
color: var(--codemirror-dark-red)
}
.cm-mw-exttag-attribute,
.cm-mw-exttag-bracket,
.cm-mw-exttag-name,
.cm-mw-htmltag-attribute,
.cm-mw-htmltag-bracket,
.cm-mw-htmltag-name {
color: var(--codemirror-green)
}
.cm-mw-link,
.cm-mw-link-pagename {
color: var(--wiki-content-link-color)
}
.cm-mw-link-tosection {
color: var(--codemirror-blue)
}
.cm-mw-extlink,
.cm-mw-extlink-bracket,
.cm-mw-extlink-protocol,
.cm-mw-free-extlink,
.cm-mw-free-extlink-protocol,
.cm-mw-link-bracket,
.cm-mw-link-delimiter {
color: var(--wiki-content-link-color)
}
.cm-mw-table-bracket,
.cm-mw-table-definition,
.cm-mw-table-delimiter {
color: var(--codemirror-pink)
}
.cm-mw-matchingbracket {
background-color: var(--wiki-content-background-color--secondary);
box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color);
font-weight: bold;
}
/*************
* End editor *
**************/
/****************
* Tabber styles *
*****************/
.tabber__tab,
.tabber__tab:visited {
color:var(--wiki-content-link-color);
}
.tabber__tab:hover,
.tabber__tab:hover:visited,
.tabber__tab[aria-selected="true"],
.tabber__tab[aria-selected="true"]:visited {
color: var(--wiki-content-link-color--hover);
}
.tabber__indicator {
background: var(--wiki-content-link-color);
}
.tabber__header__prev::after,
.tabber__header__next::after {
filter: var(--wiki-icon-general-filter);
}
/********************
* End Tabber styles *
*********************/
/***************************************
* Various fixes for multi-theme Vector *
****************************************/
.oo-ui-iconElement-icon {
filter: var(--wiki-icon-to-link-filter);
}
.oo-ui-iconElement-icon.oo-ui-icon-reload {
filter: brightness(0) var(--wiki-icon-to-link-filter);
}
fieldset {
border-color:var(--wiki-content-border-color);
}
hr {
background-color:var(--wiki-content-border-color);
}
.CategoryTreeToggle {
color:var(--wiki-content-link-color);
}
input,
select {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
input:hover,
input:focus,
input:active {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
input:focus-visible {
outline: 1px solid var(--wiki-content-link-color);
}
input::file-selector-button,
input[type="button"],
input[type="submit"] {
background-color:var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.vector-body blockquote {
border-color:var(--wiki-content-border-color);
}
/* category bar and filetoc */
.catlinks,
ul#filetoc {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
/**/
body .ui-dialog .ui-widget-header {
/* we need an important here because the built-in styles have one :( */
background: var(--wiki-content-background-color) !important;
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.ui-widget-content {
background: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
body .ui-button {
/* we need an important here because the built-in styles have one. Vector is a mess */
background: var(--wiki-accent-color) !important;
border-color: var(--wiki-accent-color) !important;
color: var(--wiki-accent-label-color);
}
body .ui-button:hover,
body .ui-button:focus,
body .ui-button:active {
/* we need an important here because we had to use some above */
background: var(--wiki-accent-color--hover) !important;
border-color: var(--wiki-accent-color--hover) !important;
color: var(--wiki-accent-label-color);
}
.ui-state-default,
.ui-widget-content .ui-state-default,
.ui-widget-header .ui-state-default {
color: var(--wiki-accent-label-color);
}
#contentSub,
#contentSub2 {
color:var(--wiki-content-text-mix-color)
}
/* arrow on redirect pages */
.mw-content-ltr .redirectText li:first-child {
padding-left:0;
background:none;
}
.mw-content-ltr .redirectText li:first-child::before {
content:'';
display:inline-block;
width:47px;
height:1em;
vertical-align: middle;
background-image:linear-gradient(transparent,transparent),url(/resources/src/mediawiki.action/images/redirect-ltr.svg?ff441);
filter:var(--wiki-icon-general-filter);
}
/* notifications ("your edit was saved", etc.) */
.mw-notification {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.mw-notification .oo-ui-labelElement-label {
color:var(--wiki-content-text-color);
}
.mw-notification .oo-ui-iconElement-icon {
filter:unset;
}
/**/
.mime-type.has-warning {
color:var(--wiki-content-text-color);
}
.oo-ui-image-warning.oo-ui-icon-alert,
.mw-ui-icon-alert-warning::before {
filter:drop-shadow(0 0 3px #000);
}
.mw_metadata td,
.mw_metadata th {
border-color: var(--wiki-content-border-color);
}
.mw_metadata th {
background-color: var(--wiki-content-background-color--secondary);
}
.mw_metadata td {
background-color: var(--wiki-content-background-color);
}
.mw-datatable td,
.mw-datatable th {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
#mw-allmessagestable tbody:hover td,
.mw-datatable tr:hover>td {
background-color: var(--wiki-content-background-color--secondary);
}
#mw-allmessagestable .am_default {
background-color: rgba(var(--wiki-accent-color--rgb), .8);
color: var(--wiki-accent-label-color);
}
#mw-allmessagestable .am_actual,
#mw-allmessagestable tbody:hover .am_default {
background-color: rgba(var(--wiki-accent-color--rgb), .6);
}
#mw-allmessagestable .am_actual {
color: var(--wiki-accent-label-color);
}
#mw-allmessagestable tbody:hover .am_actual {
background-color: rgba(var(--wiki-accent-color--rgb), .5);
}
.mw-datatable,
.mw-json {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: inherit;
}
.mw-datatable>*>tr>th,
.mw-datatable>tr>th,
.mw-json>*>tr>th,
.mw-json>tr>th {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
padding-bottom: 9px;
padding-top: 9px;
}
.mw-datatable>*>tr>td,
.mw-datatable>tr>td,
.mw-json>*>tr>td,
.mw-json>tr>td {
border-color: var(--wiki-content-border-color);
}
.mw-json tr {
background-color: inherit;
}
.mw-json .mw-json-single-value,
.mw-json .mw-json-value,
.mw-json .value {
background: rgba(var(--wiki-success-color--rgb), .6);
}
.mw-json .mw-json-empty {
background: var(--wiki-content-background-color--secondary);
}
.mw-message-box,
.mw-message-box-warning {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
}
.mw-message-box-warning {
border-color: var(--wiki-warning-color);
border-width: 1px 1px 1px 10px;
}
.wikitable *,
.wikitable :after,
.wikitable :before {
-webkit-box-sizing: inherit;
box-sizing: inherit;
}
.cargo-pagevalues-tableinfo {
background-color: var(--wiki-content-background-color);
border-bottom: 1px solid var(--wiki-content-border-color);
top: 46px;
position: static;
/* override sticky in the built-in */
}
.cargo-table-diagram .cargo-table-svg .node.entity-name rect {
fill: var(--wiki-content-background-color--secondary);
fill-opacity: 1;
}
.cargo-table-diagram .cargo-table-svg .node rect {
stroke: var(--wiki-content-border-color);
opacity: 1;
}
.cargo-table-diagram .cargo-table-svg .node text tspan {
fill: var(--wiki-content-text-color);
}
table.cargoTable {
color: var(--wiki-content-text-color);
}
table.cargoTable tbody td,
table.cargoTable thead th {
border: 1px solid var(--wiki-content-border-color);
}
table.cargoTable tr:hover {
background-color: rgba(var(--wiki-accent-color--rgb), .25);
}
table.cargoTable thead tr:nth-child(odd),
table.cargoTable.noMerge thead tr:nth-child(odd) {
background-color: var(--wiki-accent-color);
}
table.cargoTable tbody tr:nth-child(2n),
table.cargoTable.noMerge tbody tr:nth-child(2n) {
background-color: var(--wiki-content-background-color);
}
table.cargoTable tbody tr:nth-child(odd),
table.cargoTable.noMerge tbody tr:nth-child(odd) {
background-color: var(--wiki-content-background-color--secondary);
}
table.cargoTable th.headerSort {
color:var(--wiki-accent-label-color);
}
table.cargoTable th.headerSort:hover {
color:var(--wiki-accent-label-color);
text-decoration:underline;
}
#mw-content-text div.cargoReplacementTableInfo {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}.dataTables_wrapper .dataTables_length,
.dataTables_wrapper .dataTables_filter,
.dataTables_wrapper .dataTables_info,
.dataTables_wrapper .dataTables_processing,
.dataTables_wrapper .dataTables_paginate {
color:var(--wiki-content-text-color);
}
table.dataTable tbody tr {
background-color:var(--wiki-content-background-color);
}
table.dataTable.display tbody tr.odd > .sorting_1,
table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 {
background-color:rgba(var(--wiki-content-background-color--secondary--rgb), 0.75);
}
table.dataTable.stripe tbody tr.odd,
table.dataTable.display tbody tr.odd,
table.dataTable.display tbody tr.even > .sorting_1,
table.dataTable.order-column.stripe tbody tr.even > .sorting_1 {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
}
table.dataTable.display tbody tr:hover > .sorting_1,
table.dataTable.order-column.hover tbody tr:hover > .sorting_1 {
background-color:rgba(var(--wiki-content-background-color--rgb), 0.75);
}
table.dataTable.hover tbody tr:hover,
table.dataTable.display tbody tr:hover {
background-color: var(--wiki-content-background-color--secondary);
}
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled,
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover,
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active {
/* we need this !important to override a built-in one */
color: var(--wiki-content-text-mix-color) !important;
}
table.dataTable.row-border tbody th,
table.dataTable.row-border tbody td,
table.dataTable.display tbody th,
table.dataTable.display tbody td {
border-top: 1px solid var(--wiki-content-border-color);
}
.dataTables_wrapper .dataTables_paginate .paginate_button.current,
.dataTables_wrapper .dataTables_paginate .paginate_button.current:hover {
/* we need this !important to override a built-in one */
color: var(--wiki-content-mix-color) !important;
border: 1px solid var(--wiki-content-border-color);
background-color: var(--wiki-content-background-color);
background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%);
}
div.drilldown-filters-wrapper {
background-color: transparent;
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.action-pagevalues tr:nth-of-type(2n) {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
}
.action-pagevalues tr:hover {
background-image: linear-gradient(rgba(var(--wiki-accent-color--rgb), 0.2), rgba(var(--wiki-accent-color--rgb), 0.2));
}
div.specialCargoQuery-extraPane {
background: var(--wiki-content-background-color);
}
div.thumbinner {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.thumbimage {
background-color: unset;
border: unset;
}
.oo-ui-panelLayout-framed {
border-color:var(--wiki-content-border-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button {
background-color: transparent;
}
.oo-ui-checkboxInputWidget [type="checkbox"] + span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span {
filter: unset;
background-color:rgba(var(--wiki-content-link-color--rgb), 0.05);
border-color:rgba(var(--wiki-content-link-color--rgb), 0.75);
}
.oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check {
background-image:none;
}
.oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k);
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E");
content:'';
pointer-events: none;
filter:var(--wiki-icon-general-filter);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span {
border-color: var(--wiki-content-link-color);
filter: unset;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span {
background-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span {
box-shadow: none;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
outline: 1px solid transparent;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span {
background-color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
border-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5)
}
.oo-ui-image-invert.oo-ui-icon-check {
background:none;
position:relative;
}
.oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k);
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E");
content:'';
pointer-events: none;
filter:var(--wiki-icon-general-filter);
}
.oo-ui-indicatorElement-indicator {
filter: var(--wiki-icon-to-link-filter);
}
.mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label {
color: var(--wiki-content-text-color);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:hover {
color: var(--wiki-content-text-color--hover);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:focus {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget {
color: var(--wiki-content-text-color);
padding: 8px 6px;
-webkit-transition: color .3s, background-color .3s;
transition: color .3s, background-color .3s;
}
.mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15);
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined {
background-color: transparent;
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table,
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize {
background-color: var(--wiki-content-background-color--secondary);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget {
border-color: var(--wiki-content-border-color);
padding: 0;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label {
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover {
color: var(--wiki-content-link-color--hover);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before {
content: "["
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after {
content: "]"
}
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.mw-rcfilters-ui-filterMenuSectionOptionWidget {
background-color: var(--wiki-content-background-color)
}
.oo-ui-menuSelectWidget {
background-color: var(--wiki-content-background-color--secondary);
}
.mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label {
color: var(--wiki-content-text-color)
}
.mw-rcfilters-ui-filterMenuHeaderWidget-header {
background-color: var(--wiki-content-background-color);
border-bottom-color: var(--wiki-content-border-color)
}
.mw-rcfilters-ui-filterMenuHeaderWidget-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) {
border-bottom-color: var(--wiki-content-border-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces {
border-top-color: var(--wiki-content-border-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title,
.mw-rcfilters-ui-itemMenuOptionWidget:hover,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-link-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span {
border-color: var(--wiki-content-link-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected,
.mw-rcfilters-ui-itemMenuOptionWidget:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15)
}
.mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel,
.mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget-label-desc {
color: rgba(var(--wiki-content-text-color--rgb), .6);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-text-color)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span {
border-color: var(--wiki-content-text-color)
}
.mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled {
background-color: transparent;
color: var(--wiki-content-text-color);
border-color:var(--wiki-content-text-mix-color);
}
.mw-changeslist-legend,
.mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-menuSelectWidget-footer {
background-color: var(--wiki-content-text-mix-color-95);
}
.mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) {
background-color: rgba(var(--wiki-body-dynamic-color--rgb), 0.1);
}
.autocomment, .autocomment a, .autocomment a:visited {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.autocomment, .autocomment a, .autocomment a:visited {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.mw-icon-arrow-collapsed,
.mw-collapsible-arrow.mw-collapsible-toggle-collapsed {
filter:brightness(75%) var(--wiki-icon-general-filter);
}
/*
The below rules fix an error caused by the above rule because the toggles in the edit footer
have text and an arrow in the same element, so the text gets inverted when it shouldn't be
*/
.mw-editfooter-toggler {
position:relative;
filter:unset;
background:none;
}
.mw-editfooter-toggler::before {
position:absolute;
left:0;
top:0;
background-repeat: no-repeat;
background-position: left center;
width:12px;
height:100%;
content:'';
filter:brightness(75%) var(--wiki-icon-general-filter);
}
.mw-editfooter-toggler.mw-icon-arrow-collapsed::before {
background-image: url(/resources/src/mediawiki.icon/images/arrow-collapsed-ltr.svg?40e9a);
}
.mw-editfooter-toggler.mw-icon-arrow-expanded::before {
background-image: url(/resources/src/mediawiki.icon/images/arrow-expanded.svg?d0685);
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {
-webkit-transition: border-color 300ms, box-shadow 300ms;
transition: border-color 300ms, box-shadow 300ms;
background-color: var(--wiki-content-background-color--secondary)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle {
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
outline: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-content-link-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle {
background-color: var(--wiki-content-background-color--secondary);
border-bottom: 0;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input {
border-top-left-radius: 0;
border-top-right-radius: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
border-color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle {
opacity: 0.5
}
.oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input {
color:var(--wiki-content-text-color);
}
.oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input {
color: inherit;
background: transparent;
font-family: inherit
}
.oo-ui-textInputWidget .oo-ui-inputWidget-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle,
.oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input,
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle {
background: var(--wiki-content-text-mix-color-95);
color: rgba(var(--wiki-content-text-color--rgb), 0.25);
text-shadow:none;
border-color:var(--wiki-content-text-mix-color);
}
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on,
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover {
background-color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected,
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
}
.oo-ui-bookletLayout-outlinePanel {
padding: 7px 0;
}
.oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot {
outline-color:var(--wiki-content-border-color);
}
.oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color);
border-right-color: var(--wiki-content-border-color);
}
.oo-ui-messageDialog-title {
color:var(--wiki-heading-color);
}
.oo-ui-toolbar-bar,
.oo-ui-popupToolGroup-tools,
.oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover {
background-color:var(--wiki-content-background-color--secondary);
color:var(--wiki-content-text-color);
}
.oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover {
border-right-color:var(--wiki-content-border-color);
}
.oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active,
.oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active,
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link,
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link,
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-link-color);
}
.oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link {
/* we remove the transition here because it causes the hard-coded color to flash briefly */
transition:none;
}
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover {
color:var(--wiki-content-link-color);
}
.oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title {
color:var(--wiki-content-link-color);
}
.oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover,
.oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.15);
}
.oo-ui-menuToolGroup,
.oo-ui-popupToolGroup-tools {
border-color:var(--wiki-content-border-color);
}
.oo-ui-toolbar-position-top > .oo-ui-toolbar-bar {
border-color: var(--wiki-content-border-color);
box-shadow: 0 1px 1px 0 rgba(var(--wiki-content-dynamic-color--rgb),0.1);
}
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link,
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link {
background-color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
}
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link {
background-color:var(--wiki-accent-color);
color:var(--wiki-accent-label-color);
}
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover {
background-color:var(--wiki-accent-color--hover);
}
.oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color)
}
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-content-text-color--hover)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-content-text-color--hover)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{
color: var(--wiki-alert-color)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-alert-color--hover)
}
.oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button {
border: 1px solid transparent
}
.oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button {
color: inherit
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color--hover);
border-color: var(--wiki-accent-color--hover)
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button {
background-color: #bf0017;
border-color: #bf0017;
color: #fff
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: #59000b;
border-color: #59000b
}
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button {
color: var(--wiki-content-link-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover {
background-color: transparent;
}
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td,
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-popupWidget-popup {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
.mw-ui-button {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-link-color);
border-color: var(--wiki-content-border-color);
}
.mw-ui-button:not(:disabled):visited {
color: var(--wiki-content-link-color);
}
.mw-ui-button:not(:disabled):hover {
background-color: var(--wiki-content-text-mix-color-95);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-link-color--hover);
}
.mw-ui-button:not(:disabled):focus {
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.mw-ui-button:not(:disabled):active,
.mw-ui-button:not(:disabled).is-on {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-link-color);
}
.mw-ui-icon-before::before {
filter: var(--wiki-icon-to-link-filter);
}
.oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.oo-ui-windowManager-modal>.oo-ui-dialog {
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.5);
}
.oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame {
border-color:var(--wiki-content-border-color);
}
.oo-ui-messageDialog-message {
color: var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button {
color: var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button {
color: var(--wiki-content-link-color);
border-color:rgba(var(--wiki-content-link-color--rgb), 0.5);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover {
color: var(--wiki-content-link-color--hover);
border-color:var(--wiki-content-link-color);
box-shadow:inset 0 0 3px var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color--hover);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button {
background-color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
}
pre,
code,
.mw-code {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-templatedata-doc-param-alias {
color:var(--wiki-content-text-mix-color);
}
.theme-light .mw-highlight {
--pygments-background: var(--wiki-content-background-color--secondary);
--pygments-err: #db0000;
--pygments-c: #3a7575;
--pygments-k: #008000;
--pygments-o: #666;
--pygments-ch: #3a7575;
--pygments-cm: #3a7575;
--pygments-cp: #986200;
--pygments-cpf: #3a7575;
--pygments-c1: #3a7575;
--pygments-cs: #3a7575;
--pygments-gd: #a00000;
--pygments-gr: #db0000;
--pygments-gh: #000080;
--pygments-gi: #008100;
--pygments-go: #6e6e6e;
--pygments-gp: #000080;
--pygments-gu: #800080;
--pygments-gt: #04d;
--pygments-kc: #008000;
--pygments-kd: #008000;
--pygments-kn: #008000;
--pygments-kp: #008000;
--pygments-kr: #008000;
--pygments-kt: #b00040;
--pygments-m: #666;
--pygments-s: #ba2121;
--pygments-na: #647421;
--pygments-nb: #008000;
--pygments-nc: #00f;
--pygments-no: #800;
--pygments-nd: #a412ff;
--pygments-ni: #6d6d6d;
--pygments-ne: #c9352e;
--pygments-nf: #00f;
--pygments-nl: #727200;
--pygments-nn: #00f;
--pygments-nt: #008000;
--pygments-nv: #19177c;
--pygments-ow: #a412ff;
--pygments-w: #6e6e6e;
--pygments-mb: #666;
--pygments-mf: #666;
--pygments-mh: #666;
--pygments-mi: #666;
--pygments-mo: #666;
--pygments-sa: #ba2121;
--pygments-sb: #ba2121;
--pygments-sc: #ba2121;
--pygments-dl: #ba2121;
--pygments-sd: #ba2121;
--pygments-s2: #ba2121;
--pygments-se: #a55a1e;
--pygments-sh: #ba2121;
--pygments-si: #af4d74;
--pygments-sx: #008000;
--pygments-sr: #af4d74;
--pygments-s1: #ba2121;
--pygments-ss: #19177c;
--pygments-bp: #008000;
--pygments-fm: #00f;
--pygments-vc: #19177c;
--pygments-vg: #19177c;
--pygments-vi: #19177c;
--pygments-vm: #19177c;
--pygments-il: #666;
}
.theme-dark .mw-highlight,
.mw-highlight {
--pygments-background: var(--wiki-content-background-color--secondary);
--pygments-err: #fe4242;
--pygments-c: #4b9797;
--pygments-k: #00a300;
--pygments-o: #898989;
--pygments-ch: #4b9797;
--pygments-cm: #4b9797;
--pygments-cp: #c17d00;
--pygments-cpf: #4b9797;
--pygments-c1: #4b9797;
--pygments-cs: #4b9797;
--pygments-gd: #ff3f3f;
--pygments-gr: #fe4242;
--pygments-gh: #7a7aff;
--pygments-gi: #00a000;
--pygments-go: #8a8a8a;
--pygments-gp: #7a7aff;
--pygments-gu: #f500f5;
--pygments-gt: #4e84fe;
--pygments-kc: #00a300;
--pygments-kd: #00a300;
--pygments-kn: #00a300;
--pygments-kp: #00a300;
--pygments-kr: #00a300;
--pygments-kt: #fe357e;
--pygments-m: #898989;
--pygments-s: #e25e5e;
--pygments-na: #80932a;
--pygments-nb: #00a300;
--pygments-nc: #7a7afe;
--pygments-no: #ff4040;
--pygments-nd: #bf5aff;
--pygments-ni: #999;
--pygments-ne: #da655f;
--pygments-nf: #7a7afe;
--pygments-nl: #a0a000;
--pygments-nn: #7a7afe;
--pygments-nt: #00a300;
--pygments-nv: #8381e7;
--pygments-ow: #bf5aff;
--pygments-w: #bbb;
--pygments-mb: #898989;
--pygments-mf: #898989;
--pygments-mh: #898989;
--pygments-mi: #898989;
--pygments-mo: #898989;
--pygments-sa: #e25e5e;
--pygments-sb: #e25e5e;
--pygments-sc: #e25e5e;
--pygments-dl: #e25e5e;
--pygments-sd: #e25e5e;
--pygments-s2: #e25e5e;
--pygments-se: #d07125;
--pygments-sh: #e25e5e;
--pygments-si: #c17492;
--pygments-sx: #00a300;
--pygments-sr: #c17492;
--pygments-s1: #e25e5e;
--pygments-ss: #8381e7;
--pygments-bp: #00a300;
--pygments-fm: #7a7afe;
--pygments-vc: #8381e7;
--pygments-vg: #8381e7;
--pygments-vi: #8381e7;
--pygments-vm: #8381e7;
--pygments-il: #898989;
}
.mw-highlight .err {
border-color: var(--pygments-err)
}
.mw-highlight .c {
color: var(--pygments-c)
}
.mw-highlight .k {
color: var(--pygments-k)
}
.mw-highlight .o {
color: var(--pygments-o)
}
.mw-highlight .ch {
color: var(--pygments-ch)
}
.mw-highlight .cm {
color: var(--pygments-cm)
}
.mw-highlight .cp {
color: var(--pygments-cp)
}
.mw-highlight .cpf {
color: var(--pygments-cpf)
}
.mw-highlight .c1 {
color: var(--pygments-c1)
}
.mw-highlight .cs {
color: var(--pygments-cs)
}
.mw-highlight .gd {
color: var(--pygments-gd)
}
.mw-highlight .gr {
color: var(--pygments-gr)
}
.mw-highlight .gh {
color: var(--pygments-gh)
}
.mw-highlight .gi {
color: var(--pygments-gi)
}
.mw-highlight .go {
color: var(--pygments-go)
}
.mw-highlight .gp {
color: var(--pygments-gp)
}
.mw-highlight .gu {
color: var(--pygments-gu)
}
.mw-highlight .gt {
color: var(--pygments-gt)
}
.mw-highlight .kc {
color: var(--pygments-kc)
}
.mw-highlight .kd {
color: var(--pygments-kd)
}
.mw-highlight .kn {
color: var(--pygments-kn)
}
.mw-highlight .kp {
color: var(--pygments-kp)
}
.mw-highlight .kr {
color: var(--pygments-kr)
}
.mw-highlight .kt {
color: var(--pygments-kt)
}
.mw-highlight .m {
color: var(--pygments-m)
}
.mw-highlight .s {
color: var(--pygments-s)
}
.mw-highlight .na {
color: var(--pygments-na)
}
.mw-highlight .nb {
color: var(--pygments-nb)
}
.mw-highlight .nc {
color: var(--pygments-nc)
}
.mw-highlight .no {
color: var(--pygments-no)
}
.mw-highlight .nd {
color: var(--pygments-nd)
}
.mw-highlight .ni {
color: var(--pygments-ni)
}
.mw-highlight .ne {
color: var(--pygments-ne)
}
.mw-highlight .nf {
color: var(--pygments-nf)
}
.mw-highlight .nl {
color: var(--pygments-nl)
}
.mw-highlight .nn {
color: var(--pygments-nn)
}
.mw-highlight .nt {
color: var(--pygments-nt)
}
.mw-highlight .nv {
color: var(--pygments-nv)
}
.mw-highlight .ow {
color: var(--pygments-ow)
}
.mw-highlight .w {
color: var(--pygments-w)
}
.mw-highlight .mb {
color: var(--pygments-mb)
}
.mw-highlight .mf {
color: var(--pygments-mf)
}
.mw-highlight .mh {
color: var(--pygments-mh)
}
.mw-highlight .mi {
color: var(--pygments-mi)
}
.mw-highlight .mo {
color: var(--pygments-mo)
}
.mw-highlight .sa {
color: var(--pygments-sa)
}
.mw-highlight .sb {
color: var(--pygments-sb)
}
.mw-highlight .sc {
color: var(--pygments-sc)
}
.mw-highlight .dl {
color: var(--pygments-dl)
}
.mw-highlight .sd {
color: var(--pygments-sd)
}
.mw-highlight .s2 {
color: var(--pygments-s2)
}
.mw-highlight .se {
color: var(--pygments-se)
}
.mw-highlight .sh {
color: var(--pygments-sh)
}
.mw-highlight .si {
color: var(--pygments-si)
}
.mw-highlight .sx {
color: var(--pygments-sx)
}
.mw-highlight .sr {
color: var(--pygments-sr)
}
.mw-highlight .s1 {
color: var(--pygments-s1)
}
.mw-highlight .ss {
color: var(--pygments-ss)
}
.mw-highlight .bp {
color: var(--pygments-bp)
}
.mw-highlight .fm {
color: var(--pygments-fm)
}
.mw-highlight .vc {
color: var(--pygments-vc)
}
.mw-highlight .vg {
color: var(--pygments-vg)
}
.mw-highlight .vi {
color: var(--pygments-vi)
}
.mw-highlight .vm {
color: var(--pygments-vm)
}
.mw-highlight .il {
color: var(--pygments-il)
}
.mw-highlight,
.mw-highlight pre {
background: var(--pygments-background)
}
.mw-content-ltr.mw-highlight-lines pre,
.mw-content-ltr.content .mw-highlight-lines pre {
padding-left: 3.5em;
box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted);
}
.mw-highlight .hll {
background-color: rgba(var(--wiki-accent-color--rgb), .2)
}
.mw-apisandbox-toolbar {
background: var(--wiki-content-background-color--secondary)
}
/* special:replacetext */
.ext-replacetext-searchoptions {
background-color: transparent;
border: 1px solid var(--wiki-content-border-color);
}
.ext-replacetext-searchoptions .ext-replacetext-divider {
border-bottom: 1px solid var(--wiki-content-border-color);
}
/**/
.theme-dark textarea {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.theme-dark textarea:focus-visible {
outline-color: var(--wiki-content-link-color);
outline-style: solid;
}
/* make math formulas legible on dark theme */
.mwe-math-fallback-image-inline,
.mwe-math-fallback-image-display {
filter: var(--wiki-icon-general-filter);
}
/* search bar */
#searchInput {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
box-shadow: none;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
#searchButton {
filter: var(--wiki-icon-to-link-filter);
}
.vector-search-box-input::placeholder {
color:var(--wiki-content-text-mix-color);
}
/* Search suggestions */
.suggestions-results,
.suggestions-special {
background-color: var(--wiki-content-background-color--secondary);
}
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--wiki-content-text-color);
}
.suggestions-result {
color: var(--wiki-content-link-color);
}
.suggestions-result-current {
background-color: var(--wiki-content-link-color);
color: var(--wiki-content-link-label-color);
}
.suggestions-special .special-label {
color: var(--wiki-content-text-mix-color);
}
.suggestions-special.suggestions-result-current .special-label {
color:var(--wiki-content-link-label-color);
}
.suggestions-special .special-query {
color: var(--wiki-link-label-color);
}
/* search page */
fieldset#mw-searchoptions {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
border-color: var(--wiki-content-border-color);
}
#mw-searchoptions .divider {
border-color: var(--wiki-content-border-color);
}
.mw-search-profile-tabs {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
border: 1px solid var(--wiki-content-border-color);
margin-top: 1em;
}
.mw-search-profile-tabs div.search-types ul li.current a {
color: var(--wiki-content-text-color);
}
/* invert the help icon on the helplink */
#mw-indicator-mw-helplink a {
background-image: none;
}
#mw-indicator-mw-helplink a::before {
background-image: url(/resources/src/mediawiki.helplink/images/helpNotice.svg?46d34);
background-position: left center;
background-repeat: no-repeat;
display: inline-block;
vertical-align: middle;
height: 20px;
padding-left: 25px;
content: "";
}
#mw-indicator-mw-helplink a::before {
filter: var(--wiki-icon-to-link-filter);
}
/**/
/* Login/register page */
.mw-number-text {
color:var(--wiki-content-text-mix-color);
}
.mw-body-content .mw-number-text h3 {
color:var(--wiki-heading-color);
}
.mw-number-text.icon-edits,
.mw-number-text.icon-pages,
.mw-number-text.icon-contributors {
position:relative;
background:none;
}
.mw-number-text.icon-edits::before,
.mw-number-text.icon-pages::before,
.mw-number-text.icon-contributors::before {
position:absolute;
width:95px;
height:100%;
left:0;
top:0;
content:'';
filter:brightness(0) var(--wiki-icon-general-filter);
}
.mw-number-text.icon-edits::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center;
}
.mw-number-text.icon-pages::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center
}
.mw-number-text.icon-contributors::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center
}
/**/
/* Multimedia viewer */
.mw-mmv-post-image,
.mw-mmv-image-metadata {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled) {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):hover {
background-color: var(--wiki-accent-color--hover);
}
.skin-vector .mw-ui-button.mw-ui-progressive:hover,
.skin-vector .mw-ui-button.mw-ui-primary:disabled {
box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color);
border: 2px solid var(--wiki-content-border-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):active,
.mw-ui-button.mw-ui-progressive:not(:disabled).is-on {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
}
.mw-ui-button.mw-ui-progressive {
box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color)
}
.mw-ui-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-ui-input:hover,
.mw-ui-input:focus{
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.mw-ui-input::placeholder {
color:var(--wiki-content-text-mix-color);
}
.mw-mmv-dialog {
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 0 2px 2px 0 var(--wiki-content-border-color);
}
.mw-mmv-options-dialog-header {
color: var(--wiki-content-text-color);
}
.mw-mmv-options-text-header,
.mw-mmv-options-text-body {
color: var(--wiki-content-text-mix-color);
}
.mw-ui-button.mw-ui-quiet,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive {
color: var(--wiki-content-link-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):focus {
box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-content-link-color);
}
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet,
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive,
.mw-ui-button.mw-ui-quiet:active,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive:active,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive:active,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive,
.mw-ui-button.mw-ui-quiet:focus,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus {
color: var(--wiki-content-text-color);
}
/**/
/* Echo */
.mw-echo-ui-notificationItemWidget-unread,
.mw-echo-ui-placeholderItemWidget {
background-color:var(--wiki-content-background-color);
}
.mw-echo-ui-notificationsListWidget:not(:hover) a,
#p-personal .mw-echo-ui-notificationsListWidget:not(:hover) a.new,
.mw-echo-ui-notificationItemWidget-content-message-header {
color:var(--wiki-content-text-color);
}
.mw-echo-ui-notificationItemWidget,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-head,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer .mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons .oo-ui-buttonElement:last-child {
border-color:var(--wiki-content-border-color);
}
.mw-echo-ui-crossWikiNotificationItemWidget-group,
.mw-echo-ui-bundleNotificationItemWidget-group {
background-color:var(--wiki-content-background-color);
}
.mw-echo-ui-notificationItemWidget-icon{
filter:brightness(0) var(--wiki-icon-to-link-filter);
}
.mw-echo-ui-toggleReadCircleButtonWidget-circle {
background-color:var(--wiki-content-link-color);
}
.mw-echo-ui-notificationItemWidget-unread:hover,
.mw-echo-ui-notificationsInboxWidget-toolbarWrapper {
background-color:var(--wiki-content-background-color--secondary);
}
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.1);
color:var(--wiki-content-link-color);
}
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted,
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-pressed.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted{
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
color:var(--wiki-content-link-color);
}
.oo-ui-optionWidget-selected .mw-echo-ui-pageNotificationsOptionWidget-label-count {
color:var(--wiki-content-link-color);
}
@-webkit-keyframes unseen-fadeout-to-unread {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color--secondary);
}
}
@keyframes unseen-fadeout-to-unread {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color--secondary);
}
}
@-webkit-keyframes unseen-fadeout-to-read {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color);
}
}
@keyframes unseen-fadeout-to-read {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color);
}
}
/**/
/*************************
* End Vector theme fixes *
**************************/
/************************
* Theme-based Scribunto *
*************************/
#mw-scribunto-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-scribunto-console-fieldset,
.mw-scribunto-message,
.mw-scribunto-input,
.mw-scribunto-error,
.mw-scribunto-print {
background: var(--wiki-content-background-col0r);
}
.mw-scribunto-console-fieldset {
color: var(--wiki-content-text-color);
}
.mw-scribunto-message {
color: var(--wiki-content-text-color);
}
.mw-scribunto-input {
color: var(--wiki-content-text-color--hover);
}
.mw-scribunto-error {
color: var(--wiki-alert-color);
}
.mw-scribunto-print {
color: var(--wiki-content-text-color);
}
/****************
* End Scribunto *
*****************/
/***********************
* Theme-based msupload *
************************/
#msupload-div,
#msupload-list .file {
background-color:var(--wiki-content-background-color);
border-color:var(--wiki-content-border-color);
}
#msupload-dropzone {
border-color:var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
.drop-over {
background-color:var(--wiki-accent-color);
color:var(--wiki-accent-label-color);
}
#msupload-bottom #msupload-files {
padding-left:0;
background: none;
}
#msupload-bottom #msupload-files::before {
display:inline-block;
background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0;
background-position:left center;
height:22px;
width:25px;
content:'';
vertical-align: top;
filter:var(--wiki-icon-general-filter);
}
/***************************
* End theme-based msupload *
****************************/
/*****************************
* Theme-based commentstreams *
******************************/
.cs-title-edit-field {
border-color:var(--wiki-accent-color);
}
.cs-edit-box ,
.cs-expanded .cs-comment-header {
background-color: var(--wiki-content-background-color--secondary);
border-color:var(--wiki-content-border-color);
}
.cs-target-comment .cs-comment-header {
border-color:var(--wiki-accent-color);
}
.cs-comment-details {
color: rgba(var(--wiki-content-text-color--rgb), 0.6);
}
.cs-comment {
border:1px solid var(--wiki-content-border-color);
}
.cs-comment-body {
padding:0 5px;
}
/*********************************
* End theme-based commentstreams *
**********************************/
/*********************
* Mobile adjustments *
**********************/
@media screen and (max-width:720px) {
:root {
--wiki-content-border-width:10px;
--vector-tab-height: 3.07692308em;
--vector-tab-top-spacing: 3em;
--content-right-margin: 0;
--content-padding:0.5em;
--logo-height: 80px;
--logo-width: 100%;
--logo-margin: 1em;
--head-height: 6em;
}
#mw-page-base,
#mw-head-base {
height:var(--head-height);
}
#mw-head-base {
margin-top:calc(var(--head-height) * -1);
}
#p-logo,
#p-logo a {
height: var(--logo-height);
width: var(--logo-width);
}
.mw-wiki-logo {
background-size:contain;
}
#mw-head {
left:0;
width:100%;
top:calc( var(--head-height) + 1px + (var(--vector-tab-height) * -0.8));
}
#left-navigation,
#right-navigation {
margin-top: 0;
margin-bottom: 0;
}
.vector-menu-tabs li a,
#mw-head .vector-menu-dropdown .vector-menu-heading,
.vector-menu-tabs .mw-watchlink.icon a {
min-width:unset;
}
div#right-navigation div#p-search {
margin-right: 0;
}
.vector-menu-tabs-legacy {
padding-left:0;
}
#simpleSearch {
width: calc(100vw - (var(--wiki-content-border-width) * 2) - var(--wiki-content-right-margin) - 20px);
}
#p-search {
position: absolute;
margin-left:0;
left:calc(var(--wiki-content-border-width) + 10px);
top: calc(var(--vector-tab-top-spacing));
}
.mw-body {
border-left: none;
border-right: none;
margin-top: 0;
margin-bottom: 5px;
padding-top:calc(var(--vector-tab-top-spacing) + var(--content-padding));
}
.mw-footer {
border-left: none;
border-right: none;
}
#mw-panel {
position: unset;
width: 100%;
margin: 0;
padding: 0;
top: 0;
}
div#mw-navigation div#mw-panel .portal {
width: auto;
text-align: center
}
.vector-menu-dropdown .vector-menu-content {
right: 0;
left: unset;
}
#mw-panel .vector-menu-portal {
margin:0;
border-left-width:0;
border-right-width:0;
}
table.wikitable,
table.responsive-table {
display: block;
overflow-x: scroll;
}
/* advanced search options */
#mw-searchoptions table {
float: none;
}
#mw-searchoptions table td {
display: block;
}
/* popup when clicking the download button in multimediaviewer */
.mw-mmv-dialog {
width: unset;
}
/* turn math elements into scroll blocks unless they're an immediate child of a span */
:not(span)>.mwe-math-element {
display: block;
overflow-x: auto;
}
}
/*************
* End mobile *
**************/
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